Round 3: Magical Marvels
Year 1, Spring (ā
), Summit in 5 rounds
Many wonders have been discovered this round, and the summit is over. Magic of death and light has been unleashed on the world, stone tools, agriculture, the recurrent discoveries of metal, and all now have basic control of fire. Now, what will become of this world.
That is for you to decide. How will you shape the world around you?
LIO
Hoping to find resources they could use, the BZ-Y02 sent scouts to the east of their ships wreckage, and found a large lunar desert (covering the entire south half of the tile) and to the northwest an alien looking lake, with giant palms with purple leaves and bark shining in the light that is present. The land drops off into a void to the northeast.
Herds of Lunar Spidergiants can be seen in the distance, the gentle giants feeding on bushes of what seemed to be delectable fruits, which seemed to be an ideal food source for them. The berries were black with speckles of silver and white, and grew in large groups on the desert.
On their way to explore the lake, a giant shadow was cast over them, and a giant, jellyfish like organism floated over them. Upon closer study, it was revealed that it was actually a fungus, with long, trailing mycelium acting as tentacles. However, as they were finishing up studying the organism and getting ready to move on, the creature flew away, getting 14 of the BZās caught up in itās mycelium. As it flew out over the void, they fell out, some slamming into rocks or falling into the void and crashing into the planet hundreds of miles below, but two managed to survive, crashing into leafy branches and the root-like platforms of a grove of floating trees in the void, which use specialized root pouches to stay afloat. They are alive, and began to explore the grove.
The rest of the group, though disgruntled by the loss of their comrades, moved on to the alien-looking lake, and found groves upon groves of those shining barked trees. Upon closer inspection, it was revealed that the bark of these trees was actually incorporating metal into their framework, and could actually work as plating to make new robots!
The civ rapidly did some calculations, and figured that if they didnāt cultivate more of the trees, they had enough to make roughly 100 more BZ-Y02 sized pop, if they could figure out how to connect the plating of the bark, and a way to reconstruct solar power (the leaves?). To access this bark, the BZās attempted to create tools from the rock surrounding them, and it worked! They managed to pluck many pieces of bark from the trees.
(A note on making more pop: you have the capability to make robots other than BZ-Y02, which would balance out you civs stats in accordance to the two civs. So if you made robots half the size of the BZs, you could have 200 pop, and so on down to a certain limit. However, you currently are limited by amount of metal wood, how to connect it, how to get energy, and limited neural connectivity networks (18 available from dead BZās))
As this was happening, the BZās stuck in the trees noticed a strange occurrence. They were approaching a section of the grove anchored to the land, and one of the anchoring trees seemed to be dead, but was behaving exactly like a normal tree. As they got closer, the tree started waving itās limbs, and they barely dodged tree limbs wrapping around them! Jumping to the main desert, they looked back and saw the tree waving itās limbs wildly, and then fall silent. Looking around, they saw similar things. Rotting spidergiant corpses were stirring up out of the dust, and plants with wilted flowers and limbs were moving and creeping around. Unable to fully understand this phenomenon, they began rapidly evacuating the area and going back to main base, but not before seeing a large rock formation of black, speckled, almost glowing rock in the center of the mass of death, and the more daring of the mirarans nicking a small, splinter sized shard, causing the dust to stir with moving undeath as they rushed back to base.
When they got back, they had barely set down the shard before they got sucked through a portal, a voice thundering for their attention. What would happen now? (This was the summit).
civ Stats
Power = +10%
Defense = +12%
Intelligence = +6%
Agility = +7%
Charisma = +5% (-5% when interacting with something that does not use radio signals)
Mysticism = +5%
+10% pop growth/CC (after metalworking is discovered)
Spirit guide @fralegend015
Amount of Pop: 82 (-12 pop (93 spaces left))
Tiles Controlled: 3
Number of Votes: 2
Vote Bar: 21/40
Map color; blue green
Civ Description
Name: LIO
Description: They are a group of robots that originally were sent by LIO to colonize planet XZAJ-B, but their transport ship got sucked into a portal and crashed into this world, after they lost the signal from their capitol computer they decided to start colonizing this planet instead.
Race(s)
Name of Race: LIO|BZ-Y02
Description of race, including any hidden abilities like venom and how they look: A robot with a central rectangular body with 8 limbs on its sides, each limb can be used for locomotion and object manipulation, it has a rectangular head that can be swiweled independently of the rest of the body, the head has 4 cameras, audio sensors and chemical sensors.
