Thrive Civilization Game (Part 3 Reboot)

Round 7: Writing and Divisions

We find the first written records around this time, in the central valley that dominates this area. Though simple and perhaps just a method of keeping track of numerical supplies, this represents a great leap forward. Among the northern tribes, there is evidence of a split between two previously thought interrelated groups, and large animal herds have led to migration, among others. In the west, evidence of an entire tribe disappears for a time, suggesting stagnation, starvation, or worse. In another forest area is evidence of a strange new ritual though to be related to blood sacrifice. Further, in the forest of the time, there is evidence of larger settlements in the area, and to the far east, there is evidence in leftover mud that several groups have reached what was once large bodies of water.

@agenttine- Akeer Directorate
Vote: Division of Labor (14)
Split Off (8/10)
Division of Labor

Akeer

The Akeer were in crisis, most had lost their homes, some had lost their families, and many were concerned about the future of not only themselves but of the tribe. It was only a matter of time before someone came along to use the crisis for personal gain. That person came in the form of a rather young but successful hunter. The young man had secured a reputation of bravery and cleverness, leading hunting parties to ensure his village plenty of prey before the disaster. During it, it was thanks to his leadership and coordination the village was able to secure most of their belongings during the journey, not to mention personal stories of bravery where he led men back into the fire to save the young and trapped. It was only natural that a well-known hunter would come into prominence during a time of hunger, especially one known for his insight into leadership and tactics.

So the young hunter took charge, at first merely as the coordinator of the hunting parties, attempting to ensure that enough food flowed in to stave off a winter of starvation. Elders convened a council of the formal leadership of the tribe. Any hope of the elders being a source of inspiration soon died off, the various Akeer leaders spending their time bickering over trivial concerns. Who would get what hunting grounds, were near the lake each village gets and mostly blaming each other for the disaster. Faith in the leadership of elders disappeared, all the while it was the young hunter who ensured that none starved, viewing the tribe as a whole as his village, and soon the tribe turned away from the bickering council to look towards the hunter.

Born of one of the border villages of the Akeer, the hunter had been raised in a lifelong philosophy; all must contribute in some way, or the Clan would starve. It was with this philosophy that the hunter viewed the bickering council as nothing more than a distraction during a crisis. With the support of the hunting parties, and with the people, the coup was quick. In a matter of hours, the tribe had new leadership, new philosophies, and any who wished to disagree would be banished just as the council had been. “We either all work, or we all starve. Anywho disagree shall not be Akeer.” And so the hunter became the first Akeer Direct. The tribe became split between those who hunt, those who build, those who fish, each given specific tasks that they must accomplish, and should they fail they shall be banished from the tribe, “those who work not, eat not.”

The elders were then not the only ones who were banished. Instead, whole villages who disagreed with the Directs tasks had agreed to leave behind the Akeer peacefully, going for the northern edge of the lake to create their society beyond the Akeer. It is to them that most of the tribes banished disappear too. A mixed bag, the new community, known as the Bananarama, provides a peaceful alternative to the potential fighting and slaughtering that banishment without such a back up would bring. Unfortunately, the Bananarama offers a solstice to dissidents, and almost half the tribe flees to the Banarama. This happens to solve the overpopulation and food problem; the Akeer now consists of a series of villages along the southern edge of the large lake, with hunting parties sent into the savanna beyond to support their population.

Stability: Stable (1)
Power: Tiny (1)

Notes

Location: Northern Savanna (lakes, berry bushes, quadruped prey)
Technology: Boomerangs (Flurks), Structures (Fences, Housing)
Domestication: Hunters (Carnivore hunters)
Population: ~2,500, (several villages, mainly centered around the south side of the lake)
Diplomacy: Bananarama Splinter (Amicable, northern neighbor, share lake)
Government: Authoritarian Dictatorship
Note: Lack of a permanent and reliable source of food has the population in an unfortunate hiatus

Previous Votes

Previous Votes: North (18), Ranged Weapons (10), Deal with the Hunters (20), Structures (19), Agriculture (13), Agriculture 2 (1)

@jellyfishmon- Ol’yamata Tribe
Vote: Division of Labor (18)
Division of Labor
Minor Status reached

Ol'yamata

The Ol’yamata tribe has settled well into their new homes, the creation of housing being the last major step towards a sedentary lifestyle. With plenty of food, a place to rest, and time on their hands, some Yamata has begun to experiment with different standard tools among the Ol’yamata. Others have started to use this time to debate the meaning of life philosophically. Others still use this spare time as a means to know more about the world as it exists. Regardless of what the individual Mata does, there is still plenty of time and food that their fancy does not get in the way of the tribe’s overall success. This discovery helps the Ol’yamata make a new decision. Uncommon in Ol’yamata culture is the idea that an individual can do something besides what the common Yamata does. A Mata is supposed to be able to support themselves. The Ol’yamatan leadership turns this idea around. Each Yamata relies on the other for the success of their daily hunts, gatherings, and even the tools needed to do such things. The extra time and resources that their new lifestyle affords mean that some can take their labor away from the hunt and focus instead on the creation of tools that would allow the success of the tribe. Traditionally this area has been the focus of the Matian or the elders, but now more sophisticated tools are needed more often. So the healthy may stay behind to help create these tools, as their success will allow the hunter or the gather to succeed. The Ol’yamata have then begun a sharp division of labor; each person is to be the best in their area of expertise to improve the tribe as a whole. Hunters, carvers, fishers, builders, gatherers, etc.

However, this amount of intricate work requires some form of permanent leadership and organization the Ol’yamata still lack. For now, the traditional leadership of tribal elders continues; it must become refined soon, or the Ol’yamata could find themselves missing critical pieces of resources.

Regardless, this division of labor has allowed specialization to occur, coupled with a permanent and reliable source of food and shelter, the Ol’yamata has become a minor power.
Stability: Sturdy (3)
Power: Minor (2)

Notes

Location: Western Forest (Streams, Trees, Forest Jumpers)
Technology: Storage Containers, Structures (Tree Buildings)
Domestication: FanGrass
Population: ~2,000 (recently settled in a major village around the stream)
Note: A lack of leadership could result in problems in the long term

previous votes

Previous Votes: West (17), Storage Containers (7), Portable Storage (16), Search for Water to the West (14), Agriculture (16), Structures (18)

@immortaldragon- Khurissa Tribe
Vote: Continue East (17)

Khurissa

The Khurissa know sacrifices must be made to reach the end goal of paradise. Knowing this since the beginning, they are reminded by the fiery rhetoric of the elders during the memorial. The lost are lost, and there is not much one can do for spirits on their journey to the spirit realm.
Now on the Eastern side of the river, The Khurissa spends some time gathering supplies before continuing on their journey, further east. Luckily for them, they manage to find a decent amount of supplies on this side of the river, untouched by their concentrated efforts on the far side of the river. They even manage to find some Tenhafen that had been lost in the chaos, reclaiming some supplies and importantly, morale.

