I’ve been considering the Auto-Evo by Nick, and (correct me if I’m wrong) I believe that the simulation currently doesn’t take detection of mates into account like it does prey when hunting. While trying to brainstorm a solution I could propose to him, I came up with something brilliant. A way to improve the behavior editor.
Basically, how it works is as follows:
- If an organism detects a certain (player-defined) stimulus, it reacts in a way that is determined by its creator.
- Stimulus must be able to be noticed to be used (I.E. You can’t notice a particular color if you can’t see).
- Therefore, if an organism is the only one its environment to possess a specific sense (sight, smell, pheromones, etc) then it can reliably avoid being detected while communicating with others of its kind.
For example:
- Stimulus: An organism detects a certain color of display on a member of its species via sight.
- Reaction: The two organisms mate.
This example was the exact thought that made me come up with this idea. With stimulus-based behaviors, the game becomes more realistic and thus more likely to simulate accurately.
Anyway, thanks for reading! I would like some feedback on the idea, especially if I messed up something on accident, so feel free to comment!