that doesnt make sense
some clues arent enough
and ourano isnt even in africa
Which one would be more likely?
between naka and ourano?
other than those two this could be one:
So, I know that I’m deviating a little from the main subject here, but I just want to add that I think the reason everyone is so technologically advanced very early on is because I’m using the wrong system to determine the number of rolls. Villages are too easy to make, so one can start raking in 10 global actions near round 50, making jobs obsolete and colonising Mars in the 15th century.
What would be a better global action assigning system?
I think the process of getting global action should evolve as the game goes on
maybe it can be milestone based
so getting global action 2 would be getting a 2nd vilage
getting global action 3 would be getting iron tools
something like that
maybe something more like global actions for happiness, crime, economy, etcetera
how about this:
multiple important stuff give you global actions, like maxing out happiness and crime
getting important tech like iron, bronze, and physics
and building landmarks
but not from villages
*double post
Hypothetical family tree (base)
-
Nakalipithecus nakayamai (Common Ancestor, 9.9–9.8 mya)
- Chororapithecus abyssinicus (Gorilla Ancestor, 8 mya)
-
Sahelanthropus tchadensis (Chimp–Human Ancestor, 7–6 mya. West-Central Africa {Chad})
-
Orrorin tugenensis (Last Chimp–Human Ancestor, 6.2–5.8 mya, Eastern Africa {Tugen Hills, central Kenya})
- Pan incognito (Chimp Ancestor, Unknown date)
-
Australopithecus anamensis (Human ancestor, 4.2–3.8 mya, Eastern Africa {Lake Turkana, Kenya and Middle Awash, Ethiopia})
-
Australopithecus afarensis (Human ancestor, 3.9–2.9 mya, Eastern Africa {Ethiopia, Kenya, Tanzania})
-
Homo habilis (Human ancestor, 2.4–1.4 mya, Eastern & Southern Africa)
- Homo rudolfensis (Human ancestor, 1.9–1.8 mya, Eastern Africa {northern Kenya, possibly northern Tanzania and Malawi})
-
Homo erectus (Human ancestor, 1.89mya–110kya, [Northern, Eastern and Southern] Africa, Western Asia {Dmanisi, Republic of Georgia}, Eastern Asia {China and Indonesia})
-
Homo heidelbergensis (Last Common Human Ancestor, 700–200 kya, [Eastern, Southern] Africa, Europe, Asia {China})
- Homo neanderthalensis (400–40 kya, Europe and Southwestern to Central Asia)
- Homo sapiens (300 kya–Today, Evolved in Africa, now worldwide)
-
-
-
-
Don’t know where to place
Homo floresiensis
Just so you know, half of your post disappears
That’s just because of the format on mobile, it’s fine on desktop.
Time to get a PC, right Oofer? hehe
So my idea on how this work:
Traits are like a archetype+ in that they are like a archetype but they have more impact.
So like while a archetype may improve a diceroll, a trait can allow you to do something others can’t
Traits should be permanent and can’t change in the civ stage (except with a few thing like gene editing).
When we evolve we each get a different trait associated with our actions during that time and move to the next species
When we move on to a different stage our trait morph to fit that stage like our archetypes did
I do think there should be negative traits
you should also be able to have multiple traits
I feel like this stage should be short and fast
like 10-15 turns max
and the progression should be quick
Like my leader ability to give a free action in the first stage?
Yeah something like that but it should be substantial to differentiate it from the archetypes
Yeah, I felt the first stage was a good set up for the civ stage, it wouldn’t have been fun to drag it out.
Also, @blackjacksike I do have a computer, I am just on my phone more often
propaganda time
Don’t forget kids! PC is superior!
Something else that can be done to slow us down a little is to make the people demand stuffs. You can’t colonize Mars in the 15th century if your people are demanding you to build toilets everywhere:D
Term | Definition |
---|---|
N_{t+1} | Population size after generation t. |
N_t | Population size during generation t. |
B_t | Sum (\Sigma) of births between generations t and t+1 (raw birth rate). |
I_t | Sum (\Sigma) of immigrants between generations t and t+1 (raw immigration rate). |
D_t | Sum (\Sigma) of deaths between generations t and t+1 (raw death rate). |
E_t | Sum (\Sigma) of emigrants between generations t and t+1 (raw emigration rate). |