The Cavern (Seed world Evolution Game)

I literally only had to change one word to fix that. Heh.

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Ancestor: Inciviosaurus
Name: Incaversaurus
Description: He is a creature that is a little smaller than his ancestors who began to vary his food protection to Cave Lights, and in order to mess with the harder plants, his tooth bulge hardened and he is able to scratch with them from the walls.His nails also thickened to support him as he tried to climb the walls, allowing him to reach harder places to reach

Ancestor: Chameleon
Name: Sea Cavemeleon
Description: In order to adapt to the conditions in the cave, they began to try to look for prey in an unexpected place: the deep water of the cave. They have stonger tongue that launched faster in water and allowing it to hunt and ambush Wandering Aphid or even get its food in water from Clawuniks and crustaceans of sorts if they were small enough.

So two notes:

Frosty Ivy is not in caves, it is near the top edges of the valley, in Mount Everest like conditions, and there would need to be a resistance to it’s rash-inducing liquids.

Second Note, wandering Aphids are terrestrial, so unless you mean a lurking predator like a crocodile, waiting for them to come drink (which would be really cool) it wouldn’t eat those. Also why was color changing lost? Nothing against it it just doesn’t seem to have any pressure towards losing it

I love both of the creatures tho, nice changes to unused creatures

if that so, i will stick to the caves

they are like that.

no light, no way to see colors, usless traid

Also to everyone, while you are rapidly adapting everything to the caves don’t forget the valley still exists, and an abundance of creatures would likely adapt to that lush valley, as while it is closing it will take many, many generations to do so

Cave lights do produce light, if it acts as a lurker predator it might still need it.

But I see your point, it could lose it and be a consistent gray for that.

i can just remove that for now and i will be ok

You don’t have to remove anything, I can see your point, I was just saying I didn’t see it as an adaptation that would be completely necessary. However it is still perfectly viable!

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Why do animals live in forests? In the ice age those were rare, so why adapt to them? You’d be better off sticking to the plains. For that matter why go on land when the ocean is so much better?

No I’m not saying I think it is unrealistic, however I am saying that the environment is still available, and if it is there than life will still adapt to it. While life went onto land, that didn’t mean that life in the ocean just stopped

Of course, and I do find it sad no one is adapting creatures still in the valley, I just thinks also fine that plenty of spread is happening

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Just realized I forgot something very important for Valley life: Valley plants!

I’m going to break my own rule a little bit here, please don’t be mad :pleading_face: lol

Ancestor: Dogwood Tree
Name: Pupgrass
Description: A quick-growing descendant of the dogwood tree, this plant store most of it’s energy in it’s roots, and acts as a grass-like plant to sustain the hungry droves of herbivores. It has a bulb where said roots bulge out to store the necessary energy for it’s quick growth

Ancestor: Dogwood Tree
Name: Wolfwood
Description: A towering tree of the tropics, it is what makes up the tropical jungles of the valley, and is the main food source for animals like brachiosaurus. It has developed some minimal, thorn like growth to discourage excessive munching.

Ancestor: Dogwood tree
Name: Stray Dogwood
Description: This scraggly little tree makes up the small population of trees scraping by on the hot grasslands, looking deceptively normal but having layers of whip-thin branches covered in thorny protrusions to discourage eating it.

Ancestor: Poison Ivy
Name: Poison Carpet
Description: A large, fern like plant, it makes up most of the ground cover in the temperate and tropical woodlands of the valley.

Just a few plants to kickstart life in the valley, afterall you can’t have things like grazing animals without something like grass

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I think we currently have a few biomes (and more if I make my way, though for some ideas I have I would need someone to do an intermediate glowing mushroom, mutant ghost frog, and aphid), and I thought I could list them as I see them

Underwater Caves (4 organisms)
Cave Lakes (open air portion) (1 organism)
Cave Light Fields (5 organisms)
Barren Caves (8 organisms)
Light Swamp (Cave light/cave lake intersection) (1 (unique) organism)
Open Ocean (0 organisms)
Diatom Seameadows (3 organisms)
Shallows (3 (unique) organisms)
Abyssal Depths (2 organisms)
Abyssal Plains (0 organisms)
Grasslands/Savanna (8 organisms)
Rocky Valley side (1 organism)
Valleys edge (top) (2 organisms)
Everest’s Plains (0 organisms)
Tropical Forest (8 organisms)
Mud Swamp (4 organisms)
Beaches (2 organisms)
Hydrothermal Vents (0 organisms)
Temperate Forest (6 organisms)

These are just the ones I see forming, also a renewed list of creatures without evolutions

  • Diatoms
  • Crested Groshawk
  • Hawksbill Sea Turtle
  • Candy Striped Hermit Crab
  • Hatchetfish
  • Ermine
  • Guam Rail
  • Atlas Bear
  • Warrah

Happy creating! This post was mostly just a resource for you to see how things are currently balancing out

(Originally written before above post, revised with new info)

Why arent diatoms on the list?

They have been evolved at least once. You can evolve them more if you like though

No they havent evolved

Ancestor: Hatchetfish
Name: longtail
Adaptations: a longer body
Size: reaches 1 meter in lenght
Habitat: surface sea

Hmm idk then.

Unrelated but here:
Ancestor: depth Caecilian
Name: slimewrathe
Discription: a large worm-like beast that uses it’s incredibly sensitive to kill everything that moves- literally. They entirely lack cones or color cells, but possess horrific numbers and qualities of rods. They can detect the direction, size, velocity, and threat level of an object with as few as a couple dozen photons, although that last one would basically be pure luck, and anyways as soon as they have notes that the creature exists they kill it. Their fangs are more like tusks, but they still drip venom constantly. This horrificly inefficient setup allows them to inject literally up to an ounce of venom if they need on even a subperfect hit, though they would never need this much as that much could take out literally a whole pack of brontos, so the max is never used by anyone other than juveniles. Those can only used about a tenth of that max, so while they are technically more of a threat, the fact is they can only take out target per day until they generate enough venom to do it again (not the the full tenth of an ounce, just a few ccs), meaning they arent a threat to teams, while the adults pace themselves and can use their venom at brontos strength several times, or rino strength up to 25 times a day. This firepower is generally considered to be a stupid evolutionary experiment, given how insanely inefficient it is, given these slimy beasts cant even fit a rino leg in their mouths, let alone a bronto, and they refuse to chew. They hunt without any light, anywhere there is enough biodiversity for their stupid stratagy to work. They can hold their breathe for days via slowing down their metabolism, and won’t be hurt underwater anyways due to the fact that their venom leeks and kills anyone within a 4 foot (little over a meter) radius around them.
Size: 8 feet (I wanna say- 2.5 meters?)
Habitat: for most of the week they live in underground rivers near the valley, but once per week they travel miles into the plains and forests of the valley to terrorize the brontos as their only natural predator, forcing them to migrate to the deserts or beaches once a kill has been confermed, so the scouts can see the dreaded amphibians.

Wouldnt they become stunned or blind on the surface?

I meant to put them on but just didn’t oops, my bad

Comment now edited