10 GB is my target. With a finished game, we’ll likely have 1-2GB of music, less than 1 GB of text data and game scene definitions, with probably then around 5-ish GB of premade models and textures. The reason why we wouldn’t have a ton of textures is that the plan is to procedurally generate a ton of stuff so we don’t actually need as many textures as “normal” games, I think this is the point that people voting much more than my estimate failed to realize.