5
1
4 5 6
(To Nigel)
11 (3+1+1+1+1+1+1+1+1)
Round 43 - 18:00, May 5th, 2000
Round Summary
An another country has fallen to The Ants, which is sure to cause more restrictions next noon…
The Organism Report
TO managed to have it’s mutation test organ get a rather positive mutation, which now allows rolls of 7 to be achieved (+100 MH, +25 S). Right after this mutation completed altering the organ hosting many miniature versions of the fabled ant, TO tried to get a mice, but just then a loose branch fell onto it, causing some scratches (-50 H).
Following this TO would come in aid to the hard-working tower-stabilizing caste members, getting lots of material for the tower to support eventual expansions upwards. It didn’t accept gifts - for too focused on it’s work it was. In the end, if it wanted to, TO could now build the tower up to a kilometer and a half without having to worry about the whole construct collapsing (+350 Tower Stability).
Influence Report
The diplomat caste truly makes up for the effort that was needed to create it, for their actions in the Costa-Rican government and the media of that country led to the state of Costa Rice falling into ant control no less deep than Nicaragua. Especially successful was their action with the media - all news stations, radio broadcasters and newspaper producers were more or less taken over by the arthropods. Unfortunately for them however, this move would result in Nicaraguan (and now also Costa Rican) appeals to end anti-ant restrictions being completely rejected by UN - as it was just an hour or two after all the news stations around the world reported that democracy in Costa Rica now too has been “usurped” by the newly-sapient mystery ants.
The incubators spew out new scouts joining the ever-larger group awaiting orders patiently…
RESULTS
Rolls of 7 possible on mutations, +100 MH, +25 S, -50 H, Costa Rica under ant control, +350 Tower Stability
TO Statistics
ARMOUR - 475
HEALTH - 8253/8303
STRENGTH - 7216
RESOURCES - 1536/1536 (-75 R from mutations, used 100 R to regenerate 300 E) [+3325 R in hiding]
ENERGY - 4550/4750 (-425 E from actions)
SIZE - ~5M
PASSIVES: (1.5XSM)H/R, (1.5XSM)R/R
Other Statistics
FORCES AT NEST: 7X4Q, 2X2Q, 1X5Q, 1X7QHC
HUMAN KNOWLEDGE - 3
POLITICAL POWER TIER - SMALL COUNTRY
INFLUENCE - WEAK INTERNATIONAL
HUMAN POPULATION ~ 6099999999
COUNTRY POPULATION ~ 5100000
KILLS - 1 PERSON (TO - 1, NON-TO - 0)
INCOME - 725 | MONEY - 44975
KNOWLEDGE: Electric Animals, Boats, Better Boats, Bit Better Boats, Electricity, Magnet Stuff, Small Boat Upgrade, Superior Boats, Cellular Metabolism, Fiber Optics Mastery, Ultimate CPUA Knowledge
TOWER HEIGHT = ~950 Meters (+425 meters since last round, stability secured up to 1600 [1/6, +75] meters)
SCOUT PRODUCTION: 2X4Q AT R47, 1X2Q AT R47, 1X4Q at R44, 1X5Q AT R44
INCOMING CHANGES
6 HOURS -
12 HOURS -INDIA COLONY 4
18 HOURS -
24 HOURS -
30 HOURS -
36 HOURS -
Mutations
Defensive M
Heat Resistance
Endoskeleton
Femur-like Structures
Stronger/Harder Exoskeleton x7
More Fat Layer
Offensive M
Jaw Electrocution
Venom
Larger Mandibles
Lethal-er Venom
Poison Stinger
Venom Projectile
Acid Spit
Hallucination Venom
Better Poison Stinger
Voice Attack
Trap Building Mastery
Stronger Claws
Mobility M
Hydrogen Bladder
Wings
Better Wings
Better Flight
Shifting Weight
Faster
Utility M
Oleic Acid Secretion
More Oleic Acid Production
