Hello, This is a suggestion that I’ll would like to bring to mind. There could be a system where civilizations have different traits - and these effect the properties of them and change speeds and values of them.
Here are some examples.
Examples
Intelligent - 10% Boosts to R&D
Unintelligent - 10% Nerf to R&D
Great Fighters - 10% Boosted Damage
Terrible Fighters - 10% Nerfed Damage
Super Builders - 10% Boosted Building Quality and Speed
Bad Builders - 10% Nerfed Building Quality and Speed
Status Effects might be these examples
Examples
Poisioned - 1% Damage Taken per second
Bleeding - 2.5% Damage Taken per second
Fatally Wounded - 5% Damage Taken per second
I want feedback from developers for my idea.