In the current game compounds can be stored up to the same maximum value, which is the size of the cell
Wouldn’t it be more logical for them to take some precentage of the free space instead, like concept I made in the second picture?
In the current game compounds can be stored up to the same maximum value, which is the size of the cell
Wouldn’t it be more logical for them to take some precentage of the free space instead, like concept I made in the second picture?
You can’t tell here how much compounds you can carry at maximum. Also I’d guess it could be annoying if you wanted to get a specific compound but storage space was already taken up by a different compound.
If it was that way then cells would need to dump useless compounds if they are full on something else when trying to pick up a vital compound. So that would make the act of collecting compounds much more difficult as the player would need to know how to manage their storage and drop compounds. The AI would also need to know how to intelligently manage their stored compounds.
Due to the fact that we regularly have people making posts about their cells dying for no reason, where the real situation is that they have just ran out of one compound type and the remaining one doesn’t generate enough energy for them to live. So if we also add in a new problem where if you are full on storage, you couldn’t pick up vital compounds to live (or for example produce mucilage or toxins) I think we’d get even more reports about such “bugs.” So I really don’t think we can add this kind of complexity to compound storage. Advanced players who want to min-max things can add specialized vacuoles to have more storage space for specific compounds to make the compound storage part of the game more interesting.
Yeah, no need to make a feature which’d bring more negativity than before.
We could also make it so that you could edit a pie chart of all your storage in the editor, so you don’t have to unlock vacuoles to get into the custom storage stuff. plus it’d be a lot more granular.
If that was to be added, pretty sure specialized vacuoles would be needed no more.
I feel like it would be put in a separate tab (like membranes or growth order)
The compound ratio idea seems somewhat interesting, but also kinda complicated. Microbe stage is big enough as-is.
That being said, if it’s added, it would be added at the earliest possible stage, which would probably be Microbe, so…
I think it’s a cool concept, but I legitimately don’t know if it’s worthwhile to add in yet more complexity to an already complicated tutorial.
I also wonder if, once tolerances are added, would ingesting too much compounds of certain kinds harm you, because if so, you’d most likely need to set a reserve for compounds you usually don’t care that much about or otherwise your cell could constantly receive damage if you entered a cloud of such compounds (even a thin one)…