It doesn’t have to result in time travel paradoxes if time moves forward in only one frame of reference. The only remaining argument is how do we reduce a ships mass below zero to pass the light speed barrier.
edit: a tachyon has an imaginary mass, not negative, I don’t know why
Building an alcubierre drive requires turning 700 kilograms of mass into pure energy*. We can’t build it but maybe an advanced civilisation can.
Just noticed something interesting. When you reload the page, discourse no longer reorders the online people based on account age. Kinda wonky actually
10 GB is my target. With a finished game, we’ll likely have 1-2GB of music, less than 1 GB of text data and game scene definitions, with probably then around 5-ish GB of premade models and textures. The reason why we wouldn’t have a ton of textures is that the plan is to procedurally generate a ton of stuff so we don’t actually need as many textures as “normal” games, I think this is the point that people voting much more than my estimate failed to realize.
For performance reasons they could be (and some very likely will be). But that’s much different from the game download or install size. Also that kind of cache data could be deleted whenever needed, as it is generated from some much, much smaller source data it can just be regenerated whenever needed.
What’s the color inside the hexagon? I have tried looking for it with color picking tools but they end up not giving the right color because they don’t detect the alpha transparency.
well, you see, the semi in semi conductors means half, and the conductor in this sense means that it is a material that transmits heat, electricity, or somethin else.
So, its only logical to conclude that a semiconductor can conduct things, but not as well or reliable as a conductor.