Pre-Game
It seems like that an organism consumed radioactive material, by a chance or by a trick. It has started to develop symptoms of radiation sickness… But there seems to be also something else developing inside of it. This strange organic mass doesn’t behave like regular cancer, it seems to be morphing and adapting to the surrounding environment of the organism…
Before the actual game begins...
Players of this FG (people from Thrive Community Forum) will choose:
- what organism will be the one to consume radioactive material,
- when will this organism eat it and
- where will the radioactive material be consumed
First three players of this FG will submit their propositions for Organism (It can be ANY animal), Time (from July 17, 1945 to the present day, please be specific down to a day) and Place (anywhere on Earth’s surface). After that, those players aswell as other people wanting to join will vote for whetever proposals to be made part of the actual game.
The actual game
After the Polls are complete, Round 0 will be written with data on the environment and the organism’s statistics in it.
The players control one organism, and will choose mutations for it (hopefully together).
Each player has ONE mutation and ONE action vote, with no way to increase the amount of either.
Actions have the following table of luck, based on a cubic dice:
1 - The organism only suffered from this action (-1 health),
2 - The action didn’t quite succeed (makes the action 50% less effective),
3 & 4 - The action went on as a player wished,
5 - Action unfolded with 25% extra effect,
6 - Action had double effect.
An action can be used to gather resources, heal, turn resources into energy, fight humans, move, hide, etc.
Mutations’s table of luck, based on a cubic dice:
1 - Instead of requested feature, the organism loses health (-1 health),
2 - Requested feature is developed, but not in the desireable form (makes the feature 50% less effective),
3 & 4 - Requested feature is developed as a Player wished to,
5 - Requested feature is developed with 25% extra effect,
6 - Besides the requested feature, player can choose to develop a minor feature related to the requested one (e.g. if mutation developing arm scores 6, the player can choose to develop claws or fingers).
A mutations is used to develop anything that becomes part of the organism’s body. They don’t have to be LAWK.
The Organism has the following statistics:
Health - determines amount of damage needed to be done before the organism dies (dies at 0), regenerated from resources,
Strenght - determines damage the organism can do the human civilization, has variants,
Resources - determines the amount of material resources the organism can have. Resources are needed to grow new structures, regenerate energy or heal the organism,
Energy - Actions draw energy. Energy is regenerated from resources (1 Resource → 2 Energy, cannot be reversed). Energy naturally decays, with the rate of 1/round (will increase if organism becomes larger in size).
Mutations can be used to increase the higher limit of the statistics and the effects of actions on them.
Having realized who caused it’s suffering, the organism wants to take a revenge on humanity as a whole.
The game can end either by having all humans die, or having the organism die (at which case the game will restart). For simplicity, we will simplify human population down to hundreds of millions (e.g. 8.1 Billion), and that no deaths nor births happen, other than deaths caused by the organism. All humans are present on Earth’s surface (or inside of it).
Damage caused by humanity on the organism will increase as it become more aware of it’s existance and abilities (determined by players’ actions).
IMPORTANT
BY TAKING PART IN A POLL FOR THIS FORUM GAME, YOU BECOME A PLAYER OF IT, AND WILL BE PINGED WHEN A ROUND IS RELEASED.
Edit: Changed the way Human Population will be calculated, and their distribution.
I decided that running just one Forum Game at a time might not give the players enough time to submit their votes, so here we are. Also my second forum game, not really inspired by any other one.
ROUND 0
ROUND 1
ROUND 2
ROUND 3
ROUND 4
ROUND 5 (EVENT)
ROUND 6
ROUND 7
ROUND 8
ROUND 9 (EVENT)
ROUND 10
ROUND 11
ROUND 12
ROUND 13
ROUND 14
ROUND 15
ROUND 16
ROUND 17
ROUND 18 (EVENT, CONTACT)
ROUND 19
ROUND 20
ROUND 21
ROUND 22
ROUND 23
ROUND 24 (RECOGNIZED BY A COUNTRY)
ROUND 24
ROUND 25
ROUND 26
ROUND 27
ROUND 28
ROUND 29
ROUND 30
ROUND 31
ROUND 32