I mean, one could say that we’ve already achieved that.
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Round 20 - 0:00, April 30th, 2000
Round Prologue
During the night TO happens to not have the luckiest time…
The Organism
TO is now far superior at speaking, which came which an additional improvement to the airways (+75 MH, +50 ME). It also developed ant procedeed to liquidate some tumors (-50 H). Having constant communication with it’s children, TO now has a sort of overlordship over them, albeit it’s still in it’s infancy (+50 S). TO also vastly improved the diplomats, making them far smarter than before (+75 ME, +50 S). The ant then developed a brand new caste which produces other castes when fed various types of food (+75 MH, +50 S). Our protagonist is also a bit smarter now (+50 ME).
TO has added a lightweight spire ontop of the tower to make it even taller, attracting even more wild birds (+75 R). It then created a virus which is supposed to make people look more cat-like and like ants, but it is suspected that something went wrong and the disease might be rather inefficient in infecting new people (+50 MH). TO then noticed some more tumours on it’s body and removed them (-50 H). After that it went around searching for food, and in spirit of maintaining good relations with humans this time it was solely wildlife. Many were consumed (+125 R). TO then placed a few members of the new caste around the tower, but like suspiciously usually it instead produced members of other castes (50 R → 50 S). TO then founds even more tumours and removed them too (-50 H).
(+200 MH, +125 ME, +200 S, +250 R, -100 H)
SIZE-RELATED CHANGES (will take effect from Round 14):
- Things such as mutations/action costs, statistic gains due to mutations/actions, energy consumed per round, health loss due to roll of 1, resource gathering multiplier and resources turning into other statistics have been multiplied by
50100 (so for instance, a resource-gathering action with a roll of 3 or 4 will now gather63125 R (50100 R +1325 R from the former +0.25 R per R-gathering action) and cost2550 E.)
Statistics
ARMOUR - 125
HEALTH - 2840/6728
STRENGTH - 5441
RESOURCES - 1111/1536 (-200 R from mutations, Used 200 R to regenerate 600 E)
ENERGY - 293/3050 (-325 E from actions)
HUMAN KNOWLEDGE - 2
Informal:
SIZE - ~4M (4 cm x 100)
KILLS - 1 PERSON
HUMAN POPULATION ~ 6099999999
COUNTRY POPULATION ~ 5100000
HUMAN AWARENESS LEVEL - “Researchers have found the strange ants and sent some of them to research labs… TO has made contact with humans, whom have saved and spread their talk with The Ant…”
Mutations
- Evolving Tissue
- Radiation Sickness Resistance
- Jaw Electrocution
- Venom
- Better Pheromones
- Oleic Acid Secretion
- 1 Resource can now be turned into 2.5 Energy
- More Radiation Resistance
- ET glands
- Hydrogen Bladder
- Being a Queen
- Larger Mandibles
- More Oleic Acid Production
- EVEN MORE Radiation Resistance
- Eggs steal stuff from cells
- Wings
- Better Antennae
- Tentacles
- Better Wings
- “Bipolar Disorder”
- Better Sound Communication
- Lead in Cells
- Mobile Cells
- More Neurons
- Armor Layer
- More Efficient Digestion (+0.25 R to all actions that collect R)
- Be Yellowish-Blue
- Heat Resistance
- Cell Freedom
- Size Increase x3 (to ~32cm)
- Better Tentacles
- New Caste
- Size Increase (to ~64cm)
- Smaller Neurons & less feedback
- Color Shifting
- Vocal Cords
- Lethaler Venom
- Being unable to hate or be angry
- Stronger Muscles
- Size Increase (to ~256cm)
- Photosyntesis queen-like caste
- Higher egg production rate
- Empathy
- Better Healing (R to H ratio now 1:2)
- Better Energy Production (now 1:2.75)
- Larger Brain
- Better Healing (R to H ratio now 1:2.5)
- Language Lobe
- Poison Stinger
- Size Increase (to ~7.5 meters)
- More Intelligence
- Cuteness
- Cat features
- Better Energy Production (now 1:3)
- Size decrease (to ~2 meters)
- Voice organ
- False Charisma
- More Cuteness
- Endoskeleton
- Stronger Armour
- Armour Patterns
- Humanoid Shape
- Trap Caste
- Better Flight
- Whiskers
- Hemoglobin Marrow
- Femminine Features
- Extra Cuteness
- Gene-Stealing Claws
- Passive Healing ((1/2 Size Multiplier)H/R)
- Venom Projectile
- Humanoid Upper Body
- Acid Spit
- Higher Intelligence
- Cat Ears
- Big Eyes
- Hallucination Venom
- Hair
- More Humanoid
- Backup Eggs
- Voice Throwing
- Cerebral Structures in lower body
- Substance Mimicry
- Better Digging Abilities
- Better Armour
- Harder Exoskeleton
- Shifting Weight
- Mutation Commanding
- Anti-Human Camouflage
- Scout Caste
- ENs
- Better Poison Stinger
- Larger Size (up to ~4 meters)
- Confusion Chemical
- Constant Scout Communication
- Better Voice
- Capsid organ
- DNA destruction
- Better Neurons
- Colour Camouflage
- More Intelligence
- Voice Attack
- Better Speech
- Femur-like Structures
- Trap Building Master
- Adrenaline Glands
- More Intelligence
- Silk Ants
- Trap trigger detection
- More Empathy
- Wifi Antennae
- Stronger Claws
- Extra Segment
- Lower body cerebral matter maths
- More Intelligence
- Stronger Claws
- Browsing Ganglia
- Wifi Hotspot
- Stronger Exoskeleton
- More Fat Layer
- Better Brainmatter in lower body
- Assymetrical poison trap child
- Smarter
- Mineral Armour
- Pipe Caste
- Camoufalge
- Better Logical Abilities
- Soil-Eaters (+(Size Multiplier) R per Round)
- Miner Caste
-More Empathy - Pipe Caste Bio Optic Fiber
- Better Language
- Stomach Caste
- Better Exoskeleton
- Diplomat Caste
- Research Decay
- Better Speech
- Hivemind
- Better Diplomats
- Food-to-Children Caste
- Smarter
Location
South of Reserva Natural Sierra Quirragua, near Matiguas, Central Nicaragua
(Removed to not take up forum space)
(Red dot represents current location)
Miscellaneous
I’ll remind you that there exists a system that allows you to make a vote against a player whose Mutation/Actions goes against your own Mutation/Action.
Some additional rules and stuff:
-If size of the organism increases, so will the organism statistics, aswell as their effects (so if you double your size, the organism has double in height statistics, and it consumes double energy/round passively).
-Actions such as converting resources into energy, or turning resources into health, don’t cost energy. However, if you don’t have resources nor energy, you can draw your health bar (meaning that it’ll have a lower cap) in order to regenerate energy just like resources.
People are free to join this forum game, it’s very easy!