Sol I, new life on an old world

honestly the if numbers on it are being fudged, they’re probably being fudged down, rather than up

irl green sulfur bacteria can survive off of less light than the stars in the night sky alone give to the earth, esp since they can survive off a few photons per chlorophyll per day, which they regularly do in their natural habitat

would mine still be processing, or do i already have them?
(iirc i got 1 extra mutation and 1 extra action)

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Also I recall it was mentioned that the more OAs there are, the less impact does an individual OA have. Would that mean if one got 4 OAs, each OA would have as much impact as half an OA before the acquisition then?

I was thinking more of a “bandwith” limitation, you will get “full” upgrades eventually, but the more you have trying to install at the same time, the more rounds it’ll take

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Have you considered putting a hard limit to the amount of OAs one can harness considering their semi-exponential nature if used in certain ways?

this entire FG is about stuggling against impossibility. I might make some sort of diminishing returns feature, but not a hard cap

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Will we be allowed to know where this cap’s effects start (if they only start from some point) or will that only be revealed once the cap’s start is reached?

I will reveal it once I actually decide how to implement it, it won’t be at least for a couple more rounds

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I see. So I suppose OA counts up to 10 OAs are still permitted without the cap effects starting?

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