Rockets and the Early Space Stage

Something that was ticking me off in spore was that the rockets were not realistic. Slap an antenna onto an empty white blob? That’s a working rocket! So this leads me to my next question, how will rocketry work in thrive? Will it be ultra-realistic like just look at this 1969 in spaceflight - Wikipedia look at all the launches. Another option is like Kerbal Space Program, where you could make the rockets for the important missions like the first probe in orbit or the first manned lunar landing, and simplistic, but realistic. The final option is the spore one. Please. Don’t. Vote. Spore.

Also, how will colonization work? Spore, like where you plop a box that randomly expands into a city? Or something more realistic like actually making a small outpost then building the needed infrastructure and slowly expanding it into a full colony? Or very tedious, like you design the base modules and everything.

Honestly, I opt for the medium-difficulty option. Not too unrealistic, but not too tedious. Lets hear what you guys think!

  • Realistic but Tedious
  • Medium Tediousness
  • Spore (Too simple)

0 voters

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I was thinking it should be more like a science tree, social tree, civic Tree.

And as you research technology you can do more things.

Thats what I think too, I’m just asking how simple the rocket creation is. Because you need to apply science, like with gunpowder technology you can apply it and create guns.

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I think i just de railed from the topic, i deleted the comments, to avoid confusion.

It’ll be even confusing with the deleted posts and people replying to them…

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i will delete my posts too so lol idk

What about asteroid mining? It will be a difficult task to do, but it will give a great amount of resources to the planet. Asteroids have rich amount of resources(ex. gold, iron, nickel, silicon). It will speed up the progress of becoming the space empire.

(here’s kurzgesagt’s video about asteroid mining. watch if you are interested.)

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My best guess is that asteroid mining will only start paying off after a while, but early on you can still send missions to them to gain “AM experience” even through the mission would cost more than what’s worth of the returning resources.

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Asteroid mining will begin to pay for itself only after the construction of a space elevator or its equivalent.

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And space elevators are pretty much scifi technology…

Huh??? WHy??? I don’t understand, that wasn’t in the video or something, right?

I’d assume if ou can setup factories in space to build the fuel and deorbiting stuff for metal you can make it gently rain metal with a comparably low upfront cost.

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Yeah, SEs aren’t mandatory for AM to start paying off…

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The problem is that you’ll need to get a HUGE amount of cargo into orbit to build these factories, and the cost of getting grks into space is incredibly high due to the huge amount of fuel required to get into orbit and the small amount of payload the ship can carry. The reason for this is the very low specific impulse (specific impulse is how efficiently thrust is generated per unit of fuel) of chemical engines.
One of the ways to solve this problem is to create ships with a nuclear jet engine, the version with solid nuclear fuel has a specific impulse 2 times greater than the maximum specific impulse of chemical engines, the version with gaseous nuclear fuel has a specific impulse 10 times greater.
Therefore, I think that space exploration using chemical engines alone is not feasible.

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Not Possible? That’s a very strong word. It’s very possible, but you might have to dedicate most of your economy to it.

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That’s why it’s better to use superior space propulsion methods. It’s not like without them AM is not possible, but with them it’s sure to be more efficient.

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