Radiostrocity

Minor mutation: femminine features (so that humans will lower their guard when they see us while still taking us seriously)

Mutation: development of an humanoid upper body (basically it would look like a centaur, but instead of the lower body of an horse it is wathever thing TO is)

Behaviour: heal

2 Likes

Mutation: cat ears
Action: Heal and rest to get energy

We’re becoming a catgirl aren’t we

1 Like

Mutation: Projectile spitting of venom to blind foes.
Action: Conceal the location of the colony to any outsiders.

1 Like

i think we already got cat ears the round before last, with the [cat-like features] mutation.

minor mutation(twice in a row!): the bone cavities are smaller and the removed space is filled with bone cells
that are packed to the brim with hemoglobin, for oxygen storage.

M: gene stealing claws(they’ve got a thin tube in them that collects tissue sample and the cells of the claws strip away the cells of the sample from their nuclei to get at that sweet, sweet deoxyribonucleic acid, and give it to the ET cells for them to distribute the desired traits)

A: steal pheremone genes from the zombie to smell like a human so animals that interact with humans regularly will react to us as if we were just a weirdly shaped human(we did take the zombie with us, right? if not, search for human to steal pheremone genes from, but first bite them to kill and resurrect but like nothing ever happened, maybe just a bit of ant worship from the ET)

1 Like

yes, we did.

“colony members” include the zombie.

Edit: @Nigel , @Centarian and @CatSquared I need your votes.

1 Like

Mutate: Acid spit for long range projectiles

Action: Hunt food

1 Like

Mutate: become more intelligent
Action: Be inconspicuous (figure out what this means, aah)

I already did figure out what inconspicious means.

Mutation: Passive healing
Action: Turn resources into health

1 Like

@Evolution4Weak

6

6

@willow

5

4

@CatSquared

2

4

@MisterMustachio

6

6

@fralegend015

6

2

@Centarian

2

4

@Nigel

5

2

@Computed

5

2


Round 11 - 18:00, April 27th, 2000

Round Prologue

Between this day’s noon and sunset, a large team composed of volunteers have ventured into the reserva where TO used to reside. The news of a monstrous being residing here has rised their curiosity and will to become famous for doing something - that being capturing this entity. They slowly approach the nest, seeing a strange, empty space…
(2/6) (higher rolls are better for TO)
One of the volunteers slips into one of the traps TO has set up for local fauna, however they do not sustain any significant damage. After noting down the existance of those traps, the force of people encounters the nest. They quickly notice the strangeness of ants found in this place. As the sun is about to set, those volunteers return to Matiguas, reporting the existance of the traps and some sort of a new ant species inside the reserva. Meanwhile, TO is making sure that it’s second base doesn’t get discovered by humans…

The Organism

TO has made it’s bones more hollow, filling the empty spaces with hemoglobin-carrying cells, making it able to store more oxygen for when it’s unable to breathe (+50 MH). TO has also developed certain femminine features, making the ant seem more human-like… (+50 MH).

TO became a lot cuter-looking, making many of it’s features more appealing to the eye (+25 MH, +25 S, @Evolution4Weak Please submit a minor mutation related to being cute). TO also developed specialized claws on it’s feet which make it able to combine features of desired organisms into the evolving tissue (+25 MH, +25 S). TO then made it’s cells divide faster when damages are detected, making it regenerate passively a lot faster, whilist making it efficient too (Regenerates 25H/Round passively, no resources required). Then came the development of it’s venom - it can now be shot like how a cobra snake does, but it’s not in a stream but in form of flying venom droplets (+50 S, @MisterMustachio please submit a minor mutation related to venom projectiles). TO then evolved a strange it’s feature - it’s upper body started becoming far more human-like, with it’s head and middle segment chaning shape into a more humanoid form, whilist the lower part of it’s body remained the same (+50 MH, @fralegend015 please submit a minor mutation related to development of humanoid body). Besides the venom projectiles, TO also developed special acid projectiles, albeit for now they’re not very strong (+25 S). TO also became more intelligent, making it’s brain larger inside the more human-like head (+63 MH). Ontop of the humanoid head, from the former Antennae a pair of cat-like ears has developed, being far better at detecting sound (+32 MH, +32 ME).

TO looked around the new colony for animals to hunt, and it found a couple livestock animals it then ate (+113 R). The Ant then Took a sample of tissue from the zombie, which ever since their relocation has been working on building up the colony. The sample has made the TO smell like a human, making animals used to humans be somewhat friendly to, what to them is, a very strange human. Rest of the sample has been eaten (+38 R, +25 MH). TO healed somewhat (50 R → 125 H). TO then started working on making the site of the nest as unaccesible as possible, going around the forest boundary and setting up various bushes in a way which makes passing inside the unprotected forest far harder. While doing this, TO has hunted down quite a bunch of animals standing it it’s way (+113 R). TO then healed again, but less than before (25 R → 63 H). TO hunted down other animals it saw during the barrier building (+63 R). TO then tried to test it’s stealth, waiting to see if prey items would see it… at the end of this test, TO hunted down one of such pass-byer animals who seem to have not noticed TO (+38 R). TO then rested and healed yet again (13 R → 39 E, 13 R → 32 H).

