True endosymbiosis

So, my idea was to be able to use the Endosymbiosis fetcher to use up the extra resources of another bening.TO ENPLANE:I hate the current system of endosymbiosis as you just get a normal organel so why not have ALL of the other beings’ unused compondes, like rent.
You can only activate endosymbiosis if the crester has more than a certain percentage of extra compondes.

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I am afraid that the “full endosymbiosis” feature is currently in the list of optional features for the microbe stage.

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This isn’t really about the endosymbiosis full concept. I read the OP twice and I think what they mean just is that when you do the endosymbiosis action it should “steal” all the compounds still in the cell that gets turned into an organelle and give them to the player. So it’s not that big of a feature to add, but requires investigating two points:

  • Is it realistic that a species that is being turned into an endosymbiont would voluntarily give up all of its compounds to the host cell. Wouldn’t it itself just die then and there would be less evolutionary benefit to enter the symbiosis relationship if it was treated less fairly? Though I admit I’m not familiar with the actual scientific research into how endosymbiosis relationships formed.
  • The game balance aspect needs a bit of consideration as the player could get an absolute ton of easy resources by abusing the endosymbiosis system (starting endosymbiosis of a huge species likely to have a bunch of resources with no intention of ever actually completing it, by for example cancelling and starting it again each editor cycle).
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Maybe you could get like 50% of the compounds the endosymbiont had before getting engulfed?