Do you want those to boost nigel’s actions or cast them separately? And if the later, should they be all separate or boosting one action of your own?
Edit: Going to assume you want to boost nigel’s sole action.
5(3+2)
6 1 4
(Boosts Nigel’s Action)
11 (5+1+1+1+1+1+1)
Round 37 - 6:00, May 4th, 2000
Round Summary
While TO is busy doing stuff, mostly making the fabled tower tower, it appears that multiple governments across the world are preparing for certain “annoucements” regarding the appearance of sapient ants, especially their colonies, around much of the world.
The Organism Report
TO further researched Fiber Optics, a topic it’s been interested in for quite some time now, finding out everything else it hasn’t read yet about it. This amount of knowledge should be enough for any plans regarding the fibrious optics born in the quite smart brain of the ant to work (FO Mastery)…
TO would then go and greatly increase the height of the tower, by exactly 160 meters since the midnight, meaning it’s tip is now 20 entire meters above the one of the Burj Khalifa, the highest manmade building. TO would get the largest amount of food gifts it’s ever seen yet for this achievement (+700 R).
Influence Report
Seeing the large amount of excess food it acquired lately, TO sought to sell it before it inevidably decays into mold. Thankfully, very soon it would find many people willing to buy the food on a good price (-2125 R from storage, +10625 Money).
Attemps at sending extra scouts to Brazil weren’t however so successful as TO was hit by a falling tree and forgot to order some scouts to go there (-50 H). On the other hand however, a new group of scouts was assigned to create a colony in a rather faraway country - India. First batch of collected resources will only arrive back in whole 46 Hours…
A new colony set up near the Suez Canal meanwhile sent back the first batch of loot from that distant part of the world…
RESULTS
FO Mastery, +700 R, Tower Height+, +10625 Money, Storage Emptied, -50 H
TO Statistics
ARMOUR - 475
HEALTH - 7803/7803
STRENGTH - 6866
RESOURCES - 1536/1536 (used 200 R to Regenerate 600 E) [+1300 R in hiding]
ENERGY - 4025/4250 (-725 E from actions)
SIZE - ~5M
PASSIVES: (1.5XSM)H/R, (1.5XSM)R/R
Other Statistics
HUMAN KNOWLEDGE - 3
POLITICAL POWER TIER - ADV. TRIBE
INFLUENCE - LOCAL STRONG
HUMAN POPULATION ~ 6099999999
COUNTRY POPULATION ~ 5100000
KILLS - 1 PERSON (TO - 1, NON-TO - 0)
INCOME - 525 | MONEY - 23925
KNOWLEDGE: Electric Animals, Boats, Better Boats, Bit Better Boats, Electricity, Magnet Stuff, Small Boat Upgrade, Superior Boats, Cellular Metabolism, Fiber Optics Mastery
TOWER HEIGHT = ~850 Meters (+160 meters since last round, stability secured up to 1000 meters)
SCOUT PRODUCTION: 2X4Q AT R39, 1X2Q AT R39, 1X4Q at R40, 1X5Q AT R40
INCOMING CHANGES
6 HOURS -
12 HOURS - 10 X NEW USA COLONIES 4
18 HOURS -
24 HOURS -
30 HOURS -
36 HOURS -
40 HOURS -
46 HOURS - INDIA COLONY 4
Mutations
Defensive M
Offensive M
Mobility M
Utility M
Tower Action Improvement (100% chance that tower-related actions get boosted by 1 point)
Test Organ (Rolls of “1” no longer possible on mutation votes, gives every mutation extra ((1/4XSM)R))
Extra Tower Action Improvement (5/6 chance that tower-related actions get boosted by a 2nd point)
Brain/Sensory M
Neuron Gene Cleanup
Light-Based Neuron Type
Body-wide M
Sulferreducens Genes: Electricity, Nanowires, Reduction of sulfur and metal
Mitochondrion Electricity Usage
Caste M
Tiny Winged Caste
Alternator Caste
GP Caste
Miscellaneous M
For mutations prior to Round 25, look here.
World Map
TO location: South of Reserva Natural Sierra Quirragua, near Matiguas, Central Nicaragua
Notable Influence:
-Nicaragua (host country, regional influence)
-Honduras (colony country, no real influence)
-Costa Rica (colony country, no real influence)
-Panama (colony country, no real influence)
-USA (colony country, no real influence)
-Brazil (colony country, no real influence)
-France (colony country, no real influence)
-Egypt (colony country, no real influence)
(removed not to take up forum space)
Colonies: 3, 6, 5, 2, 3, 4, 3, 2, 3, 3, 2, 6 (R/R - 650, Money/R - 1300)
Miscellaneous
Roll of 11 - 7x effect
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