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Round 11 - 18:00, April 27th, 2000
Round Prologue
Between this day’s noon and sunset, a large team composed of volunteers have ventured into the reserva where TO used to reside. The news of a monstrous being residing here has rised their curiosity and will to become famous for doing something - that being capturing this entity. They slowly approach the nest, seeing a strange, empty space…
(2/6) (higher rolls are better for TO)
One of the volunteers slips into one of the traps TO has set up for local fauna, however they do not sustain any significant damage. After noting down the existance of those traps, the force of people encounters the nest. They quickly notice the strangeness of ants found in this place. As the sun is about to set, those volunteers return to Matiguas, reporting the existance of the traps and some sort of a new ant species inside the reserva. Meanwhile, TO is making sure that it’s second base doesn’t get discovered by humans…
The Organism
TO has made it’s bones more hollow, filling the empty spaces with hemoglobin-carrying cells, making it able to store more oxygen for when it’s unable to breathe (+50 MH). TO has also developed certain femminine features, making the ant seem more human-like… (+50 MH).
TO became a lot cuter-looking, making many of it’s features more appealing to the eye (+25 MH, +25 S, @Evolution4Weak Please submit a minor mutation related to being cute). TO also developed specialized claws on it’s feet which make it able to combine features of desired organisms into the evolving tissue (+25 MH, +25 S). TO then made it’s cells divide faster when damages are detected, making it regenerate passively a lot faster, whilist making it efficient too (Regenerates 25H/Round passively, no resources required). Then came the development of it’s venom - it can now be shot like how a cobra snake does, but it’s not in a stream but in form of flying venom droplets (+50 S, @MisterMustachio please submit a minor mutation related to venom projectiles). TO then evolved a strange it’s feature - it’s upper body started becoming far more human-like, with it’s head and middle segment chaning shape into a more humanoid form, whilist the lower part of it’s body remained the same (+50 MH, @fralegend015 please submit a minor mutation related to development of humanoid body). Besides the venom projectiles, TO also developed special acid projectiles, albeit for now they’re not very strong (+25 S). TO also became more intelligent, making it’s brain larger inside the more human-like head (+63 MH). Ontop of the humanoid head, from the former Antennae a pair of cat-like ears has developed, being far better at detecting sound (+32 MH, +32 ME).
TO looked around the new colony for animals to hunt, and it found a couple livestock animals it then ate (+113 R). The Ant then Took a sample of tissue from the zombie, which ever since their relocation has been working on building up the colony. The sample has made the TO smell like a human, making animals used to humans be somewhat friendly to, what to them is, a very strange human. Rest of the sample has been eaten (+38 R, +25 MH). TO healed somewhat (50 R → 125 H). TO then started working on making the site of the nest as unaccesible as possible, going around the forest boundary and setting up various bushes in a way which makes passing inside the unprotected forest far harder. While doing this, TO has hunted down quite a bunch of animals standing it it’s way (+113 R). TO then healed again, but less than before (25 R → 63 H). TO hunted down other animals it saw during the barrier building (+63 R). TO then tried to test it’s stealth, waiting to see if prey items would see it… at the end of this test, TO hunted down one of such pass-byer animals who seem to have not noticed TO (+38 R). TO then rested and healed yet again (13 R → 39 E, 13 R → 32 H).
(+320 MH, +125 S, +32 ME, +264 R, +220 H, +39 E)
SIZE-RELATED CHANGES (will take effect from Round 10):
- Things such as mutations/action costs, statistic gains due to mutations/actions, energy consumed per round, health loss due to roll of 1, resource gathering multiplier and resources turning into other statistics have been multiplied by
19250 (so for instance, a resource-gathering action with a roll of 3 or 4 will now gather24063 R (19250 R +4813 R from the former +0.25 R per R-gathering action) and cost9625 E.)
Statistics
HEALTH - 719/1712
STRENGTH - 1869
RESOURCES - 620/768(-215 R from mutations)
ENERGY - 146/1000
Informal:
SIZE - ~2M (4 cm x 50)
KILLS - 1 PERSON
HUMAN POPULATION ~ 6099999999
COUNTRY POPULATION ~ 5100000
HUMAN AWARENESS LEVEL - “Four Rescuers saw you and have reported your existance to the local authorities in Matiguas… Many volunteers reported the existance of strange ants in your former residing site…”
Mutations
- Evolving Tissue
- Radiation Sickness Resistance
- Jaw Electrocution
- Venom
- Better Pheromones
- Oleic Acid Secretion
- 1 Resource can now be turned into 2.5 Energy
- More Radiation Resistance
- ET glands
- Hydrogen Bladder
- Being a Queen
- Larger Mandibles
- More Oleic Acid Production
- EVEN MORE Radiation Resistance
- Eggs steal stuff from cells
- Wings
- Better Antennae
- Tentacles
- Better Wings
- “Bipolar Disorder”
- Better Sound Communication
- Lead in Cells
- Mobile Cells
- More Neurons
- Armor Layer
- More Efficient Digestion (+0.25 R to all actions that collect R)
- Be Yellowish-Blue
- Heat Resistance
- Cell Freedom
- Size Increase x3 (to ~32cm)
- Better Tentacles
- New Caste
- Size Increase (to ~64cm)
- Smaller Neurons & less feedback
- Color Shifting
- Vocal Cords
- Lethaler Venom
- Being unable to hate or be angry
- Stronger Muscles
- Size Increase (to ~256cm)
- Photosyntesis queen-like caste
- Higher egg production rate
- Empathy
- Better Healing (R to H ratio now 1:2)
- Better Energy Production (now 1:2.75)
- Larger Brain
- Better Healing (R to H ratio now 1:2.5)
- Language Lobe
- Poison Stinger
- Size Increase (to ~7.5 meters)
- More Intelligence
- Cuteness
- Cat features
- Better Energy Production (now 1:3)
- Size decrease (to ~2 meters)
- Voice organ
- False Charisma
- More Cuteness
- Endoskeleton
- Stronger Armour
- Armour Patterns
- Humanoid Shape
- Trap Caste
- Better Flight
- Whiskers
- Hemoglobin Marrow
- Femminine Features
- Extra Cuteness
- Gene-Stealing Claws
- Passive Healing (25H/R)
- Venom Projectile
- Humanoid Upper Body
- Acid Spit
- Higher Intelligence
- Cat Ears
Location
Reserva Natural Sierra Quirragua, Central Nicaragua
(Red dot represents current location)
Miscellaneous
I’ll remind you that there exists a system that allows you to make a vote against a player whose Mutation/Actions goes against your own Mutation/Action.
Some additional rules and stuff:
-If size of the organism increases, so will the organism statistics, aswell as their effects (so if you double your size, the organism has double in height statistics, and it consumes double energy/round passively).
-Actions such as converting resources into energy, or turning resources into health, don’t cost energy. However, if you don’t have resources nor energy, you can draw your health bar (meaning that it’ll have a lower cap) in order to regenerate energy just like resources.
Another Nice round, no 1s and many 6s.