aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
354
BATTLE 2 - TURN 5
Somnium would once again attempt to infiltrate the minds of the enemies spotted so far by other members of the terran fighter group. However, the sole foe remaining between Waterzooi and Enkefaros proved rather difficult to hack into. Still, enough of it’s mind was open, by distraction perhaps, that the non-physical fighter managed to weaken it from within…
Waterzooi meanwhile saw an opportunity in the belgium-blobs heading as two in one towards it for a new ally, like the previous ones from the first battle. The humanoid swung it’s arm… (Rolled 4/6) Fortunately or not for Waterzooi, this hit instantly killed both the foes making up one more formidable enemy, which is not exactly what this fighter had in mind…
Enkefaros at the same time headed northwards, to the strange black structure in there. The tentacled terran soon noticed a pair of fused belgium-blobs seemingly hiding near the place where the structure seemingly nears the steep wall of a mountain. With it’s superior stealth however, Enkefaros has not yet been detected by this foe. Meanwhile, on the structure an inscription appeared as soon as it was approached, which read:
Two for two to me, and the black wall shall fall.
Peeking a bit above the surface of the object, Enkefaros saw that near the center of the structure there lie two holes, both the shape of two interlocking circles. They seem to be just the exact size for the breed of belgium-organisms that litter this cavity between the peaks to fall in whilst filling the entire hole…
Loki’s swarm dedicated to Enkefaros, by the orders of the hivemind, made the decision to help it’s overseen fighter heal it’s wounds, by turning it’s bees into bone plates that covered the wounds sustained from a fight with a dual foe. The Waterzooi swarm did the same as the Enkefaros one too, even though it was not needed in the end… The Hive swarm meanwhile would start digging into the side of the mountain that bordered the starting area from the south-east, with the swarm now digging south-west on it, a bit upwards, making sure the tunnel that is being made is covered with wax from all sides.
(+3 XP to Somnium, +8 XP to Waterzooi, +2 XP to Enkefaros, +3 XP to Loki, +5 HP to Enkefaros, +5 HP to Waterzooi, -10 HP to Loki [Guard-Swarms])
(Removed to not take up forum space)
LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
(Darker Colour if inside or next to a same-colour legend element)
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
White - MOUNTAINS (cannot pass through)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS
Lime - Loki Hives (Dark Lime - Reinforced Hives)
MAP MOVEMENT SPEED = (Speed Statistic / 3) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls at the edges)
SIGHT RANGE - 3.5 Pixels Radius From a Fighter’s Center
(FORM 2 - Bees):
STEALTH: 30
SPEED: 30
STRENGHT: 20 Normal Damage (30 ND for Waterzooi Swarm)
HEALTH: 30/40
EXPERIENCE: 27
ABILITIES:
PASSIVE:
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
Somnium
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 71
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)
Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
Other Stuff
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
XP can be gifted by one player to the other (with no fee for the gifting)
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.