In the current game and what I’v seen of 0.4.0 from videos it would seem that organelle gluttony is still a problem, where players add as many organelles as they can and end up having cells with 2-5 of every organelle available making game play always the same as you always end up with a giant venomous generalist cell that does everything. I believe the problem stems from both the player and how the editor work, the problem is that people are greedy and every time a player enters the editor they want to add something to their cell (or spend all of their MP) resulting in giant cells that are always the same. A player isnt going to work their butts off to get to the editor just to leave their cell exactly the same as when they entered so even if they have “the perfect cell” they will still be asking them selves what else can they add. I think a good way of countering organelle gluttony is to
Advantage in disadvantage: give organelles disadvantages like a chloroplast being heavy so it slows down your cell. But make them meaningful disadvantages that force the player to specialize their cell so a predator cell wouldn’t want chloroplasts as its pay off isn’t worth the debuff, while a slow moving scavenger might want it as long as there aren’t meany predators.
MP Dump: Give the player something to throw MP at so they dont feel like they reproduced for nothing. so they have something to work for and throw spare change at when they dont really need to add anything to their cell but feel they might as well seeing they have extra MP. This could be anything from unlocking new organelles to improving the ones they already have. (this could also work as a progress bar so it would take multiple reproductions to unlock so they have to slowly work for it)
Pace Yourself: This one ties in with the last one but you need a way of pacing the players evaluation like making them unlock organelles ether by grinding for them by throwing EP at it or by finding it in the wild like what spore did.
I know most of this is planned for the future but I feel now is the time to start working on them and maybe implement them for 0.5.0 and have that update about cells specialization, so we can finally start seeing real ecosystems with different types of predators, prey and plants.