After collecting their goods, the Khurissa journey across their desert to the east. The Tenhafen prove to be invaluable, carrying supplies and the young across the hot sand, and after some time of journeying, the Khurissa find themselves at a new land. The sand, coarse and rough and getting everywhere, eventually transforms into a new, much softer dirt, packed together and thick. Further ahead, what was once cactus turns into shade-providing trees, and also ahead of that seems to be a large body of water with large trees and more massive creatures along its bank, providing adequate food and shelter.

Stability: Steady (2)
Power: Tiny (1)

Notes

Location: Eastern desert (On the edge of the desert and something else)
Technology:
Domestication: Tenhafen (Herbavior pack carrying animal)
Population: ~1,500, (nomadic population)
Note:

previous votes

Previous votes: East (20), Go with the Flow (8), Scout the River (18), Check the River (10), Train Tenhafen to cross the river (16), Coherent Crossing (9)

@omnipotentfnarr- Ack Nan Hierarchy
Vote 1:Smithing (9)
Vote 2: Writing (19)
Points: 0

Ack Nan

The Crinat, the craftsmen of the Hierarchy, have come before the Kuna with a proposal. They know that the tools they craft breakdown rather quickly and easily, and knowing that this is a long term loss, believe that they can get around this by finding more durable material. The Kuna, being the long term thinkers they are, have approved groups of scouts to venture around and beyond the Valley of Ancestors for more robust materials than the sticks, stones, and bones commonly used. These scouts have so far reported very little progress; most materials they have found are not suitable for long term usage. One area does have some important stuff that may have future usage, but so far, the Ack Nan cannot get the rocks from the wall, their weak stone tools breaking when trying to chip off the metals.

Ack Nan society has become infinitely more complicated, new tasks, large quantities of materials, and multiple people needed to accomplish the necessary mundane activities for Ack Nan society to function correctly. As a method of keeping track of these extensive activities, the Kuna have developed a system of marking on tablets made from dried mud and bones. These markings are useful for keeping track of large quantities of materials, such as the daily input and output of food, and for the number of people assigned to any given task any given day. So far, these writings are more number-based and conceptual than able to discuss more specific ideas. These tools have been an incredible method of helping keep track of food, material, and general tasks, and have allowed the Kuna to organize better their responsibilities and available materials for those tasks, meaning overall efficiency has also increased.

So far, these tools are restricted to the Kuna clans, allowing them to organize better and control the other Clans, and keeping track of just how much food, materials, and especially the number of people each Clan has. While so far more conceptual than specific, the written language of the Kuna in particular and the Ack Nan, in general, will help the Hierarchy keep tabs on itself far more effectively than its contemporaries.

Stability: Steady (2)
Power: Minor (2)

Notes

Location: Valley of Ancestors (rivers, hilltops, trees, animal prey)
Technology: Housing, Writing
Domestication: Berry Bushes, Birds
Population: 5,000 (Villages centered around rivers and status based on Hierarchy)
Government: Organized Hierarchy
Note:

previous votes

Previous votes: Stay in the Valley (20), Agriculture (7), Domesticate the Birds (17), Agriculture (16), Housing (9), Trade System (12)

@serialkiller- Kometenvolk Tribe
Vote: Search for fertile land (19)

Komentenvolk

The Komentenvolk continue to follow their Guides, hoping to find better land suitable for their journeys. Their journey is long and hard, and after some time the Komentenvolk come across something that they have rarely seen in such quantities, water. And where this water exists, so does life. Plants, trees, bushes, grasses, and animals, some of whom look similar to the Guides and Herders, some who look far different and in all sizes. The water does not sit still either, flowing from where the sun rises to where the sunsets. Coming across this great find, the Komentenvolk are easily able to resupply their foods, waters, and weave more materials using the plants found in quantities not usually seen in the oases of the desert. This fertile land presents an excellent opportunity for the Komentenvolk to resupply consistently. Their leadership has taken the time to note how the sun rises and sets. During the night sky, the positions of the stars should allow them to know how to return to this place. This practice could prove helpful should the Komenenvolk return to the Desert living they have become accustomed to noting locations by how they look under the stars.

Stability: Steady (2)
Power: Tiny (1)

Notes

Location: Eastern Desert (Minor river, Oases, salt plains)
Technology: Star Reading
Domestication: Guides, Herders
Population: ~1,500 (nomadic population traveling from Oases to Oases with the help of Guides)
Note:

previous votes

Previous votes: East (8), Animal Friends (11), Retry Animal Search (17), Domestication (14), Domesticate a mount (18), Agriculture (4)

@teaking- Oprectim Triarchy
Vote 1: Council leadership (6)
Vote 2: Tribal Commandments (12)
Points: 1

Oprectim

The Volkids are wise, and so they know their place at the top of the Oprectim pyramid is as vulnerable as that of Temos; should they mistake their position and push too far, they could end up destroyed. The Volkids decided to create a council based on the one that existed among the Okrebs. The three wisest would rule the tribe as a whole, with each one looking after a specific aspect of the tribe. While the intent was that these three would be picked by the tribe as a whole, as the Gods picked the most capable, this is not what happened. Justifying themselves as the chosen of the Gods, the Volkid selected members of the council directly, each one gathering enough support among the class to be picked for the Triarchy that formed. Each member was tasked with looking after one aspect of the tribe, the Heart, the Hand, and the Head. The Heart consists of that which allows life to continue the fields that provide the food, and those that gather from those fields. The Hands are those whose existence provides for the materials of comfort, such as the artisans and the builders. The Head is those who think, who learn of the world, and whose efforts help bring about the divine. Each member of the Triarchy is responsible for the actions of their people, and each ensures that their people can work as needed for the success of the tribe, with the Head being the overall leader. The Volkid class chooses each member of the Triarchy, and believing themselves the wisest of all, they usually only select from within the class, meaning that members of the Hand and the Heart are often extremely limited in their ability to journey outside their class. So far, this is not much of a problem, but the future may speak of things differently.

To ensure that the Oprectim does not fall, the Triarchy has come up with a series of Commandments derived from reason and faith. Knowing that the Gods have placed each in their role for a reason, it is blasphemy to speak against the Gods, or their chosen representatives the Triarchy. They have also placed each in their position for a reason. Therefore there should not be any mixing between the Classes; each is born into a role, and in that role, one must live if they are to find the truth. Other commandments are relatively standard, that of killing and theft are rules that existed before the Triarchy. Taking from others has always been looked down on as an attempt to steal life, as it is life’s effort and labor that went into creation, and the destruction of others is censured. Violaters are banished from the Oprectim and presumably from the spirit realm as well.

