aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
25
If there’s a creature which’s main sense is touch, how should that be visualized?
2 Likes
Deathwake
(i nuked zenzone and will never let him forget it)
26
something like this but only if you touch it, and changes color depending on how long it was since you touched it, and a notification of some kind if you recognize the thing you touched. Maybe a transparent shadow of what you think you touched, or a tooltip thingy floating there. A good minimap would help making this playable. Moving those around if you hear them move, and maybe a percentage of how much you trust those could help if it’s hard for players to judge that themselves.
2 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
27
That seems like about how touch should work ingame.
Now what about taste-based creatures?
1 Like
Deathwake
(i nuked zenzone and will never let him forget it)
28
list of tastes? Maybe recognition tooltips or transparent shadows? No real support because there’s no need to encourage that?
1 Like
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
29
…yeah, probably the last option.
1 Like
Deathwake
(i nuked zenzone and will never let him forget it)
30
Actually with many bugs having taste sensors on their feet it isn’t a bad idea to have descriptions of anything your taste organs are touching somewhere in the UI. A passive thing like a little meter for each taste you can taste and a little “edibility” rating in some corner would be nice too.
2 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
31
Let’s not forget not to fill the whole aware stage screen with various meters and bars and such.