Forum games dead for this long rarely come back from their afterlifes, wherever they are…
I want to revive it, I really do, but with procrastination and uni I guess I was just unable to, I don’t discard the return of Sol I, but I don’t have a plan either
If you can’t bring it back, I just might one day when I’m done with the FGs I have planned for the future… Through the list will probably only run out in a couple of years.
You are startled awake by a simple text message, reading “UPDATE COMPLETE” . You realize you’ve slept significantly longer than you should, but a quick systems check shows everything is going according to your plans, as automated proccesses oversaw the Indiana Jones and Earth’s biosphere. As you calm down, you realize everything looks different in the ship’s cyberspace, while everything is in a similar position, everything’s a lot more compartmentalized, with new subfolders.
This new layout will hopefully help better keep track of your progress as life becomes exponentially more complex, for now, it’s time to get back to work, those extra 5 centuries of naptime have let your circuitry cool down to optimal functionality at a comfy absolute zero.
Ship logs
Sensor feed
New data (setting updates)
It didn’t take me long to realize AI updates could lead to exponentially more dramatic changes, I’ll experiment with caps and other balance measures, but for now, just know AI updates only need to be executed once, but will take multiple rounds to install.
Laboratory-Astronomy
Something is clouding your view of everything but Sol and Earth, you feel like its internal.
Laboratory-Geography
El Charco
Type: sea
“The former Atlantic sea, crushed by tectonic drift then shrunked to an extinct fault line”
Patches
El Charco sea surface
species present: Parvus Obscurus(+), Bula Tonitrui(+), Kamen Yanju(+), Methanum Producentis, Archetypus Penguin(+), Salinospeculum Arborea Brachiata(+), Stella Micans , Minima Excandescentia(+)
El Charco mediopelagic
species present: Minima Excandescentia(+), Kamen Yanju, Methanum Producentis(-), Archetypus Penguin, Stella Micans (-)
El Charco sedimentopelagic
species present: Minima Excandescentia
Laboratory-Geology
Sea surface: where this whole experiment began, this biome is has a relatively low salinity compared to the rest of the sea, it also gets somewhat illuminated at noon
Sea Mediopelagic: the collective term that defines most of Earth’s new seas, stretches from the depth at which the sun’s light can no longer reach further nearly to the sea floor
Sea Sedimentopelagic: a brine pool even by this world’s standards, not the true sea floor as salt becomes the main component instead of water before you can reach actual rock; however if you can surive most of the sea’s salt, you’ll be rewarded with most of every other non-organic compound the sea has accumulated
Subsystems status
AI Core
@aah31415
Private storage
nothing here yet
Overseen species
Name: Obscurus Megaminuta (Dark Large-Small)
Size: 90 nm^2
Standard membrane
Statistics
mobility: 0,7
stealth: 1,1
agression capability: 0,5
survivability:2,15
intelligence: N/A
Status: sub-optimal
+high population
–only present in 1 patch
Notable external structures
Special membrane properties: phagocytosis, low pressure resistance, salinity resistance, endocytosis, chemoreception, signaling
Notable internal structures
Nucleus + Endoplasmatic reticulum + Golgi apparatus (immensely increased genetic stability, allows for precise organelle modification)
Antifreeze proteins vesicle
Hydrogenase protein
Hydrogenosome (level: 3, refined)
Melanin protein
Storage vesicle
Lysosome
Binding agent
@willow
Private storage
nothing here yet
Overseen species
Name: Bulla Tonitrui (Ball of thunder)
Size: 120nm^2/cell
Double-layered membrane
Statistics
mobility:0,2
stealth:0,4
agression capability:0,75
survivavility:1,7
intelligence: N/A
Status: endangered
–only present in 1 patch
Notable external structures
Special membrane properties: low-pressure resistance, salinity resistance, motile cytoskeleton, endocytosis, advanced intercellullar nanowire stitching, photoreception, selective digestion
Notable internal structures
Antifreeze protein vesicle
Ammonia concentration vacuole
Hydrogenase protein
Nanowire assembly protein
Electrosynthase protein
Thermoelectrase
RNA photodiodes
Salinosome (level 2, standard)
@doomlightning
Private storage
nothing here yet
Overseen species
Name: Kamen Yanju (Stone Survives)
Size: 95nm^2
Silicon-lipid membrane
Statistics
mobility:1,2
stealth:0,9
agression capability:1,05
survivability:1,4
intelligence: N/A
Status: stable
+high population
-only present in 1 patch group
Notable external structures
Special membrane properties: phagocytosis, low-pressure resistance, salinity resistance, population perception/quorum sensing, RNA polymerase
Cillia
Pilum
Notable internal structures
RNA vacuole
Endoplasmatic reticulum
Antifreeze protein vesicle
Storage vacuole (level 2: increased capacity)
Hydrogenase protein
lysosome (level 2, standard)
@Cha
Private storage
nothing here yet
Overseen species
Name: Methanum Producentis (Methane producer)
Size: 165 nm^2
Cellulose-walled membrane
Statistics
mobility:0,3
stealth:0,7
agression capability:0
survivavility:2,15
intelligence: N/A
Status: sub-optimal
-only present in 1 patch group
Notable external structures
Special membrane properties: low-pressure resistance, salinity resistance, unspecialized receptors
Notable internal structures
Nucleus+Golgi apparatus (highly increased genetic stability ,allows for the maintenance of organelles)
Central vacuole
Antifreeze vesicle
Bioluminescent vesicle
Methanogenesis organelle (level 2, standard)
Chemosythase organelle (level 2, standard)
Carotenoid
Bacteriochlorophyll (level 2, standard)
Binding agent
@CatSquared
Private storage
