Hello guys, I’m back. Sorry this one took so long. This part of Thrive history who’ll probably leave most of you in nostalgia because now we’re talking from 3.0 to 3.4, which is the era I think most of you guys joined.
FOURTH CHAPTER: Game Changing Developments
The last time we left off, one of the team’s most important members has left the project altogether, so it leaves the other developers finish what he started.
In mid 2015, the forum structure for Thrive was clearly not working well. So it was obvious something had to be changed, so the devs split the forums in the development forums and the community forums, and it worked and pleased everyone, as fans were allowed to do more stuff while development discussion will be properly discussed. The old forums was abandoned, but as much of a loss that was, it needed to happen as it became full of malware.
During that time, TheCreator joined as a programmer and began to work for the membrane needed for 3.0. It was one of the biggest changes in the history of Thrive ever made, as it made the cells look like ACTUAL CELL SHAPED CELLS.
It was released in 2015, followed not long after by 3.1.
Since then, the game’s progress depended on the developers free time and progress for the game was relatively semi-medium. Since then, the team released annual dev blogs, which usually included new releases, mini updates, and events.
A twitter for Thrive was also created to remind everyone that the dev team wasn’t dead. At the time, Thrive was stronger than ever, but little did everyone know this was only the beginning of true progress.
Tune in next time to read about the engine change of Thrive and how it changed every aspect of Thrive for the better.