Questions for the 1.7.0 release Thrivestream

Once again it is time for the usual thread for asking your pre-stream questions to be answered during the livestream (maximum of 2 questions per person, please). We’ll answer as many questions as we have time for during the stream while also taking questions from the live chat (and answering the priority questions first). There is a limit per person to ensure that everyone will get their questions answered in case many people are interested in asking questions. We do occasionally get a lot of questions asked. VIP patrons can ask more questions in this thread.

Watch the stream here:

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  1. At what point do you think will proper terrain generation get added to the macroscopic and above stages? We are at a moment when this starts to become a very important feature to add rather soon.

  2. If Thrive is to receive a popularity boom during the development of macroscopic/aware stages (due to these stages being the equivalent of SPORE’s creature stage that is more or less the core of that game), just when in the development of these two stages would you expect the popularity boom to occur?

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  1. Will more non-lawk options be added (such as venus-lke atmospheres, no surface water (only cave water), etc.)? As these would make for cool challenges.
  2. Will there be more behaviour settings once higher intelligencies will be reached in aware? (such as territory marking, families, pact hunting, etc.)
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Looks like I got unlucky last stream. Maybe this one will be better

  1. Seeing that in the discussion of experimenting with LLMs for code review is very controversial to the wider fanbase because of generative AI and its ethical/legal issues, I would wish to clarify a question that has been building up for a long while regarding generative AI: how are you going to tackle programmers that would be β€œvibe coding”, seeing that it has become pervasive over the last year? Are there any standards or rules towards this kind of technology? I want everyone to know what is happening behind the scenes and to assure the community on where the development team stands since this has gone unanswered in the stream.
  2. Now an actual icebreaker, non controversial question: Could fur, hair and feathers be rendered on their own eventually in-game with macroscopic textures at some point? Or will they be simply flat/baked textures on their own to simulate its appearance? (similar to Spore’s textures…)
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  1. Is it possible for the improved Multicellular Auto-Evo to make β€œhollow” structures, i.e. designs with large voids in the center, and would such a feature of being β€œhollow” be important for Macroscopic and above going forward?
  2. Will Macroscopic terrain density be lower than that of Multicellular, since there was a pull request to reduce Multicellular Terrain generation by 50%, or will Macroscopic have a higher terrain density due to organisms having an additional dimension of movement freedom?
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  1. What is the rough timeline of development for the macroscopic stage at this point in time? (As far as I know things might not be fully planned out yet so its okay to skip this question)
  2. Are things such as external digestion, specialized reproduction cells (germ cells), signalling complexes, and body cavities/background cells still planned to be implemented into multicellular?
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