noticeable, but not photosynthesys-impeding, and since I imagine an equatorial sea in the fault line separating the antartic plate from the rest, the area affected will be resilient to temperature changes already
It might make getting to the southern hemisphere somewhat harder still…
Right remind me how the voting and stuff happened here, cause frankly its so long I forgot the plans for future changes
Mutations mutate species, Actions make your critters do stuff and OAs do everything else.
Yeah that I understood I meant like how many we got and that
I think we were allowed to do some AI actions just before this FG died down. Maybe it should be shown in our AI sections?
yeah, but as I said in “setting updates” I realized it could very easily spiral out of control with ever more dramatic changes, so I’m going to have your tools “update” over multiple rounds to try to balance stuff, it’s not present yet, but I’m keeping track of it
Do we have 1 ai action a round now?
no, your options still are
a)1 mutation and 1 action
b)1 mutation and 1 onboard action
c)2 onboard actions
but as I said before, you only need to say do something onboard once, it’ll complete by itself over time
So if I make an onboard action to increase the amount of OAs at my disposal, how long would it take for the OA count of mine to increase?
hmm… let’s say, 3 rounds, including the one you performed the action, so for example someone who did that now (round 9) would have it upgrade over the course of rounds 9,10,11 and be available for use by round 12
Would there be a cap on how many OAs can we get?
Mutation uno: Signaling Agent
onboard action uno: Clear the blockage in the astronomy section, if possible
I’d guess maybe mars and jupiter are still around. Others might’ve been either destroyed or were ejected.
How long will it take for my/cha’s onboard actions to clear the observatory? Does more than one onboard actions change the time it takes?
Will a view of how many choices of votes do we have be added at some point?
I might add some sort of “bandwith” mechanic later, where more onboard actions lead to slower updates, but for now, 3 rounds for an OA to take effect
And how many OAs can we develop at maximum (if there is a max count)?
no cap, at least for now, I might add one if things get too out of hand
Because the amount of OAs one can have can become rather exponential then. If you just keep on voting for getting more OAs, in 10 rounds you’d get like 26 OAs.