Issue Description
Running the game gives me 23 errors but nothing that froze it but the game is static like everything is at the default state
Your code
I have not changed anything yet
I compiled it with godot by clicking build
Extra error information
Include all relevant information here like stack traces, compiler errors, Thrive logs and the like.
These are all the errors i have seen
OCR Conversion
> @ 0:00:41.145 start: Script does not inherit a Node: res://src/engine/StartupActions.cs
> @ 0:00:41.145 start: Script does not inherit a Node: res://simulation_parameters/SimulationParameters.cs
> @ 0:00:41.153 start: Script does not inherit a Node: res://src/engine/Invoke.cs
> @ 0:00:41.153 start: Script does not inherit a Node: res://src/gui_common/GUICommon.cs
> @ 0:00:41.161 start: Script does not inherit a Node: res://src/engine/SceneManager.cs
> @ 0:00:41.161 can_instance: Cannot instance script because the project assembly is not loaded. Script: 'res://src/saving/SaveStatusOverlay.cs'.
> @ 0:00:41.161 can_instance: Cannot instance script because the project assembly is not loaded. Script: 'res://src/engine/ColourblindScreenFilter.cs'.
> @ 0:00:41.161 can_instance: Cannot instance script because the project assembly is not loaded. Script: 'res://src/engine/LoadingScreen.cs'.
> @ 0:00:41.161 can_instance: Cannot instance script because the project assembly is not loaded. Script: 'res://src/engine/FPSCounter.cs'.
> @ 0:00:41.228 Start: Script does not inherit a Node: res://src/engine/OverlayManager.cs
> @ 0:00:41.233 Start: Script does not inherit a Node: res://src/gui_common/TransitionManager.cs
> @ 0:00:41.161 start: Script does not inherit a Node: res://src/engine/CursorLoader.cs
> @ 0:00:41.161 start: Script does not inherit a Node: res://src/engine/ScreenShotTaker.cs
> @ 0:00:41.245 start: Script does not inherit a Node: res://src/gui_common/QuickLoadHandler.cs
> @ 0:00:41.249 start: Script does not inherit a Node: res://src/general/jukebox.cs
> @ 0:00:41.253 start: Script does not inherit a Node: res://src/saving/TemporaryLoadedNodeDeleter.cs
> @ 0:00:41.258 start: Script does not inherit a Node: res://src/engine/PostStartupActions.cs
> @ 0:00:41.161 can_instance: Cannot instance script because the project assembly is not loaded. Script: 'res://src/gui_common/MainMenu.cs'.
> @ 0:00:41.161 can_instance: Cannot instance script because the project assembly is not loaded. Script: 'res://src/general/OptionsMenu.cs'.
> @ 0:00:41.715 can_instance: Cannot instance script because the project assembly is not loaded. Script: 'res://src/saving/SaveManagerGUI.cs'.
> @ 0:00:41.161 can_instance: Cannot instance script because the project assembly is not loaded. Script: 'res://src/saving/SaveList.cs'.
> @ 0:00:41.161 can_instance: Cannot instance script because the project assembly is not loaded. Script: 'res://src/gui_common/VersionNumber.cs'.
> @ 0:00:41.161 emit_signal: Error calling method from signal 'pressed': ‘Node(MainMenu.cs)::LoadGamePressed': Method not found..
The output log is just empty