I think that would be a pretty pointless setting? Either you want to escape death, or you donโt. I do not think thatโs Stage specific. And if it were, you can always just delete your save if you โdieโ but you had the setting on. We donโt really want to do a bunch of extra work implementing settings that arenโt necessary, because that produces ongoing maintenance as well.
5 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
2705
I suppose so. For the same/similar reason work on the hardcore mode has been put to a halt, correct?
Will eventually a miche system similar to this picture be utilized for Macroscopic and above?
Figure 1. Ecospace as defined by the three axes of tiering, motility level and feeding strategy. A, the ecospace cube with categories on each axis labelled. B, the ecospace cube โexplodedโ, showing 216 โbinsโ or modes of life specified by the combination of the categories on each ecospace axis.
Bambach, R.K.; Bush, A.M.; Erwin, D.H. (2007). โAutecology and the filling of Ecospace: Key metazoan radiationsโ. Palรฆontology . 50 (1): 1โ22. Bibcode:2007Palgy..50โฆ1B. doi:10.1111/j.1475-4983.2006.00611.x.
1 Like
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
2707
This would probably demand an entire mini-game, perhaps not even so mini anymore, to be made for the more or less unavoidable wait times caused by this amount of miches
So, if you look at this image, we already have two of these axis in Microbe Stage auto-evo: different food sources, and different depth layers (patches). So that leaves the different motility categories. That would be a lot of extra miches and therefore more species.
But right now I have some hope that we can actually reduce the amount of effort auto-evo puts into each species in order to cover more different species while keeping similar calculation times.
3 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
2709
So like some sort of a new, better autoevo calcs mechanism?
Apologies for the late response. But there is a much more performant version of auto-evo that GameDungeon made quite some time ago, and now is pretty close to being implemented.
Though what I was talking about is something a bit different: if auto-evo now (even after that previous change) spends a fixed X amount of repeated tries per species (per mutation strategy, per selection pressure), I figured we could change that number to X / total number of species. That would limit how long auto-evo times can get, while not needlessly limiting auto-evo when there are not that many species.
Of course, that would make auto produce different types of results depending on the number of species there are, so it is probably better to avoid it if possible.
7 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
2711
will the new โplanet generatorโ have the same โissueโ with fog of war, where the migration planner cannot unfog nor move into biomes the player isnโt in?
Thatโs indeed describing how it works right now?
5 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
2718
What I was saying.
By the way, how long ago was it added that you can move into any patch your populations have direct links to and not just the ones connected to the one you are in?