like in real evolution, viruses are born when the first species evolves to a macroscopic state. they invade through multiple ways (breathing,drinking or eating, (in smaller form) engulfing a virus mistaking it for another cell,etc.) and when in the body, they could add debuffs like less ATP production, hindering vital bodily processes like blood sugar levels and breathing, and depending on the immune system that could be added with it, the virus can be removed and if the creature is in a higher evolution stage, then the virus will have an antibiotic developpement when voluntarily done and reduces the time of eradication by half. this may also affect evolution itself as in extinguishing species and giving a permanent or modifiable after more than one generation extra part, and the virus/bacteria can have random stats so the player can also choose to keep them as a symbiote.
another thing is evolution. the player shouldnât be the size of a tree, they only have a few cells. so the creature should be VERY small when evolving to macrosopic and will need millions of cells to become very big.
they can also maybe set thing as limbs, presets that they made, so they can just copy that around instead of rebuilding it from scratch. they should also animate the creature by hand and tell what each limb is, for example a hand, which they identify by telling the game: THIS HAND IT POKE AND GRAB STUFF. and feet which move on the floor. and also they have to create and eye limb with itâs very own editor, because they can just make a slab and be done with it. they need to add protection, a way to moisturise, how to get the maximum light, ajusting light levels with an an iris and more.
i know this would be EXTREMELY hard for a player, so we can have game presets for limbs.
1 Like
AnthropocenianAge
(AnthropocenianAge Arthropleura wants to give you a hug!)
2
The developers already said they will not add viruses, since I believe they said it would create too many possible interactions and makes things too complex, and they are already have trouble adding everything on the road map. However, viruses could be modded in the future.
Viruses are only excluded as they arenât alive. So how would you play as a virus? Just by waiting because viruses cannot make any active actions. So that would mean just the Thrive editor would be used for gameplay and other than that youâd just wait. And in terms of hazards, viruses could be added but no one has volunteered to program them. A part is probably that such a hazard would be only a slight variant of a toxin cloud (one that does damage over time).
Thereâs been a bunch of threads about viruses already:
3 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
6
Maybe viruses could be added in the strategy stages as a type of infection the civs have to deal with?
It would be no different from any other disease simulation by that point.
3 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
8
I know, just saying that if not in the âevolution stagesâ, they could atleast have a rather honorary inclusion in the âstrategy stagesâ under the form of a disease. Albeit I could see virus diseases having the perk of mutating quickly, meaning new strains of them would quickly develop, especially during a viral epidemic.
2 Likes
Deathwake
(i nuked zenzone and will never let him forget it)
9
Yeah, viruses mutate faster and have access to weirder symptoms like autoimmune diseases (I think bacteria do that too) at the cost of more simplicity. They could just be a funny title given to some diseases once you research microscopes. Also, bacteriophages have been a viable alternative to antibiotics at several points in history, so I think having them included is very important, even if theyâre just a technology and basically never evolve.
2 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
10
I guess viruses would go more towards spread and bacteria more towards lethality in general?
1 Like
Deathwake
(i nuked zenzone and will never let him forget it)
11
Fun fact about diseases: They donât want you dead! Do you collapse a mine on top of you, or burn down your house? No! You exploit it as long as you can. We repair and upgrade the places we live, kinda like a stomach bacteria, because like stomach bacteria, we donât get much out of being cruel, but some things do, like weâre doing right now to earth. Weâre polluting and throwing off the natural balance of everything, but we get SO much out of it in the short term, itâs fine, and in the long term, evolutionarily, if a breeding population makes it to another planet, who cares if we all die? Thatâs the bucket infections are it. If they kill a person, they die with us, often enough. Some are decent at living in corpses, but usually, death is not the goal. The flu is a truly optimized disease, and it doesnât kill normal folks. COVID was a bat disease and wasnât evolved to live in us, anthrax doesnât care and will kill you because it can become a spore and live on after your death, tuberculosis is usually asymptomatic, etc. Very few diseases really just straight up want you dead. Iâm not entirely sure what advantage bacteria have, but i suppose their complexity will allow them to have more possibilities, even if they evolve slower. There is no viral anthrax, sitting in wait so potently itâs been used for assassinations.
1 Like
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
12
I wonder if other planets could have parasitic diseases as dangerous as bacterial or viral ones. Imagine something like cordyceps infecting a sapient speciesâŚ