Senses and visualizations

I don’t think there are any known creatures which can electrolocate in the air…

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Bees use electrolocation.
The Electrical World of the Honey Bee
Bee Positive: The Importance of Electroreception in Pollinator Cognitive Ecology

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But would it still work on larger scales? Don’t think so.

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Probably not. But they do fly and electolocate.

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If there’s a creature which’s main sense is touch, how should that be visualized?

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something like this but only if you touch it, and changes color depending on how long it was since you touched it, and a notification of some kind if you recognize the thing you touched. Maybe a transparent shadow of what you think you touched, or a tooltip thingy floating there. A good minimap would help making this playable. Moving those around if you hear them move, and maybe a percentage of how much you trust those could help if it’s hard for players to judge that themselves.

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That seems like about how touch should work ingame.

Now what about taste-based creatures?

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list of tastes? Maybe recognition tooltips or transparent shadows? No real support because there’s no need to encourage that?

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…yeah, probably the last option.

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Actually with many bugs having taste sensors on their feet it isn’t a bad idea to have descriptions of anything your taste organs are touching somewhere in the UI. A passive thing like a little meter for each taste you can taste and a little “edibility” rating in some corner would be nice too.

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Let’s not forget not to fill the whole aware stage screen with various meters and bars and such.

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You are right, I propose that we connect the player’s brain to the game, so that we can make them directly experience what their organism is sensing.

Also check out this related thread, I feel like there are still some interesting ideas in it:

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That will have to come far in the future. But perhaps not too far if Thrive truly has 10000 years to be completed…

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