this is cool
but how do we use it?
But what does each one mean? Sorry im too dumb at Discourse-math-plugin-logy to get It so quickly. Is that a joke?
It display math in a way that looks good
a = acceleration
m = mass
F = force
I got It. But what does that have with Discourse???
I repeat, is that a joke?
nothing, the formula has nothing to do with discourse it just a example of what you can do with it
it a plug-in for math for discourse
Oh so you can show formoolahs with it, not a new forum feature
So could the Great Eye teach us how to show our beautiful human mathematics in our posts?
Use $
with Latex math formulas inside them to format them as math.
I guess Iâll also post a link to the plugins thread again:
Well its a great feature, now we can write maths much easier!
2 + 2 = 4?
sometime it becomes invisible in the previewer
a^2 + b^2 = c^2
\! abc \ddots \LaTeX \maltese \mathcal{look~at~this}~\mathfrak{Frakenstein} ~ g \negmedspace j \Bbb{Q} ~ gr\raise{2pt}{eet}ings
\Bbbk \bigstar \checkmark \color{red}{black} \complement \fcolorbox{red}{aqua}{CLICK HERE FOR THRIVE} \Huge huge
\begin{array}{cc} boxes & are \\ really & neat \end{array}
\mathscr{THIS~COULD~GET~ANNOYING~REAL~QUICKLY}
Here is the formula to calculate a derivative.
If we take the following function:
And calculate its derivative, we get:
Useful pages:
What are the requirements for becoming a member of the dev team? (like, you need a mathematical or scientifical specialization to become a theorist, idk to game design, programming, artist, things like that)
I think its good for the community know what does it need to contribute, perhaps it makes more people join it, as there are much skilled people out there who are in the heart of the community
I think itâs written in the wiki.
For game design, you should have a portfolio of completed projects showing your skills.
I suppose this is a good time to update the wiki page:
What about making people aware of it, so they know they can help?
The circus effect (if im not wrong) is about a person or group liking a thing, but, even with skills, dont want to have the job/work for themselves. Making people aware they can help is good. Im sure that in a 500 people group there are at least 10-20 âprogrammersâ (or at least skilled enough to), i guess a bit more artists, etc
And I also wanna know if I can do something, like outreach, or programming, if my skills are enough to do a thing (if they are not I can try to get them given enough time, if i still want it)
Hang on⌠writing new stuff on the wiki I can post here.
Also added this for programmer role:
So
How is modding currently? I remember of hhyyrylainen saying that with godot there are problems with modding (which i dont remember), like using a pck tool but just for small mods (how small), or even modding being a bad idea for now.
So what do I need to know before modding? What did change over the passage of the exciting journey of thrive?
wow whats happening with lovat is he wanting to mess up with thrive code only disturbance knnows
i think to do any kind of modding you have to open the source code in the godot editor and then make changes there then export the resulting pck files which the player then insert into the game files.
this does mean only 1 mod can exist at a time
i have not tried this yet but this is what i have found from my research.
I think this tool from hhyyrylainen is what you were talking about
so you donât need to use the godot editor just this tool
I see you found this already as I got notified of a new like:
With it you can make small mods, though as I noted only one such mod can be easily installed.
Godot has support to load additional pck files as well as load C# from extra dlls, so if someone adds (cough GitHub - Revolutionary-Games/Thrive: The main repository for the development of the evolution game Thrive. cough) support for mod loading in Thrive, we can have proper mod support.
Without the tool you couldnât make any mods (except trying a different Godot engine version by replacing the executable), as this is what you get in Thrive releases (the data folder contains just some Mono files):
I tried using the tool but all the code files seems to be empty and all the textures and sounds are .import files