Behavior of race: Neutral, expansionistic
What biome you live in: Lunar Desert
Power: 5
Defense: 5
Intelligence: 5
Agility: 5
Charisma: 5
Mysticism: 5
Advantages:
Machination (+power, +defense)
Solar pannels (doesnāt need food, instead uses light to produce energy)
Disadvantages:
Radio communication (-to communication with races that donāt use radio signals to communicate)
- general buff to all stats, but no reproduction before metal working, and reproduction is dependent on resources available
Discovered by them
Animals; Lunar Spidergiants
Plants; Void Lilies, Tanglethorns, Moonberries, Lunar Skyshroom, Violet Ironbark, Floating Forest
Sapients; BZ-Y02
Biomes: Lunar Desert, Void, Crater Lakes
Stones: Death Stone
Gods: None
tools/weaponry
Stone Tools
Other Stuff
Almost Tame Lunar Spidergiant Herd
Dhoordās swarm
Angry at the loss of life from the previous mistake, the queens rallied a force of the smartest workers to go and catch fish for them to eat. But despite the authority of the queens and the wits of the workers, they simply werenāt fast enough to catch the fish, constantly darting between their legs or barely dodging their swinging arms.
Further disappointed at this failure, the queens sent a second group of Nachillim to follow the river south, past where it splits, to conquer land for them and hopefully be more successful than their brethren. When they crested the rise they saw a rolling taiga spread out in front of them, one of the bends in the river flowing off to the east and the other down to the southeast. The river was much more icy here, chunks of ice being seen clustering along the banks and floating in the current.
As they explored the taiga, they found⦠well, they found trees. But something was unusual about these trees. They stood like normal trees, but constantly flitting around them were small, woody creatures, and it was eventually realized that these were flying pinecones, with wingleaves to fly around. They flew around feeding on the tree nectar and pollinating the fully grown trees until they found a place to plant themselves. They also found a species of pine goat, which commonly rams trees to knock down branches and underdeveloped pinecones to eat.
As they settled this region, they brought in new queens and burrowed out places for them to live. One burrower dug right into a sandy cave, cascading around them. They saw some kind of movement under the sand, but it got away before it could pounce on it.
The queens were quick about coming to this new area for the bounty of new abilities it could potentially provide, and on their way down saw what seemed to be a large squid dancing and jetting through the clouds, currently too high for them to reach. (previously discovered by Hazard)
When the queens got down their, they quickly ate new foods before another mistake could happen. One grew tough, woody armor after eating bark, another grew plated spines from eating a pinecone, another large, leafy wings from eating the wingleaves of the pinecones. A fourth gained the ability to photosynthesize, becoming covered in a layer of bristly spines, and a final, fifth queen ate a pine goat and grew a coat of fur and large, curling horns.
(Also, a note on abilities. Do you want yours to function similar to unit power, or do you want every 10 or so of a kind give you a general civ buff (by like 1%)?)
After the feasting was done, four new Nachillim were born from a regular queen. Then, they got sucked through a portal, a voice thundering for their attention. What would happen now? (This was the summit).
(A second note, I made mistake and said the shortclaw fishing cat was a sapient! My bad, your sheet should be fixed now)
civ Stats
Power = +27%
Defense = +27%
Intelligence = -25%
Agility = +0%
Charisma = +1% Charisma (always absolute zero outside of in civ interaction)
Mysticism = -25%
-5% pop growth/CC
Spirit guide @doomlightning
Amount of Pop: 103 (+4 pop (137 spots available))
Tiles controlled: 2 (Tile modifiers; -2% agility)
Number of Votes: 2
Vote Bar: 30/40
Map Color: Orange
Civ Description
Civi name: Dhoords swarm
Deep viuse: They are a swarm that believes they should be everything and everything belongs to them and they will do anything to achieve this. I do not have a good enough explanation for this.
Race(s)
Name of Race: Nachillim
Description: They are similar to the hybrid of a beetle, a squid and a sea snail. They have 6 legs and 4 arms, they have 4 eyepieces similar to dragonflies, 4 mouth pliers one similar to an amolocaric and the other similar to a wasp, tough enough to smash anything in the way. They are covered with thick, hard armor that is very difficult to penetrate. They are colored according to what they eat.
