The Great Belgiuming (April Fools Forum Game)

BATTLE 1 - TURN 16

Somnium, after getting a hold of an enemy, started relaying information about it to other fighters. This enemy is fast and spews gas as an attack, however it’s surface isn’t very resiliant to damage, nor is it very stealthy. Somnium also studied it’s anatomy, revealing that the belgium-blobs of this kind must recharge for a bit before being able to again use the gas attack. Nothing similar to apoptosis function was found, but Somnium noticed that the enemies seem to get information from The Great Belgiumer about where the terran fighters are.
Somnium then led this fighter and attacked another foe similar to the possessed one nearby…
(Rolled 6/6)
The gas cloud has badly damaged the foe, but right after that it released a gas cloud of it’s own!
(Rolled 4/6)
The whole congegration of terran fighters in this area was hit by a cloud of mildly toxic gas, however past experience allowed them to receive less damage than they would normally get…

Waterzooi, seeing the hostile gas cloud from the attacked foe, tried to resist any health loss…
(Rolled 1/6)
It didn’t seem to work, but at the same time a bit of energy needed for genetic manipulation has been regenerated…

Loki sent it’s westernmost swarm to explore the nearby black spot on the map. Soon enough all of it was revealed.
The easternmost swarm meanwhile was tasked with making the entrance to the valley’s end harder. It managed to find enough material to nearly completely lock it and left some to block this passage if needed.
The upper swarm meanwhile split in two, one of it’s parts started blocking off the valley as a whole, while the other one flew towards the ally congegration. It entered the toxic gas cloud and turned into a fist right above the enemy responsible to releasing it…
(Rolled 5/6)
The belgium-blob has been utterly destroyed by the impact of the fist which used to be a swarm of bees just a few seconds ago…

Waterzooi’s ally went to an another gas-spewer approaching the congregation and attacked it before it could notice…
(Rolled 4/6)
The enemy was turned into a formless pulp.

(-2 HP to Loki, -2 HP to Waterzooi’s Ally [8/10], -2 HP to Possessed Blob [8/10], +4 XP to Waterzooi, +4 XP to Somnium, +6 XP to Loki, +1 Energy to Waterzooi)

(Removed to not take up forum space)

LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
Light Blobs - BOULDERS (blocks movement)
Yellow - Converted BELGIUM FIGHTERS

  • Waterzooi’s Ally - 30 Stealth, 20 Strenght, 20 Speed

Pink - Possessed BELGIUM FIGHTERS
Dark Grey (If not the border) - Toxic Gas

MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)

SIGHT RANGE - 5.5 Pixels Radius From a Fighter’s Center

FIGHTERS:

Loki

ADVANTAGES:
1: Extra Form
2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:
(FORM 1 - Human):
STEALTH: 20
SPEED: 10
STRENGHT: 20 Normal Damage
HEALTH: 14/30

(FORM 2 - Bees):
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Damage
HEALTH: 14/30

EXPERIENCE: 26

ABILITIES:

PASSIVE:

Overstimulation Immunity: More effective attacks the more enemies are fighting you

Insomnia: Less chance of hitting enemies

Somnium

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 37

ABILITIES:

PASSIVE:

Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)

Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.

ACTIVE:

Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.

(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)

Enkefaros

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 10 Distance Strenght
HEALTH: 0/15
EXPERIENCE: 45

ABILITIES:

ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.

Waterzooi

ADVANTAGES:
1:

2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 11/11 + Partial Protection (Abilities)
EXPERIENCE: 43
(DISADVANTAGE) ENERGY: 2/5

ABILITIES:

PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited

Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)

E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.

ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.

MISC.:

Other Stuff

10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.

Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area

Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)

Damage drains Health.

If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.

Speed determines how fast can you cast actions - at 20 speed it’s 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand.

@doomlightning @Ferrus_coloni @willow