"Squish" mechanic for cell movement

Has a squish mechanic been considered for the cell stage when using “soft” membranes? I believe something like a button that causes your cell to rapidly “squish” would be very helpful when dealing with predators that have pili (and probably other hazards) and it would more closely resemble the behaviour of unicellular organisms in real life, while also adding some depth to cell stage gameplay and membrane choices.

Switching to soft body physics for the cells (so they would be like actually jiggly and fluid) has been talked about. So far no one has tried to tackle that, which may be a good thing considering the current performance problems seem to be at least partly physics simulation related.