Behavior of race:
They are a swarm with an arch of ants. And like ants, their size and features are based on size: the queen is big, the workers are small. But what separates them from other ants is that they are more intelligent and also able to adapt to any rotation by consuming them to get a their properties, even if it is an inorganic material like stones, metals or even magic. Feed them to one of the queens are able to create offspring with the trait they ate.
Itās all a matter of snowballing: as time goes on, they consume more unique things and get their features that make them the ultimate weapon if they are not stopped in time.
They are small and the size of a worker is the size of a domestic cat and a queen is the size of a crocodile
Biome: Cold Desert
Power: 10
Defense: 10
Intelligence: 0
Agility: 5
Charisma: 5
Mysticism: 0
Advantages:
Collective consumers: They are different from most races, they can branch out on the basis of the food they eat (all types, including metals and minerals) and get its properties, but there are 2 groups of them called Units:
Units
Queen's
A single number that can spawn lots of units a day. Unable to move from āhomeā, only then can make more of all the units, include themself, need for stability and g.s
Eating a certain type of food gives the queen his qualities for her and all her descendants after her. Able to possess many types of traits depending on the consumer, especially the hereditary trace.
Workers
They are the ones doing all the work, unable to reproduce.
Accept the qualities of the queen from whom they were born.
Max of 6 buffs per individual, the more buffs stacked the less each does.
Overwhelming adaptive: if someone has a higher stat than them, that staff is halved and that half is added to this races. If they still lose, they learn one of the enemyās tech/mystics
Disadvantages:
Territorial:
They cannot live with other races and cannot interact with other civilizations within their territory.
- Cannot invent or make tools, only use preexisting ones
Discovered by them
Animals: Coldquill Moonfish, Pine Goat, Shortclaw Fishing Cat
Plants: Flappy Pine
Sapients: Nachillim
Biomes: Cold Desert, Sky, River, Shroom Swamplands, Taiga, Sandy Caves
Stones: None
Gods: None
tools/weaponry
Abilities:
Coldquill Moonfish = Poison Spines
Pine Goat = Horns/fur
Flappy Pine;
Wingleaves = Flight
Pinecones = Spiny plating
Bark = Woody Armor/skin
Pine needles = Needle coat/photosynthesis
Other Stuff
Burrowing
Democratic Republic of the Round Rock
After the fleeing of the lightfrill worm, some curious slimes saw the dangerous acid, and wondered at what powers it could give them. However, the two slimes, an antler and a woody slime, were prevented from approaching the acid because it was much too dangerous. Trying to think of a way to avert this, the antler slime rubbed his antlers against a rock to scratch an itch that had been building for a few days now, and saw that some of the bone had been left as a fine powder on the rock. Thinking on this, he knew that his antlers were quite a tough material, and together he and his friend thought that just maybe they could use this to get at the acid slime.
So one night, a few days later, when the guards had fallen asleep, they went into the cave. The wood slime had a covering of fine bone powder covering him, the others antlers having been worn down to nubs and then growing back several times to accomplish this.
āYou sure about this?ā The antler slime asked. āYeah,ā said the other slime. āI mean, what could possibly go wrong?ā
They then set about the process of eating the acid, thinking it would be safest if it just dripped from above. They made a little pit, and a drop of the acid burned through the rest of the covering of rock, suddenly making the acid pour out a little in a small, hissing trickle. This startled the guards awake, and as the wood slime absorbed the acid the antler one fought off the guards. Just as the guards had almost beaten the antler slime, a glow radiated from the pit, and up stood a glowing acid slime, spraying a stream of acid out in front of the guards.
āLeave him alone!ā the slime shouted. Startled, all the slimes jumped back, including the antler slime, where he fell on top of a rock loosened by the fighting, accidentally consuming it. When he righted himself, he stood covered in a layer of rocky stone, able to withstand anything thrown his way.
A different group of Antler Slimes had a similar idea, using the antlers of the slimes as weapons instead of as a powder. However, This did not work as well, the antlers coming loose and the slime staggering around, causing a total death count of 4 slimes. However, 19 new slimes were born into the tribe.
And, while exploring their home, a group of slimes saw some of what seemed to be plants hopping around and leaving behind steaming, melted patches in the cave. These quickly refroze over.
