Talk about funding of Thrive

Also it should probably hide itself after being clicked and redirecting to the websites.

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Could we advertise Thrive as an educational tool and get grants?

How?

Any Thrive fan can already ask any researcher or learning institute if they are interested in Thrive as an educational tool.

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The thing is to find one that would agree to fund this project without getting such benefits as becoming the owners of the studio.

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educational tool huh? like for children? for teenager? I don’t think this will work fine enough , at least the game right now will not , I mean if you like thrive as it is now ,then I congratulate you : you are a nerd (too some extent) .
the games as it stands now lacks the allure and action of more common games and there is no story or acheivement , so if you still find this project intersting then you have enough passion and dedication towords learning that you maynot need any more motivation in school I think, maybe in the future when it is more rewarding to play ( more achievement,more content) this might work.
furthermore, if let’s say I will make thrive into a more educational version then we each organ,reaction or even just matertrial should have a good scientific note that highlights it’s nature and impotance and even some of its history , and this might be quite demending moreover a more scientific details might become obligatory that the total game play become quite complex and the development more demeding

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In terms of edutainment games, I think Thrive is vastly more fun than basically any of them.

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Also do note we’d be asking for funds to develop an educational game that isn’t 100% developed yet.

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That’s my point ! If you already enjoy thrive then you are basically a nerd :nerd_face:, I mean I am one of those and I assure you not many , heck , like only very few enjoy leaning new things , trying creating new organism or concepts, and my point is those who already love thrive do not need more motivation to learn , so the game won’t be appealing to those who love shooting games, or any RPGs , ( dispite those who love RPGs might find it quite good since we have some numbers and levels) , so as a teacher if I introduce this game to students (AKA teenagers) those who will find it appealing are those who already curious and have the drive to learn and those who by default lack the the interest in school will find not alluring enough to catch their fancy , so this will defeat the purpose of my introduction which is : make students more interested in biology ar the microbial level( at least for now)

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I remember playing a few math games during class in school. I think it was math blaster but I’m not sure. Thrive would 100% be more interesting game to kids than math blaster. (can’t embed the video but here’s some gameplay. So Thrive needs to be approachable enough for kids to be useful as an educational game. And in that space most games (though I’m not sure what modern offerings we would be going against) are just not really fun whatsoever. So Thrive which is made to be a generally fun game, but with educational content in it, I think would easily beat most of the competition.

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Well I’ll try introduce it to some of those I think interested and some teachers (I have some network) I’ll tell you the result if there is any noticable remark. However don’t expect much since even among adults thrive is not that preferable since those who really are too deep into science see it as shallow ( you can’t probably blame them :man_shrugging:) and those who are hallow enough to appreciate thrive are not that interested, further more is just teenagers ( a messy group of human that nearly impossible to control) may be too agitated to focus on the educational material in thrive ( I could not imagine a way to really do this without waisting hours trying just to put the students in line)

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How would Thrive be as an educational tool like once the evo stages (up to awakening) are complete?

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Who knows?! All I know is now at the microbial stage, it offers very good visual and animation that is valuable and very appreciated in education contest

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The macroscopic stages might just end up carrying even more educational value.

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You are comparing an old game with outdated graphics designed to teach math to, I am presuming, first graders to a game with modern graphics designed around concepts that (at least when I was in school) aren’t learned until high school. Actually some of this is BEYOND what I was taught in high school.

Thrive is an interesting game, and has a lot of scientific names and concepts, but . . . what exactly are we hoping to teach what audience with this? Particularly given how long a run will take. Playing a game with the length this will end up with all its generations and stages might interfere with study time. Educational games typically try to teach things in short, repeating lessons. How much do you learn in only a couple generations, particularly when it can take several to unlock parts, more to move to another stage, and all runs are so different, with different people likely seeing very different content from each other?

I think it has some potential as an educational game, but I am not sure. I think later stages will make it clearer. The length of time it will likely take to get to later scientific elements (like what could be learned playing Macroscopic and Aware) and the fact that 10 people playing it could potentially see 10 different sets of lessons make it . . . unconventional as a teaching tool.

Also:

Early tool making, Economics, War, City Planning, Building Colonies on the moon and nearby planets? What will the later stages contain?

Also:

This is a little dated, but I think newer than what you posted.

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Well, my friend , I have a couple of useful suggestions:
1- thrive as a source of striking visuals and smooth animation:
This means we don’t need the students to play in class but rather we introduce the game then when we talk about a particular microb or organ : we show them the saved visual or we run a saved data that shows this particular thing in action.
2- clubs : well you could make a biology club or microbial one and have some objectives like creating some a particular kind of microb or dominate a particular environment

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Not sure clubs could offer us so much funding…
Also, you mentioned you “are a teacher” iirc. You mean you want to be one in the future?

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While this may be an aside, I do believe it is important if we thing about funding the game as a potential educational tool. I may have already mentioned this somewhere else, but I am unable to find where I mentioned it. I think one of the major issues with a lot of modern students, and I saw this even in the university with some graduate students, is that most students want things to be fun, but don’t want to put effort into learning things. Not everything “clicks” immediately, and it can take time to develop self-interest in a subject.

With this in mind, if the game decides to make an “Education Mode”, should it be easier than easy mode? How much more in-depth science should be put into an “Education Mode” compared to a regular difficulty game? Would “Education Mode” be the same base version of Thrive, or made leaner in terms of resource usage so it can be played on computers in classrooms? Is an “Education Mode” even necessary for Thrive?

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Most importantly, how should the EM be developed like? After 8.0.0, or alongside the base game?

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think of it as part time job, since I have enough degree to teach math at least as tutor for high school

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Do you plan to go further in this direction in the future?

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