Radiostrocity

@willow

6

2

@CatSquared

6

1

@Centarian

(mutation adds to nigel’s)

1

@Nigel

6 (4+1+1)

6

Round 34 - 12:00, May 3rd, 2000

Round Summary

The full raport on old nest mutating ants was published to the public! It does say that the ants are mutating at extreme rates, exhibiting major changes even at the scale of hours. While no official actions have been taken yet, this document coming to light will surely trigger a worry in some countries soon…

The Organism Report

TO evolved a specialized “organ” which contains a smaller version of itself. Thanks to this, from evening onwards rolls of “1” on mutation votes should no longer be possible (it gives every mutation extra (1/4XSM)R cost)! After evolving this organ, TO tried constructing some water wheels to power members of the energy-producing alternator caste, but only one of them ended up working…
After the water wheel construction efforts TO developed a new caste, which would passively grow members of other castes. However, when trying to give birth to such kin, TO noticed a tumor instead (-50 H). Following the removal of the said tumor, the ant tried to widthen the tower, but instead it hurt itself with a loose rock (-50 H).
This gave TO the idea of improving it’s architecture capabilities even more, in order to make building the tower even faster. In the end this succeded (50% chance of getting a 2nd extra roll point from tower-related actions, @Nigel please submit a minor mutation related to building stuff). With this done, the ant made the fabled structure even taller, getting some gifts of applause too (+200 R).

Influence Report

The remaining scouts from the great gathering were sent to establish minor colonies across Nicaragua.

RESULTS

-100 H, +200 R, New roll modifiers, Extra mutation cost

TO Statistics
ARMOUR - 475
HEALTH - 7728/7728
STRENGTH - 6816
RESOURCES - 1536/1536 (-175 R from mutations, used remaining R to fill out Health and Energy)
ENERGY - 4150/4150 (-300 E from actions)
SIZE - ~5M
PASSIVES: (1.5XSM)H/R, (1.5XSM)R/R
Other Statistics
HUMAN KNOWLEDGE - 3
POLITICAL POWER TIER - ADV. TRIBE
INFLUENCE - LOCAL STRONG
HUMAN POPULATION ~ 6099999999
COUNTRY POPULATION ~ 5100000
KILLS - 1 PERSON (TO - 1, NON-TO - 0)
INCOME - 525 | MONEY - 8275
KNOWLEDGE: Electric Animals, Boats, Better Boats, Bit Better Boats, Electricity, Magnet Stuff, Small Boat Upgrade, Superior Boats, Cellular Metabolism
TOWER HEIGHT = ~570 Meters (+50 meters since last round)

INCOMING CHANGES
6 HOURS - BRASSILIA COLONY 3, FLORIDA COLONY 3
12 HOURS - NORMANDY COLONY 2
18 HOURS - SUEZ COLONY 6
24 HOURS -
30 HOURS - 10 X NEW USA COLONIES 4
36 HOURS -
Mutations

Defensive M
Offensive M
Mobility M
Utility M

Tower Action Improvement (100% chance that tower-related actions get boosted by 1 point)
Test Organ (Rolls of “1” no longer possible on mutation votes, gives every mutation extra ((1/4XSM)R))
Extra Tower Action Improvement (50% chance that tower-related actions get boosted by a 2nd point)

Brain/Sensory M

Neuron Gene Cleanup

Body-wide M

Sulferreducens Genes: Electricity, Nanowires, Reduction of sulfur and metal
Mitochondrion Electricity Usage

Caste M

Tiny Winged Caste
Alternator Caste

Miscellaneous M

For mutations prior to Round 25, look here.

World Map
TO location: South of Reserva Natural Sierra Quirragua, near Matiguas, Central Nicaragua

Notable Influence:
-Nicaragua (host country, regional influence)
-Honduras (colony country, no real influence)
-Costa Rica (colony country, no real influence)
-Panama (colony country, no real influence)
-USA (colony country, no real influence)
-Brazil (colony country, no real influence)

(Removed to not take up forum space)

Colonies: 3, 6, 5, 2, 3, 4, 3, 2 (R/R - 425, Money/R - 850)

Miscellaneous

This marks the first time (I think) when TO’s base stats have been refilled to their maximal capacity! With the large resource inflow from the colonies, perhaps TO should too adapt to using more resources and energy?


Anybody can join this forum game, it’s very easy!

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