Radiostrocity

@Evolution4Weak

2

5

@willow

4

4

@CatSquared

4

4

@fralegend015

2

2

@Centarian

1

2

@Nigel

3

4


Round 19 - 18:00, April 29th, 2000

Round Prologue

As the sun sets on an yet another day, TO is preparing for future contacts with humanity. It expects some people to come back to sustain the contact at [ROUND 21].

The Organism

TO is now even more empathetic (+50 ME). The pipe caste of this species has also developed biological optic fibers, which make information transport easier (+25 ME, +25 MH).

The ant tried to improve it’s speaking abilities, seeing that humans from the encounter had some problems with understanding it. However with no one around to teach it well enough TO’s progress wasn’t so great (+25 MH, +25 ME). TO has also developed a highly specialised “stomach caste” which can be made to help in metal shaping (+50 MH, +50 S). The exoskeleton was refined even more (+100 MH). TO then developed an another caste, this time looking a lot like a human. They have medieval armour-looking exoskeleton and at the same time look beautiful and cute, however it seems like that their brain isn’t developed in the way intended (+25 MH, +25 S). A tumor has emerged and was liquidated quickly (-50 H). TO also made a specific change to it’s children - from now on, their structures will quickly decay when being researched (+50 ME, +50 MH).

TO has increased the tower’s width, making it more solid as a result. The dirt used to do that contained lots of food and the pits from which it was extracted caught some animals (+150 R). TO then thought about making a large caste made of many smaller mutating ants, giving it knowledge. The tourist admired the idea and gave some food to TO as a gift (+125 R). After widening the tower, it was time to make it even taller, making it a more notable landmark from an even larger distance, and an even better bird bait (+125 R)… TO tried birthing the diplomat caste and the stomach caste, but instead produced some more regular children (100 R → 100 S). TO also expanded the Tower’s base to make it more stable. In an act of gratitude, the children gave the ant a gift of food for the important helping tast (+125 R).

(+150 ME, +275 MH, +175 S, +425 R)

SIZE-RELATED CHANGES (will take effect from Round 14):

  • Things such as mutations/action costs, statistic gains due to mutations/actions, energy consumed per round, health loss due to roll of 1, resource gathering multiplier and resources turning into other statistics have been multiplied by 50 100 (so for instance, a resource-gathering action with a roll of 3 or 4 will now gather 63 125 R (50 100 R + 13 25 R from the former +0.25 R per R-gathering action) and cost 25 50 E.)

Statistics
ARMOUR - 125
HEALTH - 2940/6528
STRENGTH - 5241
RESOURCES - 1261/1536 (-325 R from mutations, used 100 R to regenerate 300 E)
ENERGY - 18/2925 (-425 E from actions)
HUMAN KNOWLEDGE - 2

Informal:

SIZE - ~4M (4 cm x 100)
KILLS - 1 PERSON

HUMAN POPULATION ~ 6099999999
COUNTRY POPULATION ~ 5100000

HUMAN AWARENESS LEVEL - “Researchers have found the strange ants and sent some of them to research labs… TO has made contact with humans, whom have saved and spread their talk with The Ant…”

