3
5
3
3
6
2
5
1
4
6
2
2
3
Round 2 - 12:00, April 25th, 2000
Round Prologue
As the Sun’s shield set’s high in the sky, the ant we’ve carefully watched for a few hours now in the forests of Nicaragua has been developing more features and doing various things…
The Organism
The Cells of The Organism (or TO for short) have became even more resiliant to the damaging effects of ionizing radiation (+1 MH). Meanwhile, some of the oil glands have been repurposed to produce the “Evolving Tissue”, allowing this strange cancer-like structure to be spread across the environment (+1 S). A very important thing has happened aswell - by electrocuting water, the ant has been able to produce hydrogen and store it in a bladder inside itself, allowing itself to become so light that it can fly (+1 ME). It’s metabolism has also improved to support this new radical way of moving (1 Resource can now be turned into 2.5 Energy). Also highly importantly, The Organisms has started to become a queen of it’s own, betraying it’s home hive (+1 MH). To be even better at fighting, the organism has also greatly increased it’s mandible’s size and strength (+1 S). TO’s oleic glands have also increased their production of oil, but not by much (+0.5 MH).
Being a Queen responsible for it’s children, TO has started to insert the Evolving Tissue into other ants in the colony. They already seem to show first signs of evolving, however it looks to be a lot slower than the one of TO (+1 S). After that, TO sent some of those workers for exploration of the surrounding area, finding many insects and even a rival nest (+1.25 R)! It attempted to take down this other nest, however so far the two are stuck in a stalemate (+0.5 R). The Queen attempted to heal from events of previous hours, however instead of regenerating some of it’s tissue has died (-1 H). TO then started to spread oleic acid all over the nest, resulting in the many “newborn radiostrocies” being isolated and working on their own. This has allowed The New Queen to eat those who have fallen without any negative consequences (+1 R). The Queen also managed to hunt some flies with it’s new weaponry (+0.5 R) and after that, it procedeed to interact with one of it’s children, after which it went away from the nest, finding some food (+1 R).
With all those new features being discovered in TO, it now looks much more dangerous than before - A queen bullet art with an army of minions, ability to fly, usage of painful bites with venom and electrocution and oil secretion. It’s still a mystery if this lifeform could take down an adult human, but perhaps soon it will get it’s chance to shine?
(+2,5 MH, +1 ME, +3 S, 1 Resource can now be turned into 2.5 Energy, +4.25 R, -1 H,
Statistics
HEALTH - 6/14.75
STRENGTH - 8.5
RESOURCES - 2.25/11 (used 2 R to create 4 E)
ENERGY - 1.5/11
HUMAN POPULATION ~ 6100000000
COUNTRY POPULATION ~ 5100000
HUMAN AWARENESS LEVEL - “No-one knows that you exist”
Mutations
- Evolving Tissue
- Radiation Sickness Resistance
- Jaw Electrocution
- Venom
- Better Pheromones
- Oleic Acid Secretion
- 1 Resource can now be turned into 2.5 Energy
- More Radiation Resistance
- ET glands
- Hydrogen Bladder
- Being a Queen
- Larger Mandibles
- More Oleic Acid Production
Location
Reserva Natural Sierra Quirragua, Central Nicaragua
(Removed to not take up forum space)
(Red dot represents current location)
Miscellaneous
IMPORTANT: From now on the cost of casting a mutation/action will be more basing off how “large” a mutation/action is, and will be overall lower (the new “averge” is 0.5 R/E for M/A). This round I just used 0.5 cost for everything.
Some additional rules and stuff:
-If size of the organism increases, so will the organism statistics, aswell as their effects (so if you double your size, the organism has double in height statistics, and it consumes 2 energy/round passively).
-Actions such as converting resources into energy, or turning resources into health, don’t cost energy. However, if you don’t have resources nor energy, you can draw your health bar (meaning that it’ll have a lower cap) in order to regenerate energy just like resources.
-You can regenerate more than just 2 energy in one resource/health-to-energy action. However, the more energy you want to regenerate, the increasingly assymetrical will be the requirement (2 energy require 1 resource, 4 require 3, 6 require 9, 8 require 27 and so on). If you increase your size, this will however be shifted (if it doubles, 4 energy will then require 2 units, 8 require 6, etc.)
@CatSquared and @Centarian Please cast additional “lesser features” for mutations you’ve given this round, since you rolled 6 for them (they are guaranteed to succeed).