The Problem that is Organelle Gluttony

It’s necro time! The problem I’m going to focus on today is not “I will just pick every single organelle in the game”, but rather “I will have 789645 organelles creating a cell the size of Manhattan”. As we know, cells are three-dimensional objects. But the calculation of mass of the cell right now is two-dimensional, taking just the hexes you are placing into account. What if the math fot the cells was done as if they were 3D? Meaning the volume of the cells would be increasing rapidly the more “area” (regarding mass of the cells are 2D as of now) they have? If I’m not mistaken, the result would be that the initial growth would be really easy, but with every hex added the cost per hex goes a bit up, making it easy to grow your cell regularly, but near impossible to make a monumental behemoth of a cell. This might require making the “weigh per hex” smaller, as there would be much more hexes taken into account now.
Btw, this change wouldn’t be visual, just the math behind the cell mass would be different.

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