Mutations

  • Evolving Tissue
  • Radiation Sickness Resistance
  • Jaw Electrocution
  • Venom
  • Better Pheromones
  • Oleic Acid Secretion
  • 1 Resource can now be turned into 2.5 Energy
  • More Radiation Resistance
  • ET glands
  • Hydrogen Bladder
  • Being a Queen
  • Larger Mandibles
  • More Oleic Acid Production
  • EVEN MORE Radiation Resistance
  • Eggs steal stuff from cells
  • Wings
  • Better Antennae
  • Tentacles
  • Better Wings
  • “Bipolar Disorder”
  • Better Sound Communication
  • Lead in Cells
  • Mobile Cells
  • More Neurons
  • Armor Layer
  • More Efficient Digestion (+0.25 R to all actions that collect R)
  • Be Yellowish-Blue
  • Heat Resistance
  • Cell Freedom
  • Size Increase x3 (to ~32cm)
  • Better Tentacles
  • New Caste
  • Size Increase (to ~64cm)
  • Smaller Neurons & less feedback
  • Color Shifting
  • Vocal Cords
  • Lethaler Venom
  • Being unable to hate or be angry
  • Stronger Muscles
  • Size Increase (to ~256cm)
  • Photosyntesis queen-like caste
  • Higher egg production rate
  • Empathy
  • Better Healing (R to H ratio now 1:2)
  • Better Energy Production (now 1:2.75)
  • Larger Brain
  • Better Healing (R to H ratio now 1:2.5)
  • Language Lobe
  • Poison Stinger
  • Size Increase (to ~7.5 meters)
  • More Intelligence
  • Cuteness
  • Cat features
  • Better Energy Production (now 1:3)
  • Size decrease (to ~2 meters)
  • Voice organ
  • False Charisma
  • More Cuteness
  • Endoskeleton
  • Stronger Armour
  • Armour Patterns
  • Humanoid Shape
  • Trap Caste
  • Better Flight
  • Whiskers
  • Hemoglobin Marrow
  • Femminine Features
  • Extra Cuteness
  • Gene-Stealing Claws
  • Passive Healing ((1/2 Size Multiplier)H/R)
  • Venom Projectile
  • Humanoid Upper Body
  • Acid Spit
  • Higher Intelligence
  • Cat Ears
  • Big Eyes
  • Hallucination Venom
  • Hair
  • More Humanoid
  • Backup Eggs
  • Voice Throwing
  • Cerebral Structures in lower body
  • Substance Mimicry
  • Better Digging Abilities
  • Better Armour
  • Harder Exoskeleton
  • Shifting Weight
  • Mutation Commanding
  • Anti-Human Camouflage
  • Scout Caste
  • ENs
  • Better Poison Stinger
  • Larger Size (up to ~4 meters)
  • Confusion Chemical
  • Constant Scout Communication
  • Better Voice
  • Capsid organ
  • DNA destruction
  • Better Neurons
  • Colour Camouflage
  • More Intelligence
  • Voice Attack
  • Better Speech
  • Femur-like Structures
  • Trap Building Master
  • Adrenaline Glands
  • More Intelligence
  • Silk Ants
  • Trap trigger detection
  • More Empathy
  • Wifi Antennae
  • Stronger Claws
  • Extra Segment
  • Lower body cerebral matter maths
  • More Intelligence
  • Stronger Claws
  • Browsing Ganglia
  • Wifi Hotspot
  • Stronger Exoskeleton
  • More Fat Layer
  • Better Brainmatter in lower body
  • Assymetrical poison trap child
  • Smarter
  • Mineral Armour
  • Pipe Caste
  • Camoufalge
  • Better Logical Abilities
  • Soil-Eaters (+(Size Multiplier) R per Round)
  • Miner Caste
    -More Empathy
  • Pipe Caste Bio Optic Fiber
  • Better Language
  • Stomach Caste
  • Better Exoskeleton
  • Diplomat Caste
  • Research Decay
    Location
    South of Reserva Natural Sierra Quirragua, near Matiguas, Central Nicaragua
    (removed to not take up forum space)

(Red dot represents current location)

Miscellaneous

I’ll remind you that there exists a system that allows you to make a vote against a player whose Mutation/Actions goes against your own Mutation/Action.

Some additional rules and stuff:
-If size of the organism increases, so will the organism statistics, aswell as their effects (so if you double your size, the organism has double in height statistics, and it consumes double energy/round passively).
-Actions such as converting resources into energy, or turning resources into health, don’t cost energy. However, if you don’t have resources nor energy, you can draw your health bar (meaning that it’ll have a lower cap) in order to regenerate energy just like resources.

Mutation: Children that are stuck to the ground and do nothing but produce more children as long as they’re fed. Different foods will yield different types of children.

Action: Place these new children around the tower

1 Like

Mutation: Improve diplomats so that they are more like I described them

Action: find food

1 Like

i think it might be time to put our mutations in a dropdown box.

M: wrap some evolving neurons in evolving tissue cells, and fuse the ET cells around the evolving neuron cluster to make evolving ganglion cells that adapt their neurons to be smaller and have smaller nuclei, while avoiding compromised neuron function with every mutation to the evolving ganglion cells.

A: once again, attempt to make a virus with the purpose of catifying people and making them adore ants

1 Like

Mutate: Better Language Again
Act: The Tower Must Grow

unrelated but I am been reading One Ant Versus the Heavens (Ant Cultivation Quest) which feels quite similar to this game especially in the later arcs.

1 Like

What is it about? How does it work?