Tentacles
Better Tentacles
Color Shifting
Higher Egg Production Rate
Better Healing (R to H ratio now 1:2.5)
Better Energy Production (now 1:3)
Cuteness
False Charisma
More Cuteness
Hemoglobin Marrow
Extra Cuteness
Gene-Stealing Claws
Passive Healing ((1/2 Size Multiplier)H/R)
Backup Eggs
Substance Mimicry
Better Digging Abilities
Anti-Human Camouflage
Confusion Chemical
Capsid Organ x2
Colour Camouflage
Adrenaline Glands
Camouflage
Tower Action Improvement (100% chance that tower-related actions get boosted by 1 point)
Test Organ (Rolls of “1” no longer possible on mutation votes, gives every mutation extra ((1/4XSM)R))
Extra Tower Action Improvement (100% chance that tower-related actions get boosted by a 2nd point)
Extra Extra Tower Action Improvement (1/6 chance that tower-related actions get boosted by a 3rd point)
Test Organ Upgrade (Rolls of 7 now a thing for mutations)
Brain/Sensory M
Better Pheromones
Better Antennae
“Bipolar Disorder”
More Neurons
Smaller Neurons x2
Less Neuron Feedback
Vocal Cords
Inability to Hate or Be Angry
Empathy x2
Larger Brain
Language Lobe
More Intelligence x11
Voice organ
Whiskers
Cat Ears
Big Eyes
Voice Throwing
Cerebral Structures in lower body
Mutation Commanding
ENs
Constant Scout Communication
Better Voice
Better Neurons x2
Better Speech
Trap Trigger Detection
Wifi Antennae
Browsing Ganglia
Wifi Hotspot
Better Brainmatter in Lower Body
Better Logical Abilities
Better Language
Hivemind
Night Sight
Geometry Ganglion
Sweet Baking Neurons
Sweet Tastebuds
Better Sugar Tastebuds
Endosymbiotic Neuron External Power
Neuron Gene Cleanup
Light-Based Neuron Type
Logicgate Neuron Organelles
Wavelenght differenciation
Organoid-replacing-ganglions
Organoid-replacing-ganglions fix
Body-wide M
Evolving Tissue
Radiation Sickness Resistance
More Radiation Resistance
EVEN MORE Radiation Resistance
Lead in Cells
Cell Freedom
DNA destruction
Stronger Muscles
Sulferreducens Genes: Electricity, Nanowires, Reduction of sulfur and metal
Mitochondrion Electricity Usage
Caste M
Being a Queen
New Caste
Photosyntesis Queen-like Caste
Trap Caste
Scout Caste
Silk Ants
Assymetrical Poison Trap Child
Pipe Caste
Soil-Eaters (+(Size Multiplier) R per Round)
Miner Caste
Pipe Caste Bio Optic Fiber
Stomach Caste
Diplomat Caste
Better Diplomats
Food-to-Children Caste
Faster Healing + Healer Caste ((5/4 Size Multiplier)H/R)Scout Reproduction
Better Healers ((3/2 Size Multiplier)H/R)
Scout Colonies
4-Tentacled Big Worker
Tiny Winged Caste
Alternator Caste
GP Caste
Hive Caste
Tower Builder Caste
Bone Weaver Caste
Flesh Weaver Caste
Miscellaneous M
ET Glands
Eggs Steal Stuff From Cells
Be Yellowish-Blue
Size Increase x3 (to ~32cm)
Size Increase (to ~64cm)
Size Increase (to ~256cm)
Size Increase (to ~7.5 meters)
Cat Features
Size Decrease (to ~2 meters)
Armour Patterns
Humanoid Shape
Femminine Features
Humanoid Upper Body
Hair
More Humanoid
Larger Size (up to ~4 meters)
Research Decay
Silk
Corrosive Web
Exoskeleton Color Change
A Bit Bigger
Dropdown Mutation List Box
(Credit for pre-round 26 mutations in here goes to willow)
World Map
TO location: South of Reserva Natural Sierra Quirragua, near Matiguas, Central Nicaragua
Notable Influence:
-Nicaragua (host country, Ant-Controlled)
-Honduras (colony country, Regional Influence)
-Costa Rica (colony country, Ant-Controlled)
-Panama (colony country, no real influence)
