What if auto evo made cells multicellular/requirements for multicellular

im sure both of these will occur eventually- but what if after a few generations with binding agents, auto evo will push a species into multicellular- along with that other species binding agents should work so the player could see some small cell groupings emerge then break up,

also what if the requirement to become multicellular is to form a colony of increasing scale and maintain it for a certain period of time for like 5 generations until the player is allowed to become multicellular (maybe like gen1: 3 cells for 15 secs, gen2: 5 cells for 20 secs gen3: 7 cells for 25 secs, gen4: 9 cells for 30 secs, gen5: 15 cells for 1 minute), and the binding agents would cap at that cell count per gen, the player will also get ammonia/phosphate but cannot reproduce unless they disband the colony, and maybe once multicellular is reached, the 2 other starting cells will be placed at a random position and orientation on the main cell

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I am pretty sure this is being implemented atm actually

Also the devs do play for there to be a timed requirement with being bound to other cells to enter multicellular but it’s supposed to be a one or two time thing

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it is? i have never seen it, every time ive had runs with multicell species they have only been direct descendants of me or direct descendants of another which is a direct descendant of me

ah that makes sense

Yeah because it’s being done for a future version, not 1.6

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This feels too short of a time frame. For a Eukaryote organism of at least 15-20, a Eukaryotic organism with normal membrane would take from four-and-a-half to six minutes to reproduce passively, since it takes 30 seconds for a single hex of cytoplasm to reproduce passively. Plus, the world would get flooded with Multicellular organisms if the time is too short. Also, not everyone enables Auto-Evo to run while playing for performance/computer hardware reasons. Finally, as I have stated in another thread, it would be more cumbersome to have a time requirement for slowly attaching cells in Microbe, as the gameplay circumstances like being near a lot of predators could prevent long term maintenance of such a growth requirement; it would be better to have a time requirement at the end after getting all cells, rather than as your go along collecting cells.

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It does still run after you press the editor button tho right?

Yes, it still does work.

Autoevo generally doesn’t have the unlock restraints like the ones the player species has so they could afford to develop multicellularity faster

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Like with Microbe Stage, it sounds unfair to the Player.

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It can be balanced to be more fair though

Yes, this is actually an issue I have run into and needs solutions at some point.

I might have to expand the unlock system to AI species or give them a parallel system. But either of those would be significant work, probably.

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Well something needs to be done for the player to not feel late to the next stage too often I’d imagine

Or make it a Custom Difficulty Option?

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To be honest after a while the AI usually falls behind me and I start doing much better than it.

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In multicellular they usually reach the 20 cell territory much sooner than me, though it could be due to the strat I always use in multicell

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So Auto-Evo still likes spamming stuff?

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I suppose so, tho it doesn’t seem to go ABOVE 20 cells

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Yes, that’s a hard cap to prevent auto-evo times (and the game performance as a whole) exploding.

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Should the player also eventually be capped to that amount or not with the whole thing with the macro requirements being remastered?

If Multicellular count becomes capped, that would take away some people’s challenge of trying to make larger and larger cell count Multicellular creatures (I don’t do this, but I might try it the next time I play).

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