Start cutscene concepts

hydrothermal vents:
1.At the beginning the player sees the planet


2.Then the camera starts to rapidly approach the planet, and then dives into the ocean.

3.The scene changes to a view of the vast ocean

4.Soon the camera moves to the bottom approaching hydrothermal vents.

5.The camera approaches the mouth of a hydrothermal vent, soon the camera goes to the microscopic level, the molecules combine into biological compounds, and the compounds into RNA and proteins, soon all this is assembled into the LUCA.

warm pond:
1.At the beginning the player sees the planet


2.The camera begins to quickly approach the planet, soon approaching a warm pond.

3.The camera changes angle to show a warm pond.

4.The camera dives into a warm pond, shrinking to microscopic sizes, inside the warm pond, inorganic molecules are constructed into organic ones, and then turn into proteins and RNA, soon all this turns into the first LUCA.

Panspermia:
1.The player sees a planet and a meteorite approaching it.


2.The camera then teleports to the planet, where an asteroid is seen in the sky, rapidly approaching and soon crashing into the water.

3.The camera then teleports to the ocean where an asteroid is seen sinking to the floor.

4.The next scene shows an asteroid lying on the sea floor.

5. The camera approaches the asteroid to a microscopic level, LUCA emerges from the asteroid.

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Perhaps the angle/view of the planet in question should be different based on the different type of origin?

Also, wouldn’t the eventual formation of LUCA/FUCA be very similar to the intro cutscene when starting the game?

For Panspermia, we could have the comet first go very close to the Sun from the opposite side of the Star System, like in the beginning of the cell stage in Spore:

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Also the asteroid would not be intact after atmospheric entry in the panspermia intro, right?

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