How about unusual FTL methods? We usually hear about the Alcubierre drive, wormholes, etc, but what are some unusual FTL methods ideas?
Perhaps dimensional-hopping? Or is that just wormholes?
Centrifugal force is not gravity though. Sure, it has the same effects in day-to-day life, but it is still a totally different phenomenon. Also, it only works in space, where there is no conflict with mobility and gravity. (For example, you can’t exactly build a working one here on Earth to simulate zero-G, since in half a rotation Earth’s gravity will be on the other side.
What about FTL travel, by sending a tiny FTL drone where you want to go, and then teleporting the main ship (or solar system) to the drone?
FTL is not an unusual technology. It’s in fact very popular in scifi. We even have dedicated thread for it:
Check out especially that linked document for a list of FTL methods: STARFLIGHT in Science Fiction - Google Docs
Would it be possible to eject heat from a ship by cooling down the habitable area with the fuel, and then using the fuel to get rid of the heat?
Possible Endgame tech, but only available for a species that has converted fully into mechanical bodies, or have some sort of sanctuary - Halo Rings. You could have individual ones be able to knock out entire sectors of space, entirely eliminating all life on those planets. Or, after constructing enough of them, activate a galaxy-wide eradication of life(mainly for a species that is widely outgunned by its interstellar neighbors, or lacks the ability to expand for any number of reasons). This would have to be very expensive, both to research and to construct, but an interesting idea nonetheless.
In regards to space travel, perhaps something that folds space and time, causing the fleet to instantly jump to a designated system. This would have to be either a later-game tech, or implemented with a limited distance that can be upgraded in the future. Essentially, this tech would cause a dimensional fold, and then poke a small hole in space-time so then the fleet could enter. Some interesting later-game events can then happen, like the formation of a supergiant blackhole in some of the star systems most traveled to.
About warp drive, i like the web from Stellaris. And, a network of hyperspace corridors can be explained with gravitational effects from stars or even black holes. More than, corridors can have many levels of danger. Green - smallest chance of failure and losing of spaceship. Yellow - 20-40% of failure. Red and brown - 40 -55% and 55-80% of failure. Green will be most popular for anybody. But, in some unexpected occasions, warriors (for example during the war) will have a choice. Go on long, but safety way, or short, but have big chance to lose many ships. I think, it’s interesting thing, can be realised more or less easy.
@Blackwell, interesting idea about events, but it mustn’t appear in every game. Chance of that event must be really small (something like 0,005% for 1 game). Or simply create a stabilizing assembly, will be explored in middle game.
I wonder if a blackhole bomb will be possible…
A mechanism that is so utterly pointless in function, yet the pinnacle of understanding the universe: A giant kettle that doesn’t collapse into a sphere by using dark energy and dark matter. I’m telling you, once we build one of these, we’ll have so much tea, and the universe theory.
@TeaKing joined to the chat
Somebody said tea?
If we can use dark matter and dark energy to make things not collapse into itself when massive enough, could we build massive space trains and roads with dark energy and dark matter to keep itself from collapsing?
It’d probably be smarter to make it small as possible, though we can use dark energy or space time itself to make it faster.
Please don’t reply to posts a long time after they were posted.
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It’s ok if you have something to bring to the discussion but still
But thanks for giving me the opportunity to post here again!
You can just react with a instead of making a new post
Another piece of technology I thought about was making your own artificial star. I don’t think it’s possible but if it is then that would be cool.
The big question is why? It is dangerous, costly, and doesn’t regularly give much benefit other than heat, since solar energy could’ve been out competed by all the raw material in other planets.
that’s a good question actually
that’s why i posted this here tho
if it was useful it wouldnt be considered unusual
“Star” here is relative. Stars are balls of gas that go through nuclear fusion to produce energy. So, if you build a fusion plant, would that count as making a star? If you mean literally dumping unbelievably large amounts of gases together to artificially create a star, that is a pretty wasteful idea, as you could just use those gases to make easier to harvest fusion power plants.