Stability: Stable (1)
Power: Minor (2)

Notes

Location: Western Edge of Forest (Trees, minor streams)
Technology: Structures (Weak Housing, Fences)
Domestication: Giopek (herbivores) Berry Plants
Population: 4,500 (centered around the edge of Forest)
Religion: Oprectimishva
Government: Enlightened Theocraic Triarchy (Philosopher leadership)
Note:

previous votes

Previous votes: West (14), Agriculture (20), Found Oprectimishva (Star Gods) (20), Structures (5), Housing (6), Physics (12)

@MisterMustachio- BeastMen Tribe
Vote: Follow the Herds south (20)

BeastMen

The Beastmen know better than to stay where there is no prey. As such, the Beastmen follow the prey as they flee southwards away from the fires. This decision proves to be the Beastmen’s savior.

As they run south, the Beastmen find the strange stalks of grass fade away, and they find themselves in an area that does not come to resemble the plans that many have spent their entire lives in. These new lands have rolling hills of short grass, feasted on by creatures familiar and not. Some of these creatures are giants, quadrupeds that stand as tall as four Beastmen, and that have power and strength in every movement. Others are short, bipeds that zoom across the grasses almost faster than the eye can track if not for their colorful feathers. In the center of these rolling hills is a rather large watering hole, more significant than the Beastmen are used. Surrounding it are trees as tall as the giants, but for the most part, surrounded by small plants that contain berry bushes. This area has provided the Beastmen with plenty of food, both meat, and fruit. Both the fast animals and the large ones present unique challenges that Beastmen hunters strive to overcome. The fast animals are dealt with by the creation of little traps, created from the long strings provided by plants and animals and with rocks, these quick traps catch the legs of the creatures and tie them together after being thrown, enabling the Beastmen to close distance and finish off the animals quickly. The giant monsters require something farther and more deadly than even the slings the Beastmen currently posses. These creatures hide is too thick for even sharp rocks, so the Beastmen have to improvise with something more. Beastmen use sinew and the now available trees to craft bows, able to strike from a further distance than the slings. The additional power of the bow allows the arrowhead to pierce the hide of the creature though not with a lot of damage. While significant, these creatures are not as fast as Beastmen, so coordinated groups that serve to continually harass the animals while forcing them to change direction have managed to bring these creatures down or wear them down enough for Beastmen Champions to move in for the final kill.

This adventure has brought the Beastmen to a new place, with large quantities of prey, new technology to take them down, water, trees, and a feeling of plenty have led to prosperity among the Beastmen.

Stability: Prosperous (3)
Power: Tiny (1)

Notes

Location: Southern Savanna (Grasslands, hills, large lake, large prey)
Technology: Slings, Bows, Bolas
Domestication:
Population: 1,500 (Nomadic hunting parties loosely related to one another, currently based near a large grassland lake)
Note:

previous votes

Previous votes: North (14), Search for Herds (18), Hunt the Hunters (10), Improve Hunting (18), Housing (11), Agriculture (10)

@blackink- Morbus Tribe
Vote: Scoutwear and equipment (14)
“My feet carried me far, but blisters were holding the limits of my travels. And a large unknown field laid ahead of my sight, but with only the berries that i could hold in my hands there was no road that did not carry the chance of starvation […]” - Lazak the scout, on the difficulties of the job

Morbus

The Morbus know that there exists a world beyond their hills, so they wish to equip their people with tools that would help their scouts and gatherers on their journeys. First among these is better footwear to allow the Morbus to travel farther and stop less due to aching feet. The second is the invention of supply packs, which would enable both scouting groups to go added distance with fewer stops to gather food, and allows gathering parties to collect more before coming back to the tribe.

The dual inventions have helped the Morbus scouts travel farther in their journeys and report back to the gathering parties, which can now collect more food on each tribe to help supply the tribe. Now the Morbus can support scouting expeditions to other regions to be able to better explore the world around them. The Morbus are also better able to support their current tribal population and have a slight population expansion thanks to their equipment.

Stability: Stable (1)
Power: Tiny (1)
Religion: The Horned God of Life and Death

Notes

Location: Valley of Ancestors (Hills, small forests)
Technology: Bone tools. Footwear, Supply Packs
Domestication: Syrup Trees
Population: 2,000 (mobile population in the southeastern VOA)
Note:

previous votes

Previous votes: Southeast (11), Continue SouthEast (7), Settle on the Hills (13), Improve Tools (using the dead) (15), Agriculture (17), The Horned God (12)

@positivetower- Kurichen Tribe
Vote: Prikilism (18)
Religion

Kurichen

Maybe it’s the generations of survivors guilt, perhaps its something inexplicable, but the Kurichen have always felt as if their people had something to make up for, and that there is something malevolent beyond their world, tying across a screen depicting their fate. The Kurichen believe that this entity, beyond their current understanding, demands flesh to be satisfied. He rules their world, demanding destruction upon those who defy him, and among the true blood to be sacrificed. This practice is necessary for a good harvest and good fortune. It was the sacrifice of the lost ones that brought them to this paradise, a world earned through blood, and therefore to maintain this world, each faithful must be willing to give a portion of themselves to support it. To do this, a system has been enacted. Each person must, on the day of their birth and once past the age of 14, give a small sacrifice of blood to God. These ceremonies do not cause any permanent damage and are a means of uniting the tribe in their suffering and belief in the world.

Prikilism has been universally accepted among the Kurichen, every tribal member raised in this belief since their birth, and most do not question it. Those that do often keep their questioning away from the eyes of the public, and still partake in the many ceremonies of the Prikilist faith, though that is probably due to the rather public execution of the last person who disbelieved. The Kurichen are united in their belief and action, the prosperity of their tribe the highest its ever been. The Blood God has been satisfied, and so far, the Kurchien, at peace with nature and in penance of their past, see the brightest future they ever have.

Stability: Prosperous (3)
Power: Tiny (1)

Notes

Location: Western Forest (Major river, Forest)
Technology: Structures, Nets
Domestication: Berry plants
Population: 2,000 (Centered around a river just outside the Forest)
Religion: Prikilism
Note:

previous votes

Previous votes: Northwest (10), Decide to go West (3), Continue West (20), Agriculture (17), Weapons (18), Structures (12)

@zenzonegaming - Bananarama Splinter
Vote: Fishing (6)
Split Off (9/10)

Bananarama

The Bananarama exists out of the chaos of the Akeer. When the Dictate came to power, he banished the elder council that once ruled the tribe, with them went some of the villages that supported the rule of the Council. The Dictate agreed to let them go to avoid any bloodshed, viewing the Banarama as misguided souls and lost brothers. Subsequently, the Banarama population exploded with those banished from the Akeer for refusing to bow to the Dictate. As ousted members of the Akeer, the Bananarama possess all the tools of the Akeer to this point, including their simple housing structures, usage of fences to defend the village and cordon off food, ranged weapons known as flurks (boomerangs), and especially their hunter allies (coyote-like animals). The Bananarama have settled on the northern side of the lake that the Akeer fleed to after the fire. This lake is rather large, contains small trees and many small animals, and plenty of fish.