(+320 MH, +125 S, +32 ME, +264 R, +220 H, +39 E)

SIZE-RELATED CHANGES (will take effect from Round 10):

  • Things such as mutations/action costs, statistic gains due to mutations/actions, energy consumed per round, health loss due to roll of 1, resource gathering multiplier and resources turning into other statistics have been multiplied by 192 50 (so for instance, a resource-gathering action with a roll of 3 or 4 will now gather 240 63 R (192 50 R + 48 13 R from the former +0.25 R per R-gathering action) and cost 96 25 E.)

Statistics
HEALTH - 719/1712
STRENGTH - 1869
RESOURCES - 620/768(-215 R from mutations)
ENERGY - 146/1000

Informal:

SIZE - ~2M (4 cm x 50)
KILLS - 1 PERSON

HUMAN POPULATION ~ 6099999999
COUNTRY POPULATION ~ 5100000

HUMAN AWARENESS LEVEL - “Four Rescuers saw you and have reported your existance to the local authorities in Matiguas… Many volunteers reported the existance of strange ants in your former residing site…”

Mutations

  • Evolving Tissue
  • Radiation Sickness Resistance
  • Jaw Electrocution
  • Venom
  • Better Pheromones
  • Oleic Acid Secretion
  • 1 Resource can now be turned into 2.5 Energy
  • More Radiation Resistance
  • ET glands
  • Hydrogen Bladder
  • Being a Queen
  • Larger Mandibles
  • More Oleic Acid Production
  • EVEN MORE Radiation Resistance
  • Eggs steal stuff from cells
  • Wings
  • Better Antennae
  • Tentacles
  • Better Wings
  • “Bipolar Disorder”
  • Better Sound Communication
  • Lead in Cells
  • Mobile Cells
  • More Neurons
  • Armor Layer
  • More Efficient Digestion (+0.25 R to all actions that collect R)
  • Be Yellowish-Blue
  • Heat Resistance
  • Cell Freedom
  • Size Increase x3 (to ~32cm)
  • Better Tentacles
  • New Caste
  • Size Increase (to ~64cm)
  • Smaller Neurons & less feedback
  • Color Shifting
  • Vocal Cords
  • Lethaler Venom
  • Being unable to hate or be angry
  • Stronger Muscles
  • Size Increase (to ~256cm)
  • Photosyntesis queen-like caste
  • Higher egg production rate
  • Empathy
  • Better Healing (R to H ratio now 1:2)
  • Better Energy Production (now 1:2.75)
  • Larger Brain
  • Better Healing (R to H ratio now 1:2.5)
  • Language Lobe
  • Poison Stinger
  • Size Increase (to ~7.5 meters)
  • More Intelligence
  • Cuteness
  • Cat features
  • Better Energy Production (now 1:3)
  • Size decrease (to ~2 meters)
  • Voice organ
  • False Charisma
  • More Cuteness
  • Endoskeleton
  • Stronger Armour
  • Armour Patterns
  • Humanoid Shape
  • Trap Caste
  • Better Flight
  • Whiskers
  • Hemoglobin Marrow
  • Femminine Features
  • Extra Cuteness
  • Gene-Stealing Claws
  • Passive Healing (25H/R)
  • Venom Projectile
  • Humanoid Upper Body
  • Acid Spit
  • Higher Intelligence
  • Cat Ears

Location
Reserva Natural Sierra Quirragua, Central Nicaragua

(Red dot represents current location)

Miscellaneous

I’ll remind you that there exists a system that allows you to make a vote against a player whose Mutation/Actions goes against your own Mutation/Action.

Some additional rules and stuff:
-If size of the organism increases, so will the organism statistics, aswell as their effects (so if you double your size, the organism has double in height statistics, and it consumes double energy/round passively).
-Actions such as converting resources into energy, or turning resources into health, don’t cost energy. However, if you don’t have resources nor energy, you can draw your health bar (meaning that it’ll have a lower cap) in order to regenerate energy just like resources.


Another Nice round, no 1s and many 6s.

1 Like

…we need to build massive underground tunnels throughout the country

3 Likes

What a good round for us!

Minor Mutation: Projectile venom is capable of inducing visual hallucinations.
Mutation: Develop a means of ‘throwing’ our voice.
Action: Expand the colony further underground.

2 Likes

Mutation: More effective digging capabilities
Action: Expand the colony further underground

1 Like

Minor mutation: human-like hair in the humanoid head derived from the sensory hairs that cover TO’s body.

Mutation: cerebral structures develop in the lower body.

Behaviour: create music

2 Likes

Action: scratch a tree to take the genes and chloroplasts

Mutation: backup eggs, which store a backup of our memory and an exact copy of our DNA in them, and grow like a tree until we die, when the newest one starts gestating, (Need a way to tell them we died for them to work right).

If we plant a forest we get blanket death immunity unless humans cut it down. However, until we can use a light based communication method, it’s only within a certain range of the forest edge, and even then we’d need to evolve rocket ships to put satellites of our own up there unless we want to use human communication standards.

1 Like

action: EXPAND FURTHER UNDERGROUND LIKE WE’RE CAVE JOHNSON
mutation: none
(do i have to have a mutation???)

1 Like

yes, you need to submit a mutation.

Bioluminescence? If my mutation succeeds it’ll increase our revive range while decreasing the time it takes for the backups to realize we died

You need to use radiowaves for that, not bioluminescence.

I guess they could also use various messangers (ants, revived humans) to inform those “backup queens” of the death of the real one.

1 Like