I didnt saw anybody is talking about it but do you guys aware how Artificial Intelligance can be consider as “Life” in the hypothetical in the future. There might be a time line where AI will consider as life, and there will be strong opposition. It would be really fun to play this game stage in the future.
I moved this to the space stage category as this is still future technology for us on Earth so it doesn’t fit into the game until the scifi part kicks in.
I remember some post that suggested that if you get wiped out by your own AI, you get to play as the AI
Like imagine, you can change your body parts with machines, and in the end when you are %100 artificial , now you can become hive mind forever dreaming, unsure creature that if they are awake wondering in space without needing any material but light. Its sounds OP, but downside your "civilizatons always going to face with errors.
That’s not the only downside. They still need to collect materials in case things decay and break. Especially on a planet. If they’re nomadic they’ll have to worry about hostile races that won’t appreciate ai super organisms near their home. Aswell as slowly getting broken down by being pelted by space debre. Living out in outerspace will also make fuel a big concern. Run out of fuel or Engines break down and you’re a sitting duck.
Even without these problems there’s still the issue of storage and space.
Your species can’t take full advantage of higher processing power without also worrying about storage.
The faster you think, the more space you need to put all those thoughts and the more power you will need to hold on to them, and depending on the type of hivemind, your species may not agree on the memories and information to delete resulting in them having to slow their processing down inorder to give them enough time to create more storage space.
This could result in a very small or incredibly large window where your species is vulnerable. A full storage and memory could also result in a complete braindeath for your whole species if you’re not careful.
Though this may be more an explanation on why putting your whole species in a centralized mamatrioshka brain is a bad idea, than the downsides of robotic, sapient hiveminds.
i feel a lot of those are just reskinned criticisms of biological species. They’re true sure, but like, aside from the storage issue, for which I recommend holographic quantum nonsense, or just, DNA, which can sustain petabytes per gram and if it’s at risk so are bio species, all of them seem kinda normal issues.
Yeah, I was just mostly spitballing the possible problems ai hivemind civs could face, off the top of my head. Most of them could simply be solved by not centralizing the network. Other issues could include hacking, viruses, rouge ai, or ai in general. Im just spitballing here. I’m mostly just trying to say is being an ai is not that op.
Yeah, I kinda agree. I think a lot of supposed ai advantages are compared to people today. An ai can reprogram itself and think 2000% faster than a human or whatever. So can we in a thousand years I’ll bet. An ai is substrate neutral and can be run on anything if you port it. A human brain is the same, just we don’t have the source code and the decompilation efforts and going really slow and no computers are powerful enough yet. Ect. Basically the meaningful difference in my eyes are that AI has no requirement for Darwinian psychology, though it will have self preservation, everything else is up in the air.
They can collect materials if they want, if dont they are still immortal but their life time to reproduce will be much more higher like elfs, in 1000 years they gave a birth to new children.
That’s not really true, it’s more of the reverse. Without more materials they can still make as many kids as they want, they simply just won’t have their own bodies, and the amount of children would be determined by how many programs the machine can handle.
While the lack of new material will make it harder and harder for the machine to repair itself, even if they can recycle every inch of their being to near perfect accuracy.
they still won’t be able fix themselves perfectly resulting in slow build up of errors over time. This plus simple constant use degrading the materials, and the half-life that would give the upper limit on their lifespan, would make them unable to live forever. Simply put if they want to stay imortal and in top shape, they would need more materials.
This is getting a bit off topic. So back on the topic of this being a sub stage, I don’t really see it. It sounds like something that would simply blend in with the rest of the stage, and turning your own species into robots doesn’t sound like the gameplay would be distinct enough to count as a sub- stage. I think would just feel like being any other species except with perks.
Though the transition would be an interesting mess. With all the protesting, pro-ai vs. anti-ai, it will mostlikly result in the species splitting. I would also love to design the new machinery the species would be made of or are connecting to.
I don’t think that we really need an entire substage about AI. It should instead be a larger branch of the tech web thing.
Still I will be waiting for DLC (before I die hopefully)
thrive is open source
you could always make a fork
Eh, thrive should release in no more than 4 decades.
AI will essentially simply improve various aspects of technology, until the appearance of these two technologies:
Self-replication of machines - allows you to create self-sustaining machine factories capable of self-replication and not requiring labor, thanks to all this, the number of these factories will grow exponentially, which is why they are incredibly useful in industry, construction, exploration, however, as a result of replication of factories, errors in replication may occur which will trigger the evolution of factories, as a result of which “berserkers” may appear - factories that destroy unrelated factories and life.
(This post is still unfinished, it will be completed someday)
Self-replication will still be limited by the amount of resources the machines can find. I can see self-upgrading as an upgrade to this.
Machine civilisations would be an interesting concept. I feel like it would fit into Thrive as a DLC dealio, tho. Some sort of side project or major mod. They’re fundamentally similar to biology in a lot of ways…
That being said, in the space stage, I could easily see you having to deal with rogue machines. So maybe they’d be simulated at that point.
Gonna be a decade before this is very important, though.
No. Thrive is NEVER going to go down the path it’s predecessor had choosen.
Machine stuff will definitely see the light of day… once we reach space stage development.
Only if someone makes it as a volunteer contribution. Otherwise this is the kind of feature that would only really show up near the top of priority of implementation list once ascension stage is done.
What other features could belong in that list? Advanced Endosymbiosis?