Knowing that they will need a source of food following their split from the Akeer and the loss of most of the hunting parties that sided with the Dictate, the Bananarama council has decided to utilize the lake in a way the Akeer have failed to. They have tasked artisans with creating a tool to fish with, but so far, no results have been had, the Bananarama forced to use their spears for the time being. Unfortunately, their status as a haven from the Akeer has resulted in a larger population than their fishing methods have allowed them to support, and there is a limited amount of food to go around on any given day, resulting in rationing by the leadership council.

Stability: Shaky (0)
Power: Tiny (1)

Notes

Location: Northern Savanna (lakes, berry bushes, quadruped prey)
Technology: Ranged Weapons (Boomerangs), Structures (Fences, Housing)
Domestication: Hunters (Carnivore hunters)
Population: ~1,500 (Centered around the northern side of the lake)
Diplomacy: Akeer Directorate(Amicable, southern neighbor, share lake)
Note: Low amount of food surplus

Previous Votes

Previous Votes: North (18), Ranged Weapons (10), Deal with the Hunters (20), Structures (19), Agriculture (13), Agriculture 2 (1)

If anyone has any questions, comments, advice, etc. there is discord at https://discord.gg/eAQQznf; feel free to join us.

6 Likes

Action:Form a goverment ruled by only the most devout zealot elected by a group of priests respresentting each states in the nation.Every citizens will have to pay a tax on food in order to be protected under this new priestdom of the Blood God

1 Like

Yeah, now we got business! Right now the Morbus have a mobile community that circles the land, hunting what is ahead and leaving seeds of the Syrup/Berry trees behind to be harvested next season and to feed the animal population, they are one with nature… Now to start directing it…

Action: Look for animals that could be domesticated, focusing on those that could be a source of leather or cloth

Flavor text:
“This new generation emulates the horned god without knowing: killing to feed itself as it roams and leaving future life behind, but what if we looked back at what we feed and made it accompany us in our travels?” - Zalie, in representation of the mothers of the clan

1 Like

try again to develop fishing.

1 Like

First 20, boys!

Our refined skill and indomitable cunning gave us our new territory.
Vote: Claim the trees and watering hole as our territory and mark the bark with symbols of our tribe.

1 Like

a1: develop writing

a2: develop smithing (use my point to guarantee this vote’s success)

1 Like

Thanks for the round and all the effort you put into them!

To be safe, it is best to know our surroundings. It would be much easier to scout the region with a mount.

Vote 1: Breed the Solkesh (bird friends) to be mountable.

Vote 2: Masonry

1 Like

Thanks for the new round Skyguy. :grin: I believe my people have found their home.

Vote: At last, the trials and tribulations are over for the people of the Khurissa. The long trek to get here, to be forever known as the Aroknasesha (the Trial of Fire and Sand) will be remembered forever in the stories of the Khurissan shamans. This place will also be forever known as Khuranna, the Promised Land. To commemorate this, the tribe shall settle in this area, building small huts to provide a more permanent shelter than the trees’ shade.

1 Like

Wow amazing work as always skyguy :heart_eyes:
Action 1: Now that the Ol’Yamata are growing in both numbers and complexity It is time to develop a governing system to control and lead the people. There is s counsel of 5 these can be elders or respected people who are nominated by the people and in return they select a leader. The people are unable to make the leader step down (except in extreme circumstances) but are capable of replacing anyone in the counsel who are able to. this creates a checks and balance system. So if the people dislike the leader but the counsel wont replace them then the people can replace them. The counsel deal with the common and trivial matters so the leader can deal with larger more important matters.
Action 2: This is a time of prosperity for the Ol’Yamata and as such the arts shall flourish with pottery for decor and storage engraved with stories in the form of pictures.

1 Like

@AgentTine and @serialkiller, my friends you are the last votes. No rush but I’m bored and don’t want to do homework.

Hey, if Agenttine or Serialkiller drop out can I join?

actually they already made their votes, in the discord.

@Skyguy98 new round?

Round 8: Stone, Blood, and Copper

Several significant developments occur around this time. In the central valley of the continent, there is evidence of stone buildings forming the center of the time’s civilizations. To the west, there is evidence in several small regions of very early smelting in one area, and in another, some evidence of ritual cannibalism. There is also evidence in the far north of objects at the bottom of the lake, indicating early boats were created around this time.

@agenttine- Akeer Directorate

Vote: Improve Hunting (8)

Note: Relationship Change: Bananarama

Akeer

"Great Dictate, Master of the Hunt and protector of the Akeer,

Your request that our hunters attempt to refine our hunting approach to improve our efficiency has been heard. We have been experimenting with new weapons and tactics, and have made several changes to our strategy. The tools available to us have also not seen much improvement, the dry grasslands not providing much for us to work with in terms of ranged weaponry, though digging pits and covering them with grass does work when we use the Hunters to force herds into a fall and break their legs. Our men have organized into groups of ten, a leader appointed by myself with each hunter bounded to a Hunter. These small but effectual groups have been able to herd prey into the preplanned traps, but larger teams are often too unwieldy to manage effectively. Our focus on hunting has proved to have a detrimental impact on our other sources of food, materials, and energy going into our hunting groups rather than focusing on fishing or gathering. Overall, these improvements have been a relatively negligible effect on our food supply’s impact but have organized our hunting parties into preplanned groups able to operate more effectively than before.

There is another matter to bring to your attention. The recent Bananarama expansion has made our people nervous. Their fishers have been spotted inside the lakes, gathering rather large numbers of fish using nets and cages and techniques our people have not tried before. This has led to some bordering villages to forsake the Akeer to join the Bananarama plot. There have been several small clashes between our hunters and theirs, with competing interests and loyalties amongst once friends making the conflict all the more difficult. One of our hunting parties returned to a decent kill site only to find it pillaged by Bananarama hunters, and in another instance, their hunters spoked our prey before we could spring a trap. While so far, the worst that’s been traded is harsh words, if they are not dealt with soon, our Hunters may have no choice but to respond with force. Our people are becoming desperate and are aware that conflict nears. Several villages have begun to stockpile spare arms to others outside of the Hunt, but we have been unable to convince more to join the Hunt, worried that the Hunt’s focus will lead to a shortage of other supplies."- Verbal report of Pricas (Hunt Leader) Akkim Solaka to Desot (Hunt Master) Musiama Nuktok

Stability: Stable (1)

Power: Tiny (1)

Description

The Akeer Directorate live in several small villages across the continent’s northern savanna, their largest concentration being a central village located to the south of a major lake, which they share with the Bananarama, whom they consider heretics and traitors. Their primary source of food has been the various quadrupedal prey herds of the savanna, which they hunt alongside their carnivorous allies and with specialized tools that are meant to be thrown and break legs. Their limited structures mainly compose small huts and fences that house and shelter their populations and limited food sources. They live under the rule of an authoritarian dictator who rose to power following a disastrous fire and supported by the hunters’ loyalty.

