Thrive crashing on startup

At first when I clicked play the game didn’t launch because antivirus was blocking it, I fixed that but now it starts the game and in less than a second it crashes and shows me this:

Summary

Thrive is running. Log output:

Process Started

[ERROR] FileSystem: LoadDataDump: Failed to read file: ./ThriveGame.conf

[INFO] Engine: Command line:

[WARNING] ConsoleInput: Stdin read failed, stopping input thread

[INFO] NetworkHandler: running listening socket on port 51640

[ERROR] FileSystem: LoadDataDump: Failed to read file: ThrivePersist.txt

[INFO] FileSystem: found 480 files in Data folder with 24 different types of extensions

[INFO] FileSystem: vectors sorted and indexes created, took 0 micro seconds

[INFO] NetworkHandler: no stored list of master servers, waiting for the update to finish

[INFO] NetworkHandler: Fetching new master server list…

[INFO] GameModuleLoader: detected following module files:

[INFO] ./Data/Scripts/microbe_stage/microbe_editor/microbe_editor.levgm which contains module “microbe_editor”

[INFO] ./Data/Scripts/microbe_stage/microbe_stage.levgm which contains module “microbe_stage”

AudioManager: Audio Decoder for extension .ogg registered.

AudioManager: Audio Decoder for extension .wav registered.

AudioManager: Audio Decoder for extension .raw registered.

AudioManager: Data Source named FileSystem registered (Priority 0).

[INFO] Detected audio devices:

Creating resource group General

Creating resource group Internal

Creating resource group Autodetect

[INFO] > OpenAL Soft on Speakers (Realtek High Definition Audio)

SceneManagerFactory for type ‘DefaultSceneManager’ registered.

Registering ResourceManager for type Material

Registering ResourceManager for type Mesh

Registering ResourceManager for type Mesh2

[INFO] End of devices

Registering ResourceManager for type OldSkeleton

MovableObjectFactory for type ‘ParticleSystem’ registered.

ArchiveFactory for archive type FileSystem registered.

DDS codec registering

FreeImage version: 3.17.0

This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details

[INFO] SoundDevice: Initializing sound with device: OpenAL Soft on Speakers (Realtek High Definition Audio)

Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp

ETC codec registering

OITD codec registering

Registering ResourceManager for type HighLevelGpuProgram

MovableObjectFactory for type ‘Decal’ registered.

MovableObjectFactory for type ‘Entity’ registered.

MovableObjectFactory for type ‘Item’ registered.

MovableObjectFactory for type ‘Light’ registered.

MovableObjectFactory for type ‘BillboardSet’ registered.

MovableObjectFactory for type ‘ManualObject2’ registered.

MovableObjectFactory for type ‘BillboardChain’ registered.

MovableObjectFactory for type ‘RibbonTrail’ registered.

MovableObjectFactory for type ‘WireAabb’ registered.

--* OGRE Initialising

--* Version 2.1.0unstable (‘B’)

Loading library RenderSystem_GL3Plus

Installing plugin: GL 3+ RenderSystem

OpenGL 3+ Rendering Subsystem created.

Plugin successfully installed

Loading library Plugin_ParticleFX

Installing plugin: ParticleFX

Particle Emitter Type ‘Point’ registered

Particle Emitter Type ‘Box’ registered

Particle Emitter Type ‘Ellipsoid’ registered

Particle Emitter Type ‘Cylinder’ registered

Particle Emitter Type ‘Ring’ registered

Particle Emitter Type ‘HollowEllipsoid’ registered

Particle Affector Type ‘LinearForce’ registered

Particle Affector Type ‘ColourFader’ registered

Particle Affector Type ‘ColourFader2’ registered

Particle Affector Type ‘ColourImage’ registered

Particle Affector Type ‘ColourInterpolator’ registered

Particle Affector Type ‘Scaler’ registered

Particle Affector Type ‘Rotator’ registered

Particle Affector Type ‘DirectionRandomiser’ registered

Particle Affector Type ‘DeflectorPlane’ registered

Plugin successfully installed

[ERROR] Graphics: Init: no selected render system, invalid variable RenderSystemName, not found/wrong type

[INFO] Graphics: preferred rendering system: “OpenGL.*”

CPU Identifier & Features


  • CPU ID: GenuineIntel: Intel® Celeron® CPU B820 @ 1.70GHz

  • Logical cores: 2

  • SSE: yes

  • SSE2: yes

  • SSE3: yes

  • MMX: yes

  • MMXEXT: yes

  • 3DNOW: no

  • 3DNOWEXT: no

  • CMOV: yes

  • TSC: yes

  • FPU: yes

  • PRO: yes

  • HT: no


*** Starting Win32GL Subsystem ***

[INFO] SDL: display count: 1

[INFO] Display(0, Generic PnP Monitor): top left: (0, 0) size: 1366x768

GL3PlusRenderSystem::_createRenderWindow “Thrive 0.4.0.2”, 1280x720 windowed miscParams: FSAA=4 externalWindowHandle=16778610 gamma=true vsync=false

child process exited with code 3765269347

Do you have Intel HD 4000 (or older) integrated graphics?

thanks for the fast reply.
I have Intel® Celeron® CPU B820 @ 1.70GHz

It’s a bit difficult to find information about that, but I think has intel HD graphics 2000, which is the oldest anyone has tried to run Thrive on, at least so far from what I’ve seen. I don’t think it will be possible to run Thrive with that old intel graphics.

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I just checked device manager, display adaptors and its Intel® HD Graphics

According to the Intel website: https://ark.intel.com/products/67193/Intel-Celeron-Processor-B820-2M-Cache-1-70-GHz-

Your CPU has a 2nd generation Intel HD GPU. Which means it is VERY old, older than when Spore was released. You might not even be able to run Thrive 0.3.4 with that GPU.

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ok thank you for your explanation and fast replies.
I wish thrive and revolutionarygamesstudio the best of luck and to becomes a successful game.

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