Mutation: Hive mind
Action: Search the internet for rocketry technology

1 Like

Are we already going to conquer the universe?

BTW if you people end up having every person infected with ET I will consider this completing the “every person killed” argument.

1 Like

alright guys, nobody mutate anything viral

1 Like

It about a ant who has access to magic (it from xianxia school of magic which I don’t know anything about) which gave that ant intelligence and currently they are a queen ant building up a hive and creating a mini ant civ.

It basically similar to this except actions are predetermined by the gm and chosen by the players with dice rolls for success

2 Likes

The millionaire antivaxxers and a large portion of the us military will seal themselves in airtight bunkers before we’ve infected everyone.

1 Like

Then we just break through the bunkers with our ants

We won’t infect anyone, nor break any bunkers, for we will be their rules; while they believe themselves to have autodetermination, we will be the true arbitrers of their future, puppeteering what they believe the be their leaders.

2 Likes

Ant-lead 1984 was not what I expected to happen from this Forum Game.

changed my action.

1 Like

Ant shadow government sound like a fun idea

3 Likes

Mutation: More intellect
Action: Decide to make the virus not catify people, however still make them adore ants.

1 Like

What do you people of Radiostrocity think will TO and their influence look at the end of this FG?

ant but hot
(lol)

1 Like

I mean, one could say that we’ve already achieved that.


@Evolution4Weak

5

2

@willow

1

2

@CatSquared

2

1

@fralegend015

5

3

@Centarian

5

2

@Nigel

2

1


Round 20 - 0:00, April 30th, 2000

Round Prologue

During the night TO happens to not have the luckiest time…

The Organism

TO is now far superior at speaking, which came which an additional improvement to the airways (+75 MH, +50 ME). It also developed ant procedeed to liquidate some tumors (-50 H). Having constant communication with it’s children, TO now has a sort of overlordship over them, albeit it’s still in it’s infancy (+50 S). TO also vastly improved the diplomats, making them far smarter than before (+75 ME, +50 S). The ant then developed a brand new caste which produces other castes when fed various types of food (+75 MH, +50 S). Our protagonist is also a bit smarter now (+50 ME).

TO has added a lightweight spire ontop of the tower to make it even taller, attracting even more wild birds (+75 R). It then created a virus which is supposed to make people look more cat-like and like ants, but it is suspected that something went wrong and the disease might be rather inefficient in infecting new people (+50 MH). TO then noticed some more tumours on it’s body and removed them (-50 H). After that it went around searching for food, and in spirit of maintaining good relations with humans this time it was solely wildlife. Many were consumed (+125 R). TO then placed a few members of the new caste around the tower, but like suspiciously usually it instead produced members of other castes (50 R → 50 S). TO then founds even more tumours and removed them too (-50 H).

(+200 MH, +125 ME, +200 S, +250 R, -100 H)

SIZE-RELATED CHANGES (will take effect from Round 14):

  • Things such as mutations/action costs, statistic gains due to mutations/actions, energy consumed per round, health loss due to roll of 1, resource gathering multiplier and resources turning into other statistics have been multiplied by 50 100 (so for instance, a resource-gathering action with a roll of 3 or 4 will now gather 63 125 R (50 100 R + 13 25 R from the former +0.25 R per R-gathering action) and cost 25 50 E.)

Statistics
ARMOUR - 125
HEALTH - 2840/6728
STRENGTH - 5441
RESOURCES - 1111/1536 (-200 R from mutations, Used 200 R to regenerate 600 E)
ENERGY - 293/3050 (-325 E from actions)
HUMAN KNOWLEDGE - 2

Informal:

SIZE - ~4M (4 cm x 100)
KILLS - 1 PERSON

HUMAN POPULATION ~ 6099999999
COUNTRY POPULATION ~ 5100000

HUMAN AWARENESS LEVEL - “Researchers have found the strange ants and sent some of them to research labs… TO has made contact with humans, whom have saved and spread their talk with The Ant…”

