Time for the usual thread for asking your pre-stream questions to be answered during the livestream (maximum of 2 questions per person, please). Weโll answer as many questions as we have time for during the stream while also taking questions from the live chat (and answering the priority questions first). There is a limit per person to ensure that everyone will get their questions answered in case many people are interested in asking questions. We do occasionally get a lot of questions asked. VIP patrons can ask more questions in this thread.
Iโll note here that 1.0.0 will release tomorrow already, but the stream is at the usual time.
With 1.0.0 released, I would imagine that it would be seen as unthinkable 10 years ago. But I thought of an unconventional question, so apologies if I write it out maniacally: Do you see if the same game design principles of Thrive of 1.0.0 could apply 10 years ago with hardware limitations of the time? Or is it a result of gradual accumulation of those changes that make it โpresent Thriveโ that wouldnโt be made possible in an earlier situation?
More retrospective questions: If you had the ability - or the devs of the time - had the knowledge and know-how of Thrive today - the weaknesses and strengths of development, how would you be able to change Thrive so that the development time or work on the project as such would not have taken as long as it was 10 years? Assume that youโre back in 2015 or something and you just signed up on working for Thrive voluntarily with all the free time. For example, Seeing that the engine was switched two times, would it be best to stick with a direct change to Godot for example to keep things smoother?
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
4
Do you feel satisfied yet with your work on Thrive?
Hi, long time no posting here by me. Replying to the starter message because I havenโt found another way to make a post in this topic (maybe itโs supposed to be like that, Iโm not very familiar with forum structure and rules).
So, my 2 questions:
Will Surface Area / Volume ratio mechanics make it into the Microbe stage, if they prove to be successful in Multicellular (Iโve heard you were planning something with them for this stage)? Can we see it in the game some day?
More of a joke question, but anyways. How often do you play Thrive? More importantly, how often do you play Thrive and win? Do you think itโs important for developers of a game to know how the game behaves and plays?
I think thatโs all from me for today. Good thriving on the stream!