After they came back and told their tribe, a group of them got sucked through a portal, a voice thundering for their attention. What would happen now? (This was the summit).
civ Stats
Power = +0%
Defense = +1%
Intelligence = +10%
Agility = +1%
Charisma = -5%
Mysticism = +0%
+3% pop growth/CC
Spirit guide @GodofKnowledge
Amount of Pop: 122 (+15 (0 spaces left))
Tiles Controlled: 2 (Tile modifiers; +1% defense, -4% Agility, -2% Charisma)
Number of Votes: 3
Vote Bar: 5/80
Map Color: Red
Civ Description
A civilization of slimes who have a humorous streak, having a knack for mischief. They named their civ after an unfortunate mistake made by an individual in their previous world.
Race(s)
Slimes
While quite useless, these simple blobs are great at teamwork, they even have all five senses! The real business relies on their adaptability, since as simple creatures by nature, they multiply quickly, like that of a cell, every round their numbers double, but most importantly, then adapt! This means if the conditions are harsh, such as drought, they can achieve less water consumption, or if fed silk-producing worms and spiders, they may adapt into sticky slimes! ones that produce such silk, themselves! Such adaptations are necessary, as well as the fact that they grow smarter over time, they have genetic information storage, meaning all their memories are turned into strands of DNA and can be cultured and transferred to others. They also brag a lot to other wild animals, even though all the animals hear are loud purring noises, another fact about them is that can change shape as they wish, as in form not like actual bodies, they are made of a mucus//fluid membrane. Clearly, you should watch out for these small bratty defensive slimes.
The behavior of race:
they are a peaceful race, but if you attack them they will corrode you alive with their acid fluids in their body, then proceed to show others their memory about how heroic they were. they also purr when excited, hiss when angry, and attack when hungry.
(Also, edits to civ sheet have been made, please review)
What biome you live in: volcano
Stats
Power: 5
Defense: 5
Intelligence: 5
Agility: 5
Charisma: 5
Mysticism: 5
Advantages:
Extreme adaptation - can adapt as different slime types, yet still, as one species, they are friends and work together for a better, more purrfect world.
Binding Agent - Allows slimes to join together to make giant machines. Taking an average of two rolls, a charisma and an intelligence roll, determines if you are successful at inventing said living machine. Each machine can be made of a max of 20 slimes (maybe able to combine multiple machines?), and every slime (other than the first) decreases the likelihood of success by 5%. A vote must be used to invent a machine.
Disadvantages:
Strange - idiot slime purred at a round rock, now even the animals think weāre strange
Hydrophobic - .5% charisma for every tile claimed that has a large body of water on it.
- Tiers are present, different tiers gain power at cost of pop
Discovered by them
Animals: Lightfrill Worm, Jaxare
Plants: Titan Woodwing, Death Bell, Magma Hoprocks
Sapients: Slimes
Biomes: Volcano, Savanna, Open Sea, Dunes Beach, Ocean Sky, Glacier Caves, Titan Shroomwoods, Cliff Wind Caves, Rocky Beach
Stones: None
Gods: None
tools/weaponry
Abilities:
Jaxare = axe-antler protrusions
Titan Woodwing = Woody Armor (Bark), Photosynthesis (needles), Flight (Wingleaves)
Strengthening Tonic (basic medicine)
Other Stuff
None
Acanthus
The Kajit knew they needed to expand, but disliked the hostile environment displayed by the magma barrens, and so set out in the opposite direction, to the south, following the river. As they went into this new land, the river became significantly less icy, even dusty and sandy, flowing between large plateaus and canyon tops as it wound its way through the mesa. It then flowed off to the east, but not before a small branch of it tumbled down into a cave system, being the lifeline for a large cave jungle, protected from the outside dust storms and with enough light to grow by. This cave system wound its way all across the southern half of the mesa.
As they wandered the far reaches of the Mesa, they encountered many things, first of which was a plant that flew right out of the sky! It approached them with curiosity, and they observed it and the younger Kajit played with it. It seemed more of an animal than a plant, with four large leaves surrounding a central, berry-like body and a growth towards what seemed to be the front containing its optical and neural analogs. Soon, dozens were flying around them, and playing with the little Kajit.