Location: Northern Savanna (lakes, berry bushes, quadruped prey)

Technology: Boomerangs (Flurks), Structures (Fences, Housing)

Domestication: Hunters (Carnivore hunters)

Population: ~2,300, (several villages, mainly centered around the south side of the lake)

Diplomacy: Bananarama Splinter (Aggressive, northern neighbor, share lake)

Government: Authoritarian Dictatorship

Note: Lack of a permanent and reliable source of food has the population in an unfortunate situation, and tensions are rising with the Bananarama

Previous Votes

Previous Votes: North (18), Ranged Weapons (10), Deal with the Hunters (20), Structures (19), Agriculture (13), Agriculture 2 (1), Division of Labor (14)

@jellyfishmon- Ol’yamata Pentarchy

Vote 1: Council of Five (13)

Vote 2: Arts and Pottery (1)

Event: Disease

Ol'yamata

The Ol’yamata have discovered that their complex and specialized labor situation means that there needs to be a source of authority to coordinate their tasks. They have decided that this will come in the form of a council of leaders. Each of the significant aspects of society, hunters, gathers, carvers, builders, and elders shall each choose one of their own to represent them and their interests on a council, which shall be headed by the elders representative. This Council shall have the power to assign tasks to their group and keep track of whatever information is necessary to their people, and negotiate on their behalf to the others on the Council. This has led to an increase in efficiency and output; people worried more about their tasks than having to haggle and negotiate with others to ensure their daily tasks are handled. Unfortunately, this has also led to some of the groups becoming more insular, focusing more on their people than the tribe. A default caste system has begun to evolve, with people preferring to deal with their own than with outsiders, and pairings and children being raised to follow in their parents’ path.

An unfortunate travesty has occurred among the Ol’yamata. A young Matian, perhaps bored of all the newfound spare time he had, decided to experiment with the food storage containers’ coverings, painting them different colors to designate their contents and who was entitled to the insides. This has fascinated other Matian, seeing how this helped quantify and qualify what each container carried, and the practice was encouraged by the Council. However, something that none saw coming was that the containers were not airtight. Therefore some of the paintings leaked inside to the food within. Made from the dye of strange berries, the paintings caused an outbreak of food poisoning, which subsequently led to several coming down with worse ailments, and before long, the Pentarchy was ravished by a series of diseases. Luckily the newly formed Council was able to coordinate the responses and isolate major outbreaks from the main village, but this was not enough to prevent several hundred deaths among the tribe, devastating the labor power of the Ol’yamata and their faith in the world.

Stability: Shaky (0)

Power: Minor (2)

Description

The Ol’yamata live among the western forests, living in a single central village along a larger than average stream in the woods. Their primary food source is a type of plant known as FanGrass, and live in buildings based around the large trees surrounding them. They share these structures with curious little creatures colloquially called the Forest Jumpers, who keep out of their food through their storage containers. They are organized in a complex caste system headed by a five council and have a strong cultural emphasis on personal hard work. They are recovering from a devastating plague.

Location: Western Forest (Streams, Trees, Forest Jumpers)

Technology: Storage Containers, Structures (Tree Buildings)

Domestication: FanGrass

Population: ~1,400 (recently settled in a major village around the stream)

Government: Council of Five

Note: A recent disease outbreak has shaken the Ol’yamata

previous votes

Previous Votes: West (17), Storage Containers (7), Portable Storage (16), Search for Water to the West (14), Agriculture (16), Structures (18), Division of Labor (18)

@immortaldragon- Khurissa Tribe

Vote: Settlement (16)

Khurissa

After such a long journey through the desert, the sight of plentiful water and healthy trees has given the Khurissa the feeling that this land is the Khuranna. The promised land that was said to come over the long journey of Aroknasesha, the trial of fire and sand that initially inspired the Khurissa to journey into the desert. This promised land will become the home of the Khurissa, and already the Shamans are telling stories of their remarkable journey and trials and how faith in their ancestors was the key that has led them to this great land.

Fortunately for the Khurissa, the plentiful trees that are here give them ample opportunity to experiment with different structures, something they have not been able to do over their journey. The Khurissa have started small to prevent disaster, huts to shelter them during the night and from the heat of the day, and contain the supplies that their Tenhafen have carried over the journey. As for the Tenhafen themselves, they have begun to spread out over the given territory, much more food and shade here than they are used. So their population has once again started to grow, even reaching levels similar to before the river’s disaster. Scouts sent out to help identify vital settling spots report that there are many more animals around the area surrounding the water body. They have not been able yet to find the edge, and that there are more varied plants close to the water than here, but also warn of massive and aggressive animals that live along the waterside.

Their new home provides them a great opportunity and many unknown dangers, and the Khurissa themselves must adapt to their new semi-sedentary lifestyle, given their long journey across the desert.

Stability: Steady (2)

Power: Tiny (1)

Description

The Khurissa live beyond the Eastern desert, alongside a large water body with no end in sight. They were a nomadic people, only recently settling in the new area. Noted for their fury rhetoric, they are mostly led by several prominent shamans, who maintain society’s oral traditions and are trusted leaders. The Khurissa have companions known as the Tenhafen, who have been useful pack animals during their long journey known as the Aroknasesha (the Trial of Fire and Sand).

