Mutation: Camouflaging pigmentation.
Action: Rally up the colony and relocate.
Mutation: Camouflaging pigmentation.
Action: Rally up the colony and relocate.
Are we becoming cat girls
Mutate: Become Even Cuter
Action: Look around for good locations to move to
Mutation: Even better flight and agility
Action: Get as far away from the site we were spotted as possible.
minor mutation: fur-like setae with high amounts of nerve endings
mutation: internalized ossified exoskeleton bits as an endoskeleton(we’re gonna need it later)
action: lay eggs on a big leaf and dig a new hive
these go after any fleeing from that specific place actions, what’s left of the old hive will grow a new queen.
Mutation: Strong armour plating
Action: Build nest fortifications
You mean around the current nest or the one to which TO is moving?
The new colony.
Filler Text
@Computed , @Centarian and @fralegend015 I need your votes.
How big are our tentacles?
At this point they’re probably the size of human arms, if you mean the tentacles which you were developing.
Mutation: Development of a humanoid shape
Behaviour: Aid the zombie development
Cat tentacle girls
cthulian armored catgirls
Act: Feed
Mutation: Babies whose entire purpose is to sit there and be a trap and scream when they’ve caught something.
once i make there be nutrient tubes connecting sessile castes are they gonna scream while processing food?
A: Rest and heal
M: Whisker like things for better sensing the environment
Where do you want to relocate? (The reserva is a real place, you can look around it to see a good spot for nest moving)
South, north of Matiguas.
Will the zombie be moved with us?
Of course it will be.
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Round 10 - 12:00, April 27th, 2000
Round Prologue
After the rescuers reported the existance of a giant ant and a “zombie” in Reserva Natural Sierra Quirragua, the local authorities in Matiguas have decided to investigate those claims, which are for now mostly regarded as illusions or delusions of the rescuers. However, the spicy character of those news got attention of local newspaper outlets, whose leaders have decided to put the “giant ant and a zombie” story in the newspaper.
Meanwhile, TO has realized that it’s in danger and so has moved to a new place.
The Organism
TO has developed hair-like structures which contain many nerve ending, making the creature better aware of it’s surroundings (+50 MH).
TO has developed more “cute” features, such as a cat-like pesudo-pupil which makes it look somewhat adorable at times (+75 MH). TO also developed a primitive endoskeleton from fragments of it’s exoskeleton (+50 MH, @willow please submit a minor mutation related to endoskeleton). TO also changed it’s armour a bit, making it somewhat thicker and have new patterns which help it mask into the environment of forest/jungle (+50 MH). TO has also partially centaurized it’s 2 front pairs of limbs, being able to stand back on it’s two back legs for some time, and the front ones start to adapt for non-walking functions (+50 MH, @fralegend015 please submit a minor mutation related to humanoid shape). TO also has developed the ability to birth a new type of ant caste - the trap caste, which lures prey in and kills it, then screaming loudly to have TO gather the hunted flesh (+50 MH). TO also improved it’s wings (+25 MH, +25 S). TO also developed whisker-like structures from some of the setae (+50 MH).
TO has again made a journey through fields and lesser forests south to outskirts of Matiguas, trying to find a place where it could move to. It hunted down a sheep on the way there (+63 R). TO then hunted down more animals when returning (+63 R). It then rested and healed (50 R → 125 H, 50 R → 150 E). TO also helped the zombie develop, getting it to develop certain ant-like features - with extra pair of arms and calcified mandibles growing from it’s mouth, it tested out it’s limits, huntning down some wild animals (+63 R).
Time came for relocation. TO choose a small forest north of Matiguas, where the authorities shouldn’t expect it to reside in. Upon the preparations, some wild predators chose to attack the colony, however both the tourist and TO managed to defeat them (+126 R). Finally, with as many colony members as possible on it’s back, TO has started the journey.
TO has been travelling mostly though unprotected fields and smaller forests, finding no dangers. It even managed to hunt down a lizard (+32 R). As TO got to the destination, it layed a few eggs, but some of them seemed to have been damaged. TO started digging down, starting the creation of a giant tunnel system. From the soil excavated from the tunnels, TO extracted many worms (+95 R) and used the remaining soil to build walls around the new hive…
(+375 MH, +342 R, +125 H, +150 E)
SIZE-RELATED CHANGES (will take effect from Round 10):
Statistics
HEALTH - 499/1392
STRENGTH - 1744
RESOURCES - 571/768(-163 R from mutations)
ENERGY - 272/1000
Informal:
SIZE - ~2M (4 cm x 50)
KILLS - 1 PERSON
HUMAN POPULATION ~ 6099999999
COUNTRY POPULATION ~ 5100000
HUMAN AWARENESS LEVEL - “Four Rescuers saw you and have reported your existance to the local authorities in Matiguas…”
Mutations
Location
Reserva Natural Sierra Quirragua, Central Nicaragua
(Red dot represents current location)
Miscellaneous
I’ll remind you that there exists a system that allows you to make a vote against a player whose Mutation/Actions goes against your own Mutation/Action.
Some additional rules and stuff:
-If size of the organism increases, so will the organism statistics, aswell as their effects (so if you double your size, the organism has double in height statistics, and it consumes double energy/round passively).
-Actions such as converting resources into energy, or turning resources into health, don’t cost energy. However, if you don’t have resources nor energy, you can draw your health bar (meaning that it’ll have a lower cap) in order to regenerate energy just like resources.
Nice round, no 1s.
Mutate: Cuteness Again
Action: Look around for nearby resources