i think to do any kind of modding you have to open the source code in the godot editor and then make changes there then export the resulting pck files which the player then insert into the game files.
this does mean only 1 mod can exist at a time
i have not tried this yet but this is what i have found from my research.
I think this tool from hhyyrylainen is what you were talking about
so you don’t need to use the godot editor just this tool
Without the tool you couldn’t make any mods (except trying a different Godot engine version by replacing the executable), as this is what you get in Thrive releases (the data folder contains just some Mono files):
The script files are compiled into a dll file. They are kept with 1 byte content just in case something checks if the files exist.
All the assets are included in Godot specific format. Godot needs standard formats to be imported as Godot specific formats to work, so that’s the format they are included as in the release.
I see Regular users have abused their permission to create tags. As such I’ve set it so that only Leader rank users (which can only be manually granted by a moderator) can create tags.
I saw 2 tags with joke names, one of which contained “teaking”, I’ll leave that as a clue to figure out who were the people who abused the power to create tags.