Location: Beyond the Eastern desert (Along a large water body)

Technology:

Domestication: Tenhafen (Herbavior pack carrying animal)

Population: ~1,500, (semi-sedentary population)

Note:

previous votes

Previous votes: East (20), Go with the Flow (8), Scout the River (18), Check the River (10), Train Tenhafen to cross the river (16), Coherent Crossing (9), Continue East (17)

@omnipotentfnarr- Ack Nan Hierarchy

Vote 1: Solkesh Mounts (20)

Vote 2: Masonry (16)

Points: 0

Ack Nan

“Kuna Haf, Hierarch of the Ack Nan

Our efforts to breed the Solkesh to become mounts has paid dividends. Did you know that the ones that we have interacted with the most are not the adults, but instead juveniles that form their Hierarchy? Or perhaps they are simply just one type of Solkesh, and the new ones are something rarer in nature? No matter, for we have come across something marvelous. While the average Solkesh cannot carry much more than some simple bags that any lowly Ariga could do, some have been bred and grow old enough to carry the weight of fully grown Huniac, which shall help with hunting and scouting immensely. But the news I have to share is even more remarkable, that of the rarest, and largest of the Solkesh, perhaps their actual adult versions, or maybe something equivalent to their own Kuna, as they seem to dictate to their lesser brethren their tasks. These Solkesh can not only carry the weight of an Ack Nan but can fly with one upon their backs. So far, this type is scarce, but this will significantly enhance our ability to scout the region. Though they seem unable to carry us for much farther than a few hours before needing rest, this is still a grand discovery. These scouts have been equipped with simple writing tools and have been tasked with outlining the area, which shall help us note key locations for resources or other useful notes. Sadly, these blocks are not extremely useful due to their fragility and limited exposure time before drying.

As for the next dictate of the Hierarchy, the Crinat have been tasked with creating more sizable and steady foundations to shelter our people and food. They have come forward with a great invention. While so far, our houses have been nothing more than mud, logs, and skins, the Crinat have discovered that they can shape and dry specific soil into much stronger blocks, and simple stone tools can carve these blocks into much more refined shapes. This has led to our structures becoming larger and house more people and food for more extended periods. These techniques will come in handy if any of the material we’ve discovered is usable in the future; even our tools have been more refined as a result. The Crinat have earned their meals tonight, it seems. These structures have been prioritized for us, Kuna, of course, with the center of the valley taking the shape of stone structures surrounded by huts and log buildings. Several of the facilities on the outskirts have been set aside to store our foods, giving us larger capacity and longevity. Of course, no Crinat or Agria yet live in these lovely structures, though those that led the Huniac do. Rare materials cannot be wasted on those whose lives are not as rare, of course."- A written report of Kuna Ranindo, Schola of the Ack Nan, to Kuna Haf, Hierarch of the Ack Nan

Stability: Prosperous (3)

Power: Minor (2)

Description

The Ack Nan lives in the Valley of the Ancestors, surrounded by rivers, trees, and hilltops. They have a varied food source, not only elaborate berry bushes but also select Solkesh, avian bipeds that also provide mounts, both on land and for the sky, which is housed in stone structures after being cultivated. They live in several villages spread across the central valley and several side valleys and rivers, the largest of which is located in the Valley of Ancestors. They have a complex hierarchy; at the top are the Kuna, the brains of the Ack Nan, and their default aristocracy, who often are seen living in their stone houses. Below them are the Huniac, hunters, scouts, and guards who maintain order and the Kuna rule. Then come to the Crinat, specialized crafters responsible for the construction and maintenance of tools and houses. At the bottom are the numerous Agria, who handle the berry bushes’ farming and storage, and are often inspired towards direct competition with other Agria to maintain whatever privileges they can. The Ack Nan also has a rudimentary writing system that helps keep tabs of food storage and numbers within the Hierarchy, the first in the world.

Location: Valley of Ancestors (rivers, hilltops, trees, animal prey)

Technology: Housing, Writing, Masonry

Domestication: Berry Bushes, Solkesh

Population: 5,500 (Villages centered around rivers and status based on Hierarchy)

Government: Organized Hierarchy

Note:

previous votes

Previous votes: Stay in the valley (20), Agriculture (7), Domesticate the Birds (17), Agriculture (16), Housing (9), Trade System (12), Writing (19), Smithing (9)

@serialkiller- Kometenvolk Tribe

Vote: Agriculture(9)

Komentenvolk

The new area in which the Komentenvolk find themselves has plentiful plants and animals, much more than any previous oasis. Taking advantage of this, the Komenetenvolk have begun to experiment with the various foodstuffs they have found. Some of the berry plants have been incredibly beneficial; with relatively little effort, they can sprout off dozens of berries, enough to feed a handful of individuals at any given point. Unfortunately, these bushes do not seem to grow far from here, and the seeds do not seem to last on the journeys from one oasis to the river.

Exploring along the riverbank, the Komentenvolk notices something strange; most of their animals refuse to get close to the water for extended periods, despite the shade of the trees and the plentiful food, only taking short breaks towards. Whenever the tall Herders make a noise, the rest of the animals vacate from the river quickly. There may be something there that spooks them all. But there are also more plants there that may prove more useful than these berry bushes, mostly if they can be transported to another oasis.

Stability: Steady (2)

Power: Tiny (1)

Description

The Komentenvolk is a Desert people, traveling from Oasis to Oasis and their Guides, short creatures who instinctively know where to go for water and food, and tall Herders, who provide some much-needed mounts. After many years in the desert, the Komentenvolk discovered a way to track and read the stars and use on their long journeys from oasis to oasis.

Location: Eastern Desert (Minor river, Oases, salt plains)

Technology: Star Reading

Domestication: Guides, Herders

Population: ~1,500 (nomadic population traveling from Oases to Oases with the help of Guides)

Note:

previous votes

Previous votes: East (8), Animal Friends (11), Retry Animal Search (17), Domestication (14), Domesticate a mount (18), Agriculture (4), Search for fertile land (19)

@teaking- Oprectim Triarchy

Vote 1: Writing (9)

Vote 2: Smithing (G15)

Points: 0

Smithing

Oprectim

"The Head, The Heart, and The Hand, wisest of all Volkid,

We, the Volkid, have been practicing with different forms of communication and ways of maintaining a record of others’ actions. Unfortunately, while we have tried, it seems as if Okrebs do not wish it to be so. If we use mud, it dries and cracks; if we use reeds, they break too quickly, and there is no simple method of marking that can be agreed upon among the Volkid to be used for the rare cases where it does last. Disagreement over intent and meaning has meant that there has not been any real progress towards this invention. Luckily we have ruled out what doesn’t work and will continue to attempt this innovation until the Okrebs are satisfied.

