Radiostrocity

Mutation: Camouflaging pigmentation.

Action: Rally up the colony and relocate.

2 Likes

Are we becoming cat girls

Mutate: Become Even Cuter

Action: Look around for good locations to move to

2 Likes

Mutation: Even better flight and agility
Action: Get as far away from the site we were spotted as possible.

2 Likes

minor mutation: fur-like setae with high amounts of nerve endings


mutation: internalized ossified exoskeleton bits as an endoskeleton(we’re gonna need it later)
action: lay eggs on a big leaf and dig a new hive
these go after any fleeing from that specific place actions, what’s left of the old hive will grow a new queen.

1 Like

Mutation: Strong armour plating
Action: Build nest fortifications

2 Likes

You mean around the current nest or the one to which TO is moving?

1 Like

The new colony.
Filler Text

1 Like

@Computed , @Centarian and @fralegend015 I need your votes.

How big are our tentacles?

At this point they’re probably the size of human arms, if you mean the tentacles which you were developing.

1 Like

Mutation: Development of a humanoid shape

Behaviour: Aid the zombie development

Cat tentacle girls

1 Like

cthulian armored catgirls

1 Like

Act: Feed

Mutation: Babies whose entire purpose is to sit there and be a trap and scream when they’ve caught something.

2 Likes

once i make there be nutrient tubes connecting sessile castes are they gonna scream while processing food?

1 Like

A: Rest and heal
M: Whisker like things for better sensing the environment

2 Likes

Where do you want to relocate? (The reserva is a real place, you can look around it to see a good spot for nest moving)

1 Like

South, north of Matiguas.

3 Likes

Will the zombie be moved with us?

1 Like

Of course it will be.


@Evolution4Weak

5

3

@willow

6

2

@CatSquared

2

3

@MisterMustachio

2

6

@fralegend015

6

4

@Centarian

3

4

@Nigel

3

2

@Computed

3

4


Round 10 - 12:00, April 27th, 2000

Round Prologue

After the rescuers reported the existance of a giant ant and a “zombie” in Reserva Natural Sierra Quirragua, the local authorities in Matiguas have decided to investigate those claims, which are for now mostly regarded as illusions or delusions of the rescuers. However, the spicy character of those news got attention of local newspaper outlets, whose leaders have decided to put the “giant ant and a zombie” story in the newspaper.

Meanwhile, TO has realized that it’s in danger and so has moved to a new place.

The Organism

TO has developed hair-like structures which contain many nerve ending, making the creature better aware of it’s surroundings (+50 MH).

TO has developed more “cute” features, such as a cat-like pesudo-pupil which makes it look somewhat adorable at times (+75 MH). TO also developed a primitive endoskeleton from fragments of it’s exoskeleton (+50 MH, @willow please submit a minor mutation related to endoskeleton). TO also changed it’s armour a bit, making it somewhat thicker and have new patterns which help it mask into the environment of forest/jungle (+50 MH). TO has also partially centaurized it’s 2 front pairs of limbs, being able to stand back on it’s two back legs for some time, and the front ones start to adapt for non-walking functions (+50 MH, @fralegend015 please submit a minor mutation related to humanoid shape). TO also has developed the ability to birth a new type of ant caste - the trap caste, which lures prey in and kills it, then screaming loudly to have TO gather the hunted flesh (+50 MH). TO also improved it’s wings (+25 MH, +25 S). TO also developed whisker-like structures from some of the setae (+50 MH).

TO has again made a journey through fields and lesser forests south to outskirts of Matiguas, trying to find a place where it could move to. It hunted down a sheep on the way there (+63 R). TO then hunted down more animals when returning (+63 R). It then rested and healed (50 R → 125 H, 50 R → 150 E). TO also helped the zombie develop, getting it to develop certain ant-like features - with extra pair of arms and calcified mandibles growing from it’s mouth, it tested out it’s limits, huntning down some wild animals (+63 R).

Time came for relocation. TO choose a small forest north of Matiguas, where the authorities shouldn’t expect it to reside in. Upon the preparations, some wild predators chose to attack the colony, however both the tourist and TO managed to defeat them (+126 R). Finally, with as many colony members as possible on it’s back, TO has started the journey.