Nearby one of the canyon walls, a group of Kajit were walking around playing with these creatures, or simply observing them, when suddenly they were surrounded! Openings had appeared in the rock faces all around them, and small red drakes with black stripes and dangerous looking stingers crawled out of their nest, swarming over one another. They seemed to be about to swarm over the defenseless Kajit when the berry creatures (henceforth called Hidden Death) suddenly sprouted giant stingers through their back halves! They began swarming and stinging the drakes, driving them back into their hives long enough for the Kajit to escape. Then they followed, and weakened, fell to the ground and died, to the utter dismay of the Kajit.
However, a few days later another member of Acanthus saw sprouts where the seeds had fallen. Over the course of a few weeks, full bushes of fruit had quickly grown up, and new Hidden Deaths were flitting around and playing with the children.
This was not the only fortuitous news. The burnberries seemed to grow well here, so well in fact that when planted, a new crop had sprouted very quickly, blooming and yielding a bountiful harvest of berries. These new berries increase the ability of the Kajit to inhabit an area (+25 pop space to every quarter tile controlled because of agriculture)
And, a new plant has been discovered by your civ in the grasslands, a tall, brush-like plant that seems to be able to slow your fall when holding it, up to a certain weight limit. (Windbrush, previously discovered by zenzone) And, 16 new baby Kajit were born.
One night a few days later, a Kajit saw a glow coming from the top of one of the canyon tops, but couldnāt figure out what it was. Maybe some kind of plant?
That same night, the council had convened for a meeting. As they were discussing the issues of the civ, they suddenly got sucked through a portal, a voice thundering for their attention. What would happen now? (This was the summit).
civ Stats
Power = +3%
Defense = +0%
Intelligence = +12%
Agility = +6%
Charisma = +2% (-5% with animals or other civs)
Mysticism = -25%
+2% Pop growth/CC
Spirit guide @Centarian
Amount of Pop: 120(+16 (396 spaces left))
Tiles Controlled: 2 (Tile modifiers; -2% Agility)
Votes: 2
Vote Bar: 28/40
Map Color; Purple
Civ Description
Believe in scientific and historical accuracy, they do this by telling history exactly how it was told to them and train historians to do this from a young age.
Government
Lead by the council nine, who decide what is best for the people when important matters come up. The people decide the council nineās living condition, so as to not lead to political corruption. Each coming member of the council will be trained by a previous council member but will not be treated specially by society besides asking for advice from him instead of others. The current council nine are:
Gabriel
Fenic
Prometheus
Plato
Socrates
Epimethius
Julius
Tiberius
Nero
Race(s)
Name of Race: Kajit
Description: Look like Kahjiit from the elder scrolls games. Have retractable claws.
Behavior: Thoughtful, Innovative
Biome: Grasslands
Categories:
Power:5
Defense:5
Intelligence:10
Agility:5
Charisma:5
Mysticism:0
Advantages:
Cat-like Anatomy - Retractable claws (+ power), Night vision (+ perception at night), Whiskered limbs (+ agility), Better ears (+ perception), Fur (+ cold resist)
Big brained - (+ intelligence)
Disadvantages:
Unempathetic - (- charisma toward other civs)
Discovered by them
Animals: Thunderpede, Fire Sloth Drake, Stingtail Drakes
Plants: Puffgrass, Moleweed, Burnberry Bush, Hidden Death
Sapients: Kajit
Biomes: Grasslands, Icy River, Magma Barrens, Narrow Caves, Mesa, Jungle Caves, Desert River
Stones: None
Gods: None
tools/weaponry
None
Other Stuff
Agriculture
Drakes of the Ruins
Deciding they needed to expand to avoid the oncoming hordes of Firecaller Behemoths, who now controlled half of their previous land, and so they explored to the south, down past the underwater cave, the opening of which they hoped to deter the Firecallerās.
They come across a small range of stony mountains, situated on a coastal magma barrens, bordering a sandy beach and a shallow kelp forest. Other than the magma below, it seems a good place to hold your ground to prepare to drive out the beasts of leaf and fire that have taken so much land from you.
To drive them back, some dracorex tried to make tools to eliminate them, but after little success with the tool making and rife with reckless courage they took their sticks and stones and went to drive away the firecallers. As a consequence, 11 dracorex died.
In the Stony Mountains, a round, spiny plant was discovered, a hardy, frost resistant species of cactus that blended in with the surrounding rock. This species might be able to act as a barrier, because its thick skin and inner water pouch makes it fairly fire resistant.