While they do not grant us mercy among the Head, the Hands report something that can only be the Divine symbol. As the Okreb would have it, one day, a young crafter left his fire going long past when he should have, leaving it going while off frolicking with another member of his caste. While out, they discovered a strange stone, and when they returned, they decided to place it amongst the fire while they explored some more. After their exertions, they returned to the fire long after it went out to note that the strange stone had melted, and had in fact, created a relatively strong stone that could not be broken with their usual tools. Excited for the discovery, they journeyed out in the forest for more rocks and found that specific stones could be melted and even shaped, forming more robust tools than what we currently have. This discovery was a gift from the gods, and these children touched by the Divine. These tools have become more widespread as we have found more rocks similar to the type they found. We will need a more continuous supply eventually, but for now, it has been enough to make the tolling of the soil, the chopping of trees, and the slaughter of Giopek far easier. Perhaps there is even greater usage to be found."- Verbal report of Zovoro, Grand Shaman of the Oprectimishva to the Triarchy of the Head, Hand, and Heart

Stability: Stable (1)

Power: Minor (2)

Description

The Oprectium are religious people along the Eastern edge of the Western forest. Settled in several communities along some streams near the trees’ border, the Oprectium eat a mixture of the Giopek, herbivores that provide food and some other materials, and their berry bushes. They live in small houses that do not offer a lot of room and are not very steady. They are organized in a strict caste system, once born in a place where you will live and die. The Head leads the Volkid, the philosopher class, scientists, scholars, priests, and community leaders. The Hand leads the craftsmen, responsible for the building and maintenance of the tools of the Oprectium. The Heart leads the farmers, responsible for the food of the Oprectium. Each of the Triarchy is a member of the Volkid. They are raised to know the tales that form the Oprectimishva, their religion, based around the idea of returning to the gods among the stars through discovery and technology.

Location: Eastern Edge of Western Forest (Trees, minor streams)

Technology: Structures (Weak Housing, Fences)

Domestication: Giopek (herbivores) Berry Plants

Population: 4,500 (centered around the edge of Forest)

Religion: Oprectimishva

Government: Enlightened Theocratic Triarchy (Philosopher leadership)

Note:

previous votes

Previous votes: West (14), Agriculture (20), Found Oprectimishva (Star Gods) (20), Structures (5), Housing (6), Physics (12), Tribal Commandments (12), Council leadership (6)

@MisterMustachio- BeastMen Tribe

Vote: Claim the Watering Hole (12)

BeastMen

The Beastmen have conquered this land though wit, gall, and skill. Therefore they will mark it as their own. Their Champions go out across these plains and place their symbols across the land, marking their territories as much as they honor the area as that of Beastmen. Each Champion marks the land in their own way, some with symbols of spears, some with that of skulls, or of that of the sun rising or setting. The Beastmen appreciate their new land and are soon broken up into various clans, each owing their loyalty and portion of their kills to the clan and the Champion in particular.

Each Champion stakes their land and defends their territory against the other Clans, sometimes leading to challenges between Champions or from one of their own for the leadership of the Clan. This complex system has been born of the Beastmens ways, the strong, the cunning, the audacious led. The others come together under their protection and gather and share what they can. The Beastmen live without challenge from the strange other hunters, and no other Grius live anywhere near. They thrive in this land of plenty, food abounds, and their people become as they always should. The various clans live in relative peace, challenges are answered with honor and within reason, and the Champions led their clans with pride, so long as the food is plenty, so to is cheer and honor. The Beastmen are not animals, after all.

Stability: Prosperous (3)

Power: Tiny (1)

Description

The Beastmen are a nomadic people living near a large lake near the Northern Savanna’s southern portion. They are honorable hunters possessing a complex range of weapons and tactics, from slings to bows to bolas and spears. They live by an honor system and in clans led by Champions who are the most clever, or strongest, or fastest, or bravest of the Clan. Each Clan stakes its claim in the region, and given the plenty, the others most respect it.

Location: Southern Savanna (Grasslands, hills, large lake, large prey)

Technology: Slings, Bows, Bolas

Domestication:

Population: 1,500 (Nomadic hunting parties loosely related to one another, currently based near a large grassland lake)

Note:

previous votes

Previous votes: North (14), Search for Herds (18), Hunt the Hunters (10), Improve Hunting (18), Housing (11), Agriculture (10), Follow the Herds south (20)

@blackink- Morbus Tribe

Vote: Domesticatable Animals (18)

** “This new generation emulates the horned god without knowing: killing to feed itself as it roams and leaving future life behind, but what if we looked back at what we feed and made it accompany us in our travels?” - Zalie, in the representation of the mothers of the clan**

Morbus

The Morbus know that the world lives as it does because of a delicate cycle of balance between life and death, and one of the critical aspects of that balance is the animals that live alongside the Morbus. They also know that those animals eat some of the food they leave behind them on their journeys and could perhaps provide even more to the Morbus. So they search, they search for that companion that can provide for them just as they provide for it. The search high and low, their scouts sending word of potentials here and there, but as of yet, none can come forward and claim a good bounty has been found.

That is until a young Morbus gets lost one day during the travels of the tribe. She gets lost, a mother looking towards the front’s commotion, the brother tripping, and the father helping him up. The girl sees a butterfly, and young and free, and oh so curious she follows. She sees its beautiful wings, but her parents see not her. She follows it to a little creek, as butterflies ought to do. And sitting in that creek is something she has never seen before. Something with four strong legs, elegant patterns of fire and ice along its leather skin. Her eyes are stuck at the creature’s eyes, eyes of deep and beautiful red, eyes of passion and kindness, and above something she had only seen in stories and carvings. Horns. The creature looks at her, not afraid, not angry, but perhaps as curious as she is scared. Is it the horned God himself? It walks towards her, feet deftly touching the ground, leaving not a sound nor a wave in the creek’s water. She is afraid but knows that death comes to no matter, so she lays her arm out and waits to be taken, eyes closed, for she is still but a child. She feels not the cold embrace, but instead something warm and wet. She opens her eyes to see the creature with its nose pressed to her palm, and she is so relieved she hugs it. Its skin is strong, tough, warm, but still somehow soft. She is surprised when it gets down, but knowing not what to do, she climbs aboard, and it leads her to the sounds that have overtaken the Morbus, that of a commotion of a lost child. And as she crosses the hill upon the back of the creature, the people see. There lies a child upon the end of the Horned God.

Stability: Steady (2)

Power: Tiny (1)

Description

The Morbus is a nomadic people located within the many hills around the Valley of Ancestors. Surrounded by small forests and hills, the Morbus is a very mobile population, never staying in one place long, with packs of supplies and syrup trees that provide for them that they leave in their wake. The most curious thing about the Morbus is their belief in Life and Death, the Horned God who provides both grants life, and is the harbinger of death. A delicate balance exists between the two, and so the Horned God maintains that balance, just as the Morbus do.

