At first when I clicked play the game didn’t launch because antivirus was blocking it, I fixed that but now it starts the game and in less than a second it crashes and shows me this:
Summary
Thrive is running. Log output:
Process Started
[ERROR] FileSystem: LoadDataDump: Failed to read file: ./ThriveGame.conf
[INFO] Engine: Command line:
[WARNING] ConsoleInput: Stdin read failed, stopping input thread
[INFO] NetworkHandler: running listening socket on port 51640
[ERROR] FileSystem: LoadDataDump: Failed to read file: ThrivePersist.txt
[INFO] FileSystem: found 480 files in Data folder with 24 different types of extensions
[INFO] FileSystem: vectors sorted and indexes created, took 0 micro seconds
[INFO] NetworkHandler: no stored list of master servers, waiting for the update to finish
[INFO] NetworkHandler: Fetching new master server list…
[INFO] GameModuleLoader: detected following module files:
[INFO] ./Data/Scripts/microbe_stage/microbe_editor/microbe_editor.levgm which contains module “microbe_editor”
[INFO] ./Data/Scripts/microbe_stage/microbe_stage.levgm which contains module “microbe_stage”
AudioManager: Audio Decoder for extension .ogg registered.
AudioManager: Audio Decoder for extension .wav registered.
AudioManager: Audio Decoder for extension .raw registered.
AudioManager: Data Source named FileSystem registered (Priority 0).
[INFO] Detected audio devices:
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
[INFO] > OpenAL Soft on Speakers (Realtek High Definition Audio)
SceneManagerFactory for type ‘DefaultSceneManager’ registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Mesh2
[INFO] End of devices
Registering ResourceManager for type OldSkeleton
MovableObjectFactory for type ‘ParticleSystem’ registered.
ArchiveFactory for archive type FileSystem registered.
DDS codec registering
FreeImage version: 3.17.0
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
[INFO] SoundDevice: Initializing sound with device: OpenAL Soft on Speakers (Realtek High Definition Audio)
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
ETC codec registering
OITD codec registering
Registering ResourceManager for type HighLevelGpuProgram
MovableObjectFactory for type ‘Decal’ registered.
MovableObjectFactory for type ‘Entity’ registered.
MovableObjectFactory for type ‘Item’ registered.
MovableObjectFactory for type ‘Light’ registered.
MovableObjectFactory for type ‘BillboardSet’ registered.
MovableObjectFactory for type ‘ManualObject2’ registered.
MovableObjectFactory for type ‘BillboardChain’ registered.
MovableObjectFactory for type ‘RibbonTrail’ registered.
MovableObjectFactory for type ‘WireAabb’ registered.
--* OGRE Initialising
--* Version 2.1.0unstable (‘B’)
Loading library RenderSystem_GL3Plus
Installing plugin: GL 3+ RenderSystem
OpenGL 3+ Rendering Subsystem created.
Plugin successfully installed
Loading library Plugin_ParticleFX
Installing plugin: ParticleFX
Particle Emitter Type ‘Point’ registered
Particle Emitter Type ‘Box’ registered
Particle Emitter Type ‘Ellipsoid’ registered
Particle Emitter Type ‘Cylinder’ registered
Particle Emitter Type ‘Ring’ registered
Particle Emitter Type ‘HollowEllipsoid’ registered
Particle Affector Type ‘LinearForce’ registered
Particle Affector Type ‘ColourFader’ registered
Particle Affector Type ‘ColourFader2’ registered
Particle Affector Type ‘ColourImage’ registered
Particle Affector Type ‘ColourInterpolator’ registered
Particle Affector Type ‘Scaler’ registered
Particle Affector Type ‘Rotator’ registered
Particle Affector Type ‘DirectionRandomiser’ registered
Particle Affector Type ‘DeflectorPlane’ registered
Plugin successfully installed
[ERROR] Graphics: Init: no selected render system, invalid variable RenderSystemName, not found/wrong type
[INFO] Graphics: preferred rendering system: “OpenGL.*”
CPU Identifier & Features
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CPU ID: GenuineIntel: Intel® Celeron® CPU B820 @ 1.70GHz
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Logical cores: 2
-
SSE: yes
-
SSE2: yes
-
SSE3: yes
-
MMX: yes
-
MMXEXT: yes
-
3DNOW: no
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3DNOWEXT: no
-
CMOV: yes
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TSC: yes
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FPU: yes
-
PRO: yes
-
HT: no
*** Starting Win32GL Subsystem ***
[INFO] SDL: display count: 1
[INFO] Display(0, Generic PnP Monitor): top left: (0, 0) size: 1366x768
GL3PlusRenderSystem::_createRenderWindow “Thrive 0.4.0.2”, 1280x720 windowed miscParams: FSAA=4 externalWindowHandle=16778610 gamma=true vsync=false
child process exited with code 3765269347