nothing here yet
Overseen species
Name: Archetypus Penguin
Size: 65 nm^2
Melanin-rich membrane
Statistics
mobility:1,1
stealth:0,95
agression capability:0,8
survivability:1,45
intelligence: N/A
Status: stable
+high population
-only present in 1 patch group
Notable external structures
Special membrane properties: low-pressure resistance, salinity resistance
Cillia, 3 sets
Notable internal structures
DNA (increased genetic stability)
Cilia (external structure, 3 sets present)
Antifreeze protein vesicle
Hydrogenase protein
PD0001 (true name pending, helps with material digestion)
Lysosome
Lysosome-derived chemical weapon
Nucleus (Increased genetic stability)
@Bontopia13
Private storage
nothing here yet
Overseen species
Name: Stella Micans (Glowing star)
Size: 65nm^2
Standard membrane
Statistics
mobility: 1,1
stealth: 0,5
aggresion capability: 0,15
survivability: 1,15
intelligence: N/A
Status: sub-optimal
+high population
–only present in 1 patch group
Notable external structures
Special membrane properties: low-pressure resisitance, salinity resistance, methane to methanol oxidation
Notable internal structures
Antifreeze protein vesicle
Storage Vesicle (2 units present)
Lysosome
Bioluminescent vacuole
Hydrogenase protein
Alcohol dehydrogenase
RNA vacuole (increased genetic stability)
@Ferrus_coloni
Private storage
nothing here yet
Overseen species
Name: Salinospeculum arborea brachiata (Branching salt-mirror tree)
Size: 55nm^2
Pseudopod formation-capable membrane
Statistics
mobility:0,7
stealth:0,5
agression capability:0
survivability:1,45
intelligence: N/A
Status: sub-optimal
+high population
–only present in 1 patch
Notable external structures
Special membrane properties: low-pressure resistance, salinity resistance, advanced external object manipulation, pigment control, salt filtration
Polished salt crystals (not part of the organism, boost anoxygenic photosynthesis)
Notable internal structures
DNA (increased genetic stability)
Antifreeze protein vesicle
Hydrogenase protein
Chlorosome (level 3, efficient; performs anoxygenic photosynthesis, credit to @Solitarian )
No reconfigurations
Databanks
Nothing to report
No reconfigurations
Laboratory-Biology
Available species for new AI: Minima Excandescentia (SLUCA)
No public reconfigurations
Laboratory-Engineering
Nothing to report
No reconfigurations
Shuttle docks
Nothing to report
No public reconfigurations
Oh, the irony; a forum game about bringing a planet back from the dead, returns from the dead itself.
By the way, Bontopia13 has been last seen in october, so it can be assumed they quit the forum.
ITS ALIVE! (Btw I will be unreachable for two days)
Hopefully this isn’t a terminal lucidity…
bit late for terminal lucidity, isn’t it? Rigor Mortis is also off the table for the same reason
Hopefully the undead game will last…
I wonder what all of the new sensor info and subsystems will be used for. There’s now a shuttle bay, an astronomy lab, and storage for each ai. Alot of possibilities.
We can invest the AI mutations into this stuff I think
I just noticed that the new format was revealed in-between round 8 and 9, and that I’d forgotten about.
Mutation: A hydrogenese
Onboard action: Try to clear the sensor disruption in the astronomy lab.
I think we were supposed to have 2 votes spendable on EITHER mutations OR onboard actions, possible to split 1 and 1 way.
correct, also, @CatSquared, normal photosynthesys doesn’t work due to extremely dim light, I used chlorosomes and anoxygenic photosynthesis, and even then I might be fudging numbers so we have something that works at all
By the way, can the creatures even adapt to leaving the water at the current stage or would they just instantly die on the surface above?
probably dessicated pretty quickly, we’re in a dried ocean floor after all, so it’s mostly salt.
In Earth’s “first biosphere” (rn irl), the main stopping factor for life on land was the absence on protection from radiation, which would be solved by the accumulation of oxygen in the form of ozone, in its “second biosphere” (rn ingame), the main factor will be the atmosphere itself being extremely thin and seasonal like that of Anthropocene Pluto, and by extension unable to reliably carry moisture or componds used by organisms.
Now that I think about, while a Great Oxygenation Event might be off the table due to resulting “snowball” eras just killing everything, an interesting “major event” for the forum game could be player’s organisms’ metabolisms (for example, cha’s methanogenesis) strengthening this atmosphere and making it last for a longer part of the year before eventually becoming mostly permanent due to self-sustaining greenhouse effect. Once that’s established, creatures could begin to develop resistances to low moisture or shield their air exchange structures (creating lungs if you’re multicellular, for example) and make the trip to land.
I assume our land colonization will take MUCH longer than the journey of the real life’s macroscopic lineages, correct?
we’re guiding the evolution of our species directly, which should provide a significant speed increase in adapting to new areas (if we want to, that is)
The “atmosphere strengthenining” is what really limits us in terms of land colonization. We might see organisms that live on land only during “summer” for example, but eventually, like in our “first biosphere”, land will eventually be permanently inhabitable, and we can expect life to expand a lot when that happens. I think our “expansion” will be exponential, with the first few species preparing the land and atmosphere, and the majority of our spreading will only take place once it can sustain life
I’ve changed my mutations/actions.
How large is El Charco Sea by the way? Is it like the size of great salt lake for example?