Location: Valley of Ancestors (Hills, small forests)

Technology: Bone tools. Footwear, Supply Packs

Domestication: Syrup Trees

Religion: The Horned God of Life and Death

Population: 2,000 (mobile population in the southeastern VOA)

Note:

previous votes

Previous votes: Southeast (11), Continue SouthEast (7), Settle on the Hills (13), Improve Tools (using the dead) (15), Agriculture (17), The Horned God (12), Scoutwear and equipment (14)

7 Likes

@positivetower- Kurichen Tribe

Vote: Theocratic Autocracy(8)

Government

Kurichen

Prikilism demands subservience to one God, that of the Blood God. Therefore, logic follows that He would have one representative upon the earth. Who precisely this becomes a matter of much debate amongst the priesthood can only really be settled in one way. The Blood God demands Blood, and therefore the one with the most must be His divine pick. Thus, the priests have decided to bleed themselves the same way, and the last one standing is undoubtedly the heavenly pick of the Blood God. This has somewhat predictable results; by the end, of over thirty priests, twenty-four die, five survive but pass out, and only one is still standing after nearly fifteen hours of standing in the sun before the whole of the Kurichen. On her second day, the Priestess comes before her people and proclaims she had a Blood Good vision during her dreams.

She proclaims that the Divine not only claims their blood but part of their harvest as well. Each family must sacrifice two portions of their crop each day. The first gets burned to travel to the heavens, the next will be granted to the priesthood. Those that do only have to sacrifice themselves once every other year, every even year past 14. Those that refuse to do so may choose only one meal but must offer their blood every other month. Those that refuse to do either are instead subject to sacrifice, and their body must become the food they refused to give to the community. As the Blood God demands, as His Will be done.

Some privately claim that such a vision is not His will. They end up the central portion of the next three feasts. All must participate to be left to feel the wrath of the Blood God. And so, through fear or faith, the Kurichen agree. Though the ones who spoke are not the only with questions and doubts and mistrust in this God and the Priestess grows, if just enough that the next harvest is not so great.

Stability: Stable (1)

Power: Tiny (1)

Description

The Kurichen live along the eastern edge of the Western Forest, alongside a significant river. Born of strife and grief, The Kurichen have forsaken meat of animals, believing that nature provides enough and that animals are not to be eaten, and instead are mostly vegetarian, excepting one major thing. They live in small villages mostly centered around the river, in large but not very efficient structures that help grow the berry bush that most eat. They have nets to capture and release animals that get too close to the villages or eat their food. They believe in Prikilism, the Blood God, who demands annual sacrifice to ensure a bountiful harvest. Those who refuse to partake are instead Sacrificed by their leader, the Priestess, and consumed by their community as a piety show.

Location: Western Forest (Major river, Forest)

Technology: Structures, Nets

Domestication: Berry plants

Population: 2,000 (Centered around a river just outside the Forest)

Government: Theocratic Autocracy

Religion: Prikilism

Note:

previous votes

Previous votes: Northwest (10), Decide to go West (3), Continue West (20), Agriculture (17), Weapons (18), Structures (12), Prikilism (18)

@zenzonegaming - Bananarama Splinter

Vote: Fishing 2 (20)

Note: Relationship Change: Akeer

Bananarama

The Akeer Hunters have become more aggressive in their hunting strategies, disputing Bananarama kills and scaring prey. There have even been verbal and physical threats from the Akeer when Bananarama hunters accidentally spooked prey the Akeer hunted. Deciding to double down on the untapped lake rather than risk conflict with the Akeer, the Bananarama began experimenting with more strange ideas.

While the area surrounding the lake is sparse in trees, something it has in plenty are reeds. These reeds can be fastened in dozens of ways to someone smart enough to figure it out. Lucky, one of the people who fled from the Dictate, was a young fisherman who spent a good portion of his life near the lake. He has discovered a way to fashion the reeds that allowed him to form a cage that would catch fish, allowing him to spend less time in one particular area and instead spread his traps around a site, bringing home more fish. This practice is only the first to catch on in the Bananarama. Another discovery, made by a young woman who was fixing her love’s ripped shirt, she discovered that she could fashion things in a way that they formed a loose net, something that could be used in the water to trap large quantities of fish. Last but certainly not least comes the greatest of the discoveries. While trees are sparse, they still exist. Rather than fashioning them into houses, the Bananarama have discovered something extraordinary. They can shape and hollow the log, forming instead a craft that can journey into the water! While they cannot create many of these instruments, they can still produce enough that when combined with the nets, traps, and good old spearfishing, they have more than plenty of food! This has dramatically increased the Bananarama food supply and given them more ability to move across the large lake. However, as of yet, the boats are in rare enough supply; their usage is heavily regulated, and none have been permitted to do so.

Their remarkable discovery, increased amounts of food, and the general instability of the Akeer have convinced several more villages to switch affiliation and loyalty to the Bananarama over the Akeer, and more births among the tribe as food are now much more plentiful. Unfortunately, this only serves to exacerbate the problems between the Bananarama and Akeer, the Dictate no longer even entertaining envoys as he used to, and rumors are indicating that perhaps something more will come over the horizon.

Stability: Steady (2)

Power: Tiny (1)

Description

The Banarmama is an offshoot of the Akeer, broken off following the rise of the Dictate over a disagreement with the role of the Council. They occupy the northern half of the lake that separates the Akeer and the Bananarama in the Northern Savanna. They share many of the technologies of the Akeer, including the Boomerangs, the domesticated Hunters, and their limited structures mainly compose of small huts and fences that house and shelter their populations and limited food sources. They make a noticeable difference in their invention of boats, reliance on fishing, and their staunch opposition to the Dictate of the Akeer.

Location: Northern Savanna (lakes, berry bushes, quadruped prey)

Technology: Ranged Weapons (Boomerangs), Structures (Fences, Housing), Boats

Domestication: Hunters (Carnivore hunters)

Population: ~1,900 (Centered in a major village around the northern side of the lake, with several outlying villages bordering the Akeer)

Diplomacy: Akeer Directorate (Threatened, southern neighbor, share lake)

Note:

Previous Votes

Previous Votes: North (18), Ranged Weapons (10), Deal with the Hunters (20), Structures (19), Agriculture (13), Agriculture 2 (1), Fishing (6)

If anyone has any questions, comments, advice, etc. there is discord at https://discord.gg/eAQQznf; feel free to join us.

6 Likes

develop agriculture.

1 Like

Amazing @Skyguy98, keep up the good work!

Now that our clans have claimed true territories, we may now learn nature’s secrets.
Vote: Attempt agriculture again

1 Like

I really love the lore you are creating!
Action:Fearing the early collapse of the newborn theocracy.The high priestess (Now known as The Bludh)has gathered many priests and experienced farmers to discussed how to effectively extract the holy aspects of human blood for fertilizing farmland

1 Like

thanks for the round!

actions:
improve the housing
develop irrigation

1 Like

It’s always a pleasant surprise when a new round pops up. Thanks for the effort, I can only imagine how much willpower it took to get back into this.


With our new tools, we should be able to harvest stones and melt them down.
Action: Smithing 2

It seems that to make our explorations more fruitful, a new type of writing technique is necessary.
Action: Parchment

1 Like