Questions for the 1.0.0 release Thrivestream

Time for the usual thread for asking your pre-stream questions to be answered during the livestream (maximum of 2 questions per person, please). Weโ€™ll answer as many questions as we have time for during the stream while also taking questions from the live chat (and answering the priority questions first). There is a limit per person to ensure that everyone will get their questions answered in case many people are interested in asking questions. We do occasionally get a lot of questions asked. VIP patrons can ask more questions in this thread.

Iโ€™ll note here that 1.0.0 will release tomorrow already, but the stream is at the usual time.

Watch the stream here:

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  1. With 1.0.0 released, I would imagine that it would be seen as unthinkable 10 years ago. But I thought of an unconventional question, so apologies if I write it out maniacally: Do you see if the same game design principles of Thrive of 1.0.0 could apply 10 years ago with hardware limitations of the time? Or is it a result of gradual accumulation of those changes that make it โ€œpresent Thriveโ€ that wouldnโ€™t be made possible in an earlier situation?
  2. More retrospective questions: If you had the ability - or the devs of the time - had the knowledge and know-how of Thrive today - the weaknesses and strengths of development, how would you be able to change Thrive so that the development time or work on the project as such would not have taken as long as it was 10 years? Assume that youโ€™re back in 2015 or something and you just signed up on working for Thrive voluntarily with all the free time. For example, Seeing that the engine was switched two times, would it be best to stick with a direct change to Godot for example to keep things smoother?
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  1. Do you feel satisfied yet with your work on Thrive?
  2. How is the monetary situation like currently?
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  1. How long do you think the development of the multicellular stage (1.0-2.0) will last?
  2. Have you decided the art style for the 3d stages now that they are much closer than before?
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  1. When will the Evil Hexaquill appear that will Hexaquill everywhere?
  2. How do you Smeltle the Meltle?
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  1. Looking back, how long do you think it would have taken to complete the microbe stage if the team had the same resources and people as today?
  2. What are your expectations for the development of the next stage?
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  1. Will You Thrive?
  2. What may be the potential benefits of switching to Godot 5? Godot 6? Are they adding things? Is it easy to switch?
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  1. So what was the hardest feature to make for Microbe Stage?
  2. What might be the hardest thing to do for Multicellular Stage?
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  1. Will there be a pizza party? /j, ignore

    1. How good or bad has the last 10 years of Thrive development been?
    2. I personally fear a sudden drop-off in new recruits after 1.0.0 - it could be seen as too daunting. What do you think will happen?
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  1. How do you plan to increase funding? (The main bottleneck now is the lack of money.)
  2. How much faster would development be if you could hire at least 3-5 employees?
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Hi, long time no posting here by me. Replying to the starter message because I havenโ€™t found another way to make a post in this topic (maybe itโ€™s supposed to be like that, Iโ€™m not very familiar with forum structure and rules).

So, my 2 questions:

  1. Will Surface Area / Volume ratio mechanics make it into the Microbe stage, if they prove to be successful in Multicellular (Iโ€™ve heard you were planning something with them for this stage)? Can we see it in the game some day?

  2. More of a joke question, but anyways. How often do you play Thrive? More importantly, how often do you play Thrive and win? Do you think itโ€™s important for developers of a game to know how the game behaves and plays?

I think thatโ€™s all from me for today. Good thriving on the stream!

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We can still continue to post?

  1. How often will the official mods be updated?
  2. How would each person on the team summarize their experience up to full release?
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