The Game Is Static

Issue Description

Running the game gives me 23 errors but nothing that froze it but the game is static like everything is at the default state

Your code

I have not changed anything yet

I compiled it with godot by clicking build

Extra error information

Include all relevant information here like stack traces, compiler errors, Thrive logs and the like.
These are all the errors i have seen

OCR Conversion
> @ 0:00:41.145 start: Script does not inherit a Node: res://src/engine/StartupActions.cs

> @ 0:00:41.145 start: Script does not inherit a Node: res://simulation_parameters/SimulationParameters.cs

> @ 0:00:41.153 start: Script does not inherit a Node: res://src/engine/Invoke.cs

> @ 0:00:41.153 start: Script does not inherit a Node: res://src/gui_common/GUICommon.cs

> @ 0:00:41.161 start: Script does not inherit a Node: res://src/engine/SceneManager.cs

> @ 0:00:41.161 can_instance: Cannot instance script because the project assembly is not loaded. Script: 'res://src/saving/SaveStatusOverlay.cs'.

> @ 0:00:41.161 can_instance: Cannot instance script because the project assembly is not loaded. Script: 'res://src/engine/ColourblindScreenFilter.cs'.

> @ 0:00:41.161  can_instance: Cannot instance script because the project assembly is not loaded. Script: 'res://src/engine/LoadingScreen.cs'.

> @ 0:00:41.161 can_instance: Cannot instance script because the project assembly is not loaded. Script: 'res://src/engine/FPSCounter.cs'.

> @ 0:00:41.228 Start: Script does not inherit a Node: res://src/engine/OverlayManager.cs

> @ 0:00:41.233 Start: Script does not inherit a Node: res://src/gui_common/TransitionManager.cs

> @ 0:00:41.161  start: Script does not inherit a Node: res://src/engine/CursorLoader.cs

> @ 0:00:41.161 start: Script does not inherit a Node: res://src/engine/ScreenShotTaker.cs

> @ 0:00:41.245 start: Script does not inherit a Node: res://src/gui_common/QuickLoadHandler.cs

> @ 0:00:41.249 start: Script does not inherit a Node: res://src/general/jukebox.cs

> @ 0:00:41.253 start: Script does not inherit a Node: res://src/saving/TemporaryLoadedNodeDeleter.cs

> @ 0:00:41.258 start: Script does not inherit a Node: res://src/engine/PostStartupActions.cs

 > @ 0:00:41.161  can_instance: Cannot instance script because the project assembly is not loaded. Script: 'res://src/gui_common/MainMenu.cs'.

> @ 0:00:41.161  can_instance: Cannot instance script because the project assembly is not loaded. Script: 'res://src/general/OptionsMenu.cs'.

> @ 0:00:41.715 can_instance: Cannot instance script because the project assembly is not loaded. Script: 'res://src/saving/SaveManagerGUI.cs'.

> @ 0:00:41.161  can_instance: Cannot instance script because the project assembly is not loaded. Script: 'res://src/saving/SaveList.cs'.

> @ 0:00:41.161  can_instance: Cannot instance script because the project assembly is not loaded. Script: 'res://src/gui_common/VersionNumber.cs'.

> @ 0:00:41.161  emit_signal: Error calling method from signal 'pressed': ‘Node(MainMenu.cs)::LoadGamePressed': Method not found..

The output log is just empty

2 Likes

You are using Godot 3.2.2 Mono, right? If you click the “build” button in the top right, does that work? I suspect that you didn’t properly restore the nuget packages and thus the game doesn’t compile.

1 Like

The game does compile and build

i am using 3.2.1 i think, i try with 3.2.2

If you tried 3.2.1 previously, you might need to git reset any incorrect changes it automatically made (or reclone the entire repository).

1 Like

Just tried it with 3.2.2 and it worked but i did have to change the version of c# i was using from latest major version to latest minor version