Sentiant's Auto-Evo Algorithm

it’d be epik and noice if the species adapted based on how much u killed them, for example…if u have spike, they develop speed or more hp.

That would be cool.
For now I’m focusing on how AI species live with each other (who will interact purely through population calculations), before I’d dare to throw in a wildcard like a human player.
But when human players do get implemented I’d love to make them interact with the evolution directly instead of just with boring calculations. You idea of them affecting evolution sounds like a great example of how they could do that.

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Thanks! The player affected evolution could also be used to control certain species, for example, you could make creatures that could be useful for you in later stages, it will certainly be interesting. This may also be hard to implement.