In their new home, 14 baby dracorex were born, happily flying around and playing with a newfound species of flying plant. These plants are docile and joyful most of the time, however their seeds are deadly, firing from a missile launcher-like structure on the backs of the plants, where they grew until they were ready to be released. The adults have four large wings, one on top of the other, and the two missile holder structures atop their backs, followed by a long tail with two leafy fins for turning and balance. The small seedlings, however, are mostly propelled by their initial launch, with turning wingleaf structures and snapping jaws on the front of their temporarily woody, oblong body. They seek out other plants in the sky or on the ground and latch on, slowly draining them of their energy. This species also seems to be really friendly towards the Dracorex, especially the younger ones.
Exploring their new land, some dracorex decided to go for a swim through the kelp forest to see if they could find anything of use. After some time, they found fairly little, but as they were exiting the water they noticed they were down a few members. Assembling a search for them, all most of them saw was masses of leaves, which seemed to shift positions before darkness closed around them, a leafy maw snapping shut around them in the dark waters. But some unlucky members of the tribe got a glimpse of a stripped clean dracorex skull before they too succumbed to their fate. Another species of Behemoth had been discovered, and 11 more dracorex died.
Saddened with grief from their lost comrades and the predicament the dracorex finds themselves in, their leader, Freyja, finds herself wandering along the barrens, missing the beautiful jungle. Clouddancer squids danced in the sky, seeming to not have a care in the world. Freyja sighed.
āI wish I could be as carefree as you, my many armed friends,ā she said, shaking her head. āYou donāt seem to have a care in the world.ā Forcing her gaze away from the dancing creatures, she looked around the barren landscape once more, and saw a bright light in the distance, brighter than the ever present magma, seeming to emanate from a crack in the ground a few feet in front of her. Preparing to walk over and investigate, she suddenly got sucked through a portal, a voice thundering for their attention, but not before getting a glimpse of a stone radiating this bright light. What would happen now? (This was the summit).
civ Stats
Power = +1%
Defense = +11%
Intelligence = +11%
Agility = +10%
Charisma = -5%
Mysticism = -4%
+1% Pop growth/CC
Disadvantage: +5% attack to opponents
Spirit guide @UndyingHazard
Amount of Pop: 91 (-8 (46 spaces left (121 if Jungle quarter tiles reclaimed)))
Tiles Controlled: 2 (Tile Modifiers; +2% Defense, -2% Agility)
Number of Votes: 3
Vote Bar: 12/80
Map Color: Lime Green
Civ Description
A group of Dracorex that chose to inhabit a region of the jungle that has some old an ancient ruins, having been drawn there by there natural curiosity.
Race(s)
Name of species: Dracorex Magnifica (Magnificent dragon king)
Description: Large dragon-like creatures with two pairs of wings and two pairs of walking limbs with the front most pair acting as arms, metallic armored placoderm-like heads adorned with horns that very in structure between individuals, flexible mammalian ears, and two pairs of eyes. The larger pair of eyes can see light in the blue, purple, red, green, and yellow spectrum of visible light. The second smaller pair of eyes can only see ultraviolet light. They have long necks covered in a fluffy mane of fur, while the rest of there body is covered in scales that come in an endless variety of colors, they have a naturally close tie to magic. They lay eggs with clutches varying between 2-12, the eggs hatch faster in warmer weather but typically take anywhere between 5-9 months to incubate. They can grow to a maximum of 20 feet long from head to tail.
Behavior: opportunistic omnivores with a preference for sweet things and meat. They are curious and inquisitive creatures by nature with a fascination for shiny things.
Biome: Tropical jungle.
Power: 5
Defense: 5
Intelligence: 7
Agility: 5
Charisma: 4
Mysticism: 4
Advantages: Armored placoderm-like head, Two pairs of wings
Disadvantages: Soft vulnerable spot on chest
Discovered by them
Animals: Clouddancer Squid
Plants: Bouldernut Tree, Potshot, Segmented Seavine, Firecaller Behemoth, Seamaw Behemoth, Stonespine Cactus, Missile Wyngwood
Sapients: Dracorex
Biomes: Jungle, Frosty Mountains, Volcanic Caves, Underwater Caves, Stony Mountains
Stones: Light Stone
Gods: None
tools/weaponry
None
Other Stuff
Housing