THE NEW Miscellaneous Talk That Doesn't Deserve A New Thread Thread Thread (Part 1)

because thrive isn’t a game that has the opportunity to mod, you need a lot of software, (and you can’t pack the mod in a folder and then ship it, and say it is meant to be put in some GameData folder because thrive’s assets are mixed up everywhere so you need to ship it as a compiled app)

Actually you just need Godot, and you can ship the mod as just one file, it pretty easy to mod, but without a real mod loader you can really only have one mod active at a time

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I think you also need Git LFS.

But yea, i’ve never seen a mod,

Easy, make a mod to make a mod loader. ಠ‿↼

I AM THE TRANSLATE-KING, I MADE THE FINAL TRANSALATION IN THRIVE/THRIVE

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If you don’t want to make tweaked versions of Thrive files, you don’t. You can just draw whatever you want, import it to a blank Godot project, export that as a pck (to convert the image to a Godot compatible format) and then combine the data from that into the Thrive.pck (or if we get that mod loader done the separate .pck file could be loaded independently).

Well that is a bit more difficult than just modifying a png file and redistributing the whole thing. But Thrive shouldn’t be any harder to mod than another game made in Godot (that doesn’t have a mod loader written for the game).

According to my memory, this is the 3rd forum yes (ignoring Evolutions)?
It started with the Sporums, then moved to the old Thrive Forum and then split into this one an the Dev Forum.

How old is this Forum?

been here since dec 17’ i think.

You forgot canadaboards.

Joined in December '17 gang rise up!

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2019 (I think…) gang.
I wonder if any non-dev/former dev have been around since the old >2017 (you did mean 2017 right? I’d be concerned and confused if this place was made in 1917).

Many of the other early users who are not developers, where around at least on the previous forums and from there where directed to join here.

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You’re missing a forum in between the canadaboards (combined dev and community) forum and this one.

And I’ve been around since early 2016. This forum was made around the same time Hyhy joined I think.

EDIT: Crazy to think y’all didn’t live through the great goat incident of ‘16.

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Thrive was made 3.8 billion years ago(if you know the joke here, you have been awarded the maximum nerdy-awards and get infinite access to the Science! catagory)

The only joke that I know of the top of my head is quite common here. It involves underwater vents.

melt the smetals

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Smeltal the meltal

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Hey guys. DeSinc here.

I’ve recently upgraded from a 1920x1080 monitor to a 2560x1440 monitor, and I wished to share some benchmark.

CPU: Ryzen 5 2600x (6 cores, 12 threads, 3700 MHz)
MBD: Asus ROG Strix B450-I Gaming
GPU: EVGA GTX 1660
RAM: DDR4 16GB at 2133 MHz
SSD1: 512 GB SATA
HDD2: 6 TB SATA
Monitor: Acer XZ272U Pbmiiphx 27" (2560 x 1440, 165Hz)

Okay so, there are some factors to define first. What do we want when we play video games? We want quality and performance. The latter is how well does your computer run programs and I’d like to think that the former encompasses both performance and beauty. If the image is good in your game when the FPS is low, then the quality isn’t good. To test the quality of my system with my new screen, I’m going to use The Talos Principle. While it is a bit of an old game, its graphics are even impressive today. Before the change, I’d get 75 FPS with the lowest peak being 45 FPS.






Average: [60, 75] FPS
Highest Peak: 114 FPS
Lowest Peak: 50 FPS

I have also tested with QHD 1440P Max 3D Rendering (with/out V-Sync & Triple buffering) and concluded that:

Average: [45, 51] FPS
Highest Peak: 60 FPS
Lowest Peak: 40 FPS

Now that I have a 2K monitor, I need to think more clearly about my graphics settings and bring a balance to quality. Going higher requires more performance, which demands an upgrade. Yet, it is a bit better now that the performance settings feel a little more spicy; that it is a little more challenging to find better settings. I like that kind of difficulty!

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smeeeeltalm

I have a 2560x1440 144hz monitor, so I need to get games at least close to that 144 FPS mark.

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I’m so excited for binding agents, it’s basically multicelular (i know it isnt but it sure does sound like multicelular).

Well, is the start of multicellular, even thougt the dev team won’t start programming multicellular stage untile the version 1.0