A spike on my cell touched the spike of another cell(same species), and i teleported into a place far far away(still in the Tidepool) and there was visible tilting into the 3RD FREAKING DIMENSION!
EDIT : It happened again, and the screen turned gray.
Is this with 0.5.3.1? I think for 0.5.4 the cell tilting shouldn’t be able to happen again. And Godot did some physics fixes for their new version that 0.5.4 also uses.
Well the background should follow the player cell, so the position must have gotten messed up somehow by the physics so that the background couldn’t stay in place.