i’m adding an avg density stat since otherwise i’ll need to just Belgium the numbers for size and mass and that is Not how i roll
So there ARE rolls involved?
no, the ‘that is not how i roll’ part was a figure of speech, and the numbers i’d need to Belgium would be for the stats themselves, and anything affected by size or mass
When should we expect a new round?
once i set up a calculator to figure out the volume, surface area, and radius for a sphere based on its mass and density, since i mostly just need to finish doing the size stuff based on the mass, and it was too tedious the first time for me to want to ever do it by hand again
oh and everyone, please make sure any shapes y’all make from your rocks can be assembled from object that can be calculated wih a few dimensions
I’d be a flattened sphere then.
or a really short cylinder
I’d probably a bunch of perfectly round spheres.
oh, how exactly do you plan to have your rocks make the mucous? and it’d need a solvent that won’t just boil under the heat of the desert either too, and we’re starting from very dry self replicating sand
Just be under the other sand I geuss to solve the boiling. So no surface colonies.
the rocks also use light to make the mass they use for self-replication, so you’d need to change to a different method of matter or energy(for making the matter) acquisition first to go below the surface
I geuss silicone can work, since it doesn’t boil and can be inorganic.
I wonder just how fast will we be able to get our critters growing (and maybe even moving?)…
borosilicate or lead glass should work, since those have a low enough melting point to be a thick liquid in the temperature range of this desert
Don’t liquids slowly evaporate though? Especially over the thousands of years our critters take to reproduce?
I’ll go with that for the “mucus.”
Will we be able to evolve into sapients eventually?
oh i missed this
save time lets you choose what point in your life-cycle you reset to upon loading the save it’s for, save states determines how many forms you have that you can load, and you can change when they’re loaded as well, but the first one is locked at when you split until the ‘mass triggered self-splitting’ trait is removed
yes, but that generally takes being quite a bit over your boiling point, and i feel like that can just be represented by ‘loading’ with all of their liquid shell, and slowly losing it over the course of their growth, but that also means that they’ll effectively have the same surface area for their entire lives at the speed lead would evaporate, which would also mean that they’d have the mucous eventually crystallize onto their surfaces(for lead glass), meaning that if part of a colony dries out, it’ll have a mass-splitting event and basically do rock-HGT, unless one is saving when it happens
if you can get logic gates, you can make ‘neurons’ to compute with, or just use the logic gates to have a CPU and RAM, so yes, if you know what you’re doing.
the only true restriction for what you can do with your rocks is what you have in your environment to change them
and by the time humans get here, someone will probably have a civ
Liquids also evaporate when they’re not boiling though, via their surface area. When it reaches boiling point, it evaporates via the whole volume.
i meant melting point, i keep getting the two confused today
the surface tension does stop the liquid from evaporating at the melting point, and it’s better at it and can continue doing that at higher temps with molecules that are more strongly bound to the fluid or that are heavier