TO has been travelling mostly though unprotected fields and smaller forests, finding no dangers. It even managed to hunt down a lizard (+32 R). As TO got to the destination, it layed a few eggs, but some of them seemed to have been damaged. TO started digging down, starting the creation of a giant tunnel system. From the soil excavated from the tunnels, TO extracted many worms (+95 R) and used the remaining soil to build walls around the new hive…

(+375 MH, +342 R, +125 H, +150 E)

SIZE-RELATED CHANGES (will take effect from Round 10):

  • Things such as mutations/action costs, statistic gains due to mutations/actions, energy consumed per round, health loss due to roll of 1, resource gathering multiplier and resources turning into other statistics have been multiplied by 192 50 (so for instance, a resource-gathering action with a roll of 3 or 4 will now gather 240 63 R (192 50 R + 48 13 R from the former +0.25 R per R-gathering action) and cost 96 25 E.)

Statistics
HEALTH - 499/1392
STRENGTH - 1744
RESOURCES - 571/768(-163 R from mutations)
ENERGY - 272/1000

Informal:

SIZE - ~2M (4 cm x 50)
KILLS - 1 PERSON

HUMAN POPULATION ~ 6099999999
COUNTRY POPULATION ~ 5100000

HUMAN AWARENESS LEVEL - “Four Rescuers saw you and have reported your existance to the local authorities in Matiguas…”

Mutations

  • Evolving Tissue
  • Radiation Sickness Resistance
  • Jaw Electrocution
  • Venom
  • Better Pheromones
  • Oleic Acid Secretion
  • 1 Resource can now be turned into 2.5 Energy
  • More Radiation Resistance
  • ET glands
  • Hydrogen Bladder
  • Being a Queen
  • Larger Mandibles
  • More Oleic Acid Production
  • EVEN MORE Radiation Resistance
  • Eggs steal stuff from cells
  • Wings
  • Better Antennae
  • Tentacles
  • Better Wings
  • “Bipolar Disorder”
  • Better Sound Communication
  • Lead in Cells
  • Mobile Cells
  • More Neurons
  • Armor Layer
  • More Efficient Digestion (+0.25 R to all actions that collect R)
  • Be Yellowish-Blue
  • Heat Resistance
  • Cell Freedom
  • Size Increase x3 (to ~32cm)
  • Better Tentacles
  • New Caste
  • Size Increase (to ~64cm)
  • Smaller Neurons & less feedback
  • Color Shifting
  • Vocal Cords
  • Lethaler Venom
  • Being unable to hate or be angry
  • Stronger Muscles
  • Size Increase (to ~256cm)
  • Photosyntesis queen-like caste
  • Higher egg production rate
  • Empathy
  • Better Healing (R to H ratio now 1:2)
  • Better Energy Production (now 1:2.75)
  • Larger Brain
  • Better Healing (R to H ratio now 1:2.5)
  • Language Lobe
  • Poison Stinger
  • Size Increase (to ~7.5 meters)
  • More Intelligence
  • Cuteness
  • Cat features
  • Better Energy Production (now 1:3)
  • Size decrease (to ~2 meters)
  • Voice organ
  • False Charisma
  • More Cuteness
  • Endoskeleton
  • Stronger Armour
  • Armour Patterns
  • Humanoid Shape
  • Trap Caste
  • Better Flight
  • Whiskers

Location
Reserva Natural Sierra Quirragua, Central Nicaragua

(Red dot represents current location)

Miscellaneous

I’ll remind you that there exists a system that allows you to make a vote against a player whose Mutation/Actions goes against your own Mutation/Action.

Some additional rules and stuff:
-If size of the organism increases, so will the organism statistics, aswell as their effects (so if you double your size, the organism has double in height statistics, and it consumes double energy/round passively).
-Actions such as converting resources into energy, or turning resources into health, don’t cost energy. However, if you don’t have resources nor energy, you can draw your health bar (meaning that it’ll have a lower cap) in order to regenerate energy just like resources.


Nice round, no 1s.

1 Like

Mutate: Cuteness Again
Action: Look around for nearby resources

1 Like