Types of Government

this can be like the fossilisation feature

I ment being able to name the ideology whatever you want, but either creating it by moving the sliders or creating the ideology with your actions like in spore and reading what it corresponds to in each slider.

You are right. The terms should be defined objectively. And also the joke axises don’t have to be included.

Something being irrelevant corresponds to being at the center of the slider. New sliders can be unlocked as the game progresses, for example, anarcho primitivism doesn’t make sense before unlocking the tech editor

But distributing food equally after gathering nuts versus everyone keeps what they collected has economic meaning that can be shown with a slider.

These aren’t the polar opposites of each other. Technocracy is about how you chose the rulers and ethnostate is about what you do with the minorities in your country. The opposite of technocracy would be antitechnocracy, where you actively try to get people who don’t know how to rule in charge. Kleptocracy can slightly be closer to technocracy, since they need to know how the system works in order to efficiently steal. They could be high in the corruption slider. If you have a democracy where the people appoint their rulers and the rulers appoint a head of the central bank who studied economics, that leans towards technocracy. If you do this,

that is completly neutral in technocracy vs antitechnocracy scale or depends on average education. And if you researched artificial super intelligence, the slider becomes irrelevant, because you would never put a suboptimal program to govern the economy on purpose. If you are an ethnoststatist, what would you do with the minorities? Put them to gas chambers[1], enslave[2] them, expel them or assimilate them? All these options are xenophobic, but they can look different under different sliders, such as valuing human life. I noticed sliders can’t be directly edited because then you’d be able to chose an ideology and play like another ideology. But maybe that can also happen. Your supreme court sueing you if you try to do something your ideology bans.

Being able to edit how much freedom you give to your citisens with just two options turns the slider into discrete options. Is that better? If the internal policy isn’t explored deeply in the game, I guess you can just say what it is. I think complexity is good.

This just creates two different sliders for the same dimension. The pr one, as I understand, is not related to the game. You choose democracy if your population likes democracy.


  1. this wouldn’t probably exist in the game ↩︎

  2. or maybe none of them ↩︎