Sorry if this has been done before
The year is 2999, and somehow, someway, you got off your home planet…
And now that you have ascended beyond the skies, you, and maybe all life, cannot help but wonder at what lies beyond…
Gameplay and making a planet
Science or magic
At the beginning of making a world, you must decide between two forces of power, Magic and Science. If you choose one you forfeit the other, choosing Magic will hold your Science at a medieval level. Choosing Science completely stops you from using Magic. And if you use Science you will start at a level equal to a type 1 civilization
note: by Science I more mean technology, a Magic civilization may know the laws of physics better than modern earth, but not how to apply them
Techology/Spell design
Once you have decided on Magic or Science, you must now design either 10 powerful inventions or 10 powerful spells, along with modern inventions and some form of travel(Limited teleportation for Magic and Space Travel for Science both are limited at one square per round to start out, Technologies/Spells can be Improved but it will cost the amount that they cost to build/cast
Technology/Spell template
Name: The name of your Technology/Spell
Description: What the Technology/Spell does
Cost: Decided by me, how much Tech points/ Magic points(detailed later on) a Technology/Spell does, higher powered Technologies/Spells cost more tech/magic points
Type: any type you can think of E.G Destructive, Healing, Robotic, Travel, or something
Planet creation
Your planet is obviously one of the most important factors in creating a world, first you should design your Solar system.
Solar system template:
Galactic coordinates: Where your solar system places in the 24x24 galaxy
Star color: The color of your star, if it’s binary, make two star colors.
Solar system details: Does your solar system have many meteors? maybe tiny black holes? any other details can be here.
Other planets: how many planets besides your own exist in your solar system.
Home Planet name: the name of your home planet.
Home planet details: Does your planet have rings? Meteors? a vast desert? Something else? any other details are allowed.
Other Planet name(optional): the name of other planets in your solar system. Use multiple times for every non home planets.
[INSERT OTHER PLANET NAME] details(Optional): The details of other planets in your solar system. Use multiple times for every non home planets.
Species creation
The logical next step is to create some species to inhabit your planet. Your planet can have one or more species, and you can optionally make other, non sapient life forms
all you need to do is detail your species’ appearance, try to make your species balanced and of about human proportions, or if you use Science you could have a tiny species in human sized robots for no additional tech cost. Also give your species similar thinking, senses, and power as humans.
Government design
How will your government(s?) and culture(s?) be designed? You must have something helping your planet work together as one however such as a one world government, one powerful nation controlling all, or a united nations.
Government/culture template(Optional)
Rulership: Who ascends to power? will you be a Monarchy? Democracy? Dictatorship? or something else?
Architecture: What do buildings look like?
Economy: Socialist, Capitalist, or Mixed Economy?
Round structure
Everybody has the same options, you can either travel at a starting speed of one square per turn although it can increase with certain Technologies or Spells, You can claim a system that is not already owned, Make communications with another empire(Only if your borders are touching or you have the correct Technologies/Spells to communicate over a very long distance), declare war(only if communications are active), surprise attack an enemy planet, or make a Technology/Spell. Being in war adds more turns: Attack(Uses weaponry, of course) Retreat, and end war
Lore bit: the Gods
the Gods are immaterial beings that create Magic, they only appear on Magic worlds, and they can use spells at will, take away Magic, however, they can only cast spells within their home planet, however they can protect their home planet with Magic defenses. Moreover, the Gods will leave if a Science based civilization appears. Also I am a god on a galactic scale but I will not interfere. There may be a third kind of God but you will have to discover that yourself in this game.
Once you have created your civilization you may submit your application, application ends June 13th 12:00 Am
Map:
edit: I forgot, but you earn 10 tech/magic points per round