Mutations

  • Evolving Tissue
  • Radiation Sickness Resistance
  • Jaw Electrocution
  • Venom
  • Better Pheromones
  • Oleic Acid Secretion
  • 1 Resource can now be turned into 2.5 Energy
  • More Radiation Resistance
  • ET glands
  • Hydrogen Bladder
  • Being a Queen
  • Larger Mandibles
  • More Oleic Acid Production
  • EVEN MORE Radiation Resistance
  • Eggs steal stuff from cells
  • Wings
  • Better Antennae
  • Tentacles
  • Better Wings
  • “Bipolar Disorder”
  • Better Sound Communication
  • Lead in Cells
  • Mobile Cells
  • More Neurons
  • Armor Layer
  • More Efficient Digestion (+0.25 R to all actions that collect R)
  • Be Yellowish-Blue
  • Heat Resistance
  • Cell Freedom
  • Size Increase x3 (to ~32cm)
  • Better Tentacles
  • New Caste
  • Size Increase (to ~64cm)
  • Smaller Neurons & less feedback
  • Color Shifting
  • Vocal Cords
  • Lethaler Venom
  • Being unable to hate or be angry
  • Stronger Muscles
  • Size Increase (to ~256cm)
  • Photosyntesis queen-like caste
  • Higher egg production rate
  • Empathy
  • Better Healing (R to H ratio now 1:2)
  • Better Energy Production (now 1:2.75)
  • Larger Brain
  • Better Healing (R to H ratio now 1:2.5)
  • Language Lobe
  • Poison Stinger
  • Size Increase (to ~7.5 meters)
  • More Intelligence
  • Cuteness
  • Cat features
  • Better Energy Production (now 1:3)
  • Size decrease (to ~2 meters)
  • Voice organ
  • False Charisma
  • More Cuteness
  • Endoskeleton
  • Stronger Armour
  • Armour Patterns
  • Humanoid Shape
  • Trap Caste
  • Better Flight
  • Whiskers
  • Hemoglobin Marrow
  • Femminine Features
  • Extra Cuteness
  • Gene-Stealing Claws
  • Passive Healing ((1/2 Size Multiplier)H/R)
  • Venom Projectile
  • Humanoid Upper Body
  • Acid Spit
  • Higher Intelligence
  • Cat Ears
  • Big Eyes
  • Hallucination Venom
  • Hair
  • More Humanoid
  • Backup Eggs
  • Voice Throwing
  • Cerebral Structures in lower body
  • Substance Mimicry
  • Better Digging Abilities
  • Better Armour
  • Harder Exoskeleton
  • Shifting Weight
  • Mutation Commanding
  • Anti-Human Camouflage
  • Scout Caste
  • ENs
  • Better Poison Stinger
  • Larger Size (up to ~4 meters)
  • Confusion Chemical
  • Constant Scout Communication
  • Better Voice
  • Capsid organ
  • DNA destruction
  • Better Neurons
  • Colour Camouflage
  • More Intelligence
  • Voice Attack
  • Better Speech
  • Femur-like Structures
  • Trap Building Master
  • Adrenaline Glands
  • More Intelligence
  • Silk Ants
  • Trap trigger detection
  • More Empathy
  • Wifi Antennae
  • Stronger Claws
  • Extra Segment
  • Lower body cerebral matter maths
  • More Intelligence
  • Stronger Claws
  • Browsing Ganglia
  • Wifi Hotspot
  • Stronger Exoskeleton
  • More Fat Layer
  • Better Brainmatter in lower body
  • Assymetrical poison trap child
  • Smarter
  • Mineral Armour
  • Pipe Caste
  • Camoufalge
  • Better Logical Abilities
  • Soil-Eaters (+(Size Multiplier) R per Round)
  • Miner Caste
    -More Empathy
  • Pipe Caste Bio Optic Fiber
  • Better Language
  • Stomach Caste
  • Better Exoskeleton
  • Diplomat Caste
  • Research Decay
  • Better Speech
  • Hivemind
  • Better Diplomats
  • Food-to-Children Caste
  • Smarter
    Location
    South of Reserva Natural Sierra Quirragua, near Matiguas, Central Nicaragua
    (Removed to not take up forum space)

(Red dot represents current location)

Miscellaneous

I’ll remind you that there exists a system that allows you to make a vote against a player whose Mutation/Actions goes against your own Mutation/Action.

Some additional rules and stuff:
-If size of the organism increases, so will the organism statistics, aswell as their effects (so if you double your size, the organism has double in height statistics, and it consumes double energy/round passively).
-Actions such as converting resources into energy, or turning resources into health, don’t cost energy. However, if you don’t have resources nor energy, you can draw your health bar (meaning that it’ll have a lower cap) in order to regenerate energy just like resources.

People are free to join this forum game, it’s very easy!

2 Likes