-USA (colony country, Regional influence)
-Brazil (colony country, no real influence)
-France (colony country, no real influence)
-Egypt (colony country, no real influence)
Country Statuses
-Canada (Heavy)
-USA (RegInflu)
-Mexico (Light)
-Guatemala (Heavy)
-Belize (Light)
-El Salvador (Light)
-Honduras (RegInflu, Light)
-Costa Rica (Control, Light)
-Panama (Colony, Light)
-Colombia ()
-Venezuela ()
-Guyana (Light)
-Suriname (Light)
-Ecuador (Heavy)
-Peru (Light)
-Bolivia (Light)
-Chile (Heavy)
-Argentina ()
-Uruguay (Light)
-Brazil (Colony, Light)
-Paraguay (Light)
-Cuba ()
-Haiti ()
-Dominican Republic (Light)
-Jamaica ()
-Lesser Antilles (Heavy)
-Greenland (Light)
-Iceland (Light)
-Ireland ()
-UK (Heavy)
-France (+Monaco) (Colony)
-Spain (Heavy)
-Portugal (Heavy)
-Italy (+VC and SM) (Light)
-Switzerland (Light)
-Germany (Heavy)
-Luxembourg (Light)
-Belgium (Heavy)
-Netherlands (Heavy)
-Denmark (Light)
-Sweden (Light)
-Norway (Heavy)
-Finland (Heavy)
-Estonia (Light)
-Latvia (Heavy)
-Lithuania ()
-Poland ()
-Czechia (Light)
-Austria (Light)
-Slovenia ()
-Croatia (Light)
-Bosnia (Heavy)
-Serbia ()
-Montenegro (Light)
-Albania (Heavy)
-Macedonia (Light)
-Greece (Light)
-Bulgaria (Heavy)
-Romania (Light)
-Hungary (Light)
-Slovakia (Light)
-Ukraine ()
-Moldova (Light)
-Belarus ()
-Russia (Light)
-Georgia (Heavy)
-Azerbaijan (Light)
-Armenia (Light)
-Turkey (Heavy)
-Syria (Light)
-Iraq (Heavy)
-Kuwait (Light)
-Saudi Arabia (Heavy)
-Qatar+Bahrain ()
-UAE (Light)
-Oman (Light)
-Yemen (Heavy)
-Lebanon ()
-“Canaan” (Heavy)
-Egypt (Colony, Light)
-Libya (Heavy)
-Tunisia (Heavy)
-Algeria (Light)
-Morocco+Western Sahara (Light)
-Mauritania (Heavy)
-Senegal (Light)
-Gambia (Light)
-Guinea-Bissau (Light)
-Guinea (Light)
-Sierra Leone (Heavy)
-Liberia (Heavy)
-Ivory Coast (Heavy)
-Mali (Light)
-Niger (Heavy)
-Burkina Faso (Light)
-Ghana (Light)
-Togo ()
-Benin (Heavy)
-Nigeria (Light)
-Cameroon (Heavy)
-Chad (Light)
-Sudan (Light)
-Eritrea (Heavy)
-Djibouti (Heavy)
-Ethiopia (Light)
-Somalia (Light)
-Kenya (Heavy)
-Uganda ()
-DRC (Heavy)
-CAR (Heavy)
-Republic of Congo (Light)
-Gabon (Heavy)
-Equatorial Guinea (Light)
-Angola (Heavy)
-Zambia (Heavy)
-Rwanda (Light)
-Burundi (Heavy)
-Tanzania (Light)
-Malawi (Light)
-Mozambique (Light)
-Madagascar (Heavy)
-South Africa (Heavy)
-Eswatini (Light)
-Lesotho (Light)
-Zimbabwe ()
-Botswana (Heavy)
-Namibia (Light)
-Indian Ocean Small Island Nations (Heavy)
-Iran (Heavy)
-Turkmenistan (Heavy)
-Uzbekistan ()
-Kazakhstan (Light)
-Kyrgyzstan (Heavy)
-Tajikistan (Light)
-Afghanistan (Light)
-Pakistan ()
-India (Light)
-Sri Lanka (Heavy)
-Nepal ()
-Bhutan ()
-Bangladesh (Heavy)
-Mongolia (Heavy)
-China (+HK and Macau) ()
-North Korea (Light)
-South Korea (Light)
-Japan (Light)
-Taiwan (Light)
-Myanmar (Light)
-Laos (Light)
-Vietnam ()
-Cambodia (Light)
-Thailand ()
-Malaysia (+Brunei) (Light)
-Singapore (Heavy)
-Indonesia (Heavy)
-Philippines ()
-PNG (Light)
-Australia (Light)
-New Zealand (Light)
-Fiji (Light)
-Pacific Ocean Small Island Nations (Heavy)
(Light Restrictions = ants will be blocked from entering and expanding, Heavy Restrictions = ants will be sought after and destroyed)
Colonies: 3, 6, 5, 2, 3, 4, 3, 2, 3, 3, 2, 6, 2X5HC, 10x4 (R/R - 1225, Money/R - 2450)
Miscellaneous
Now 2 countries are at TO’s disposal…
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