What is your preferred playstyle/build in Thrive?

And also switching to a type of sexual reproduction

My favorite playstyle is a carnivorous thermosynthesis organism. or just plain theromsynthesis. I like being able to play the game a bit, leave my computer for an hour and then come back to change some other aspect of my organism.

actually I’m curious I’ve seen a few plant mains on here so

what’s your preferred movement style?

  • mostly sessile
  • mostly motile
  • depends on situation
  • both
  • other?
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ah but this eliminates all macroscopic species who don’t use sexual reproduction, or use a variety of reproductive strategies. I personally think the cell spam could be helped by having other competing multicellular species. as this will force players to create something that can survive other species. though the currant requirements do heavily encourage cell spam. Perhaps a revamp in how compounds are shared within a colony could help too? if the player has to genuinely consider how compounds are shared within a colony, it could severely debuff cell spam as such a technique would stop working at higher cell counts.

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Thyllakoids and Chloroplasts will become nerfed again in the next update, so we will see if Players continue to like playing as predator plants.

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And alzo the sessile membranes will become much better for hosting organisms based around these organelles…

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What I think the idea is, is that we want some β€œadvanced” reproduction forms, but you’re not necessarily required to take a sexual one. (though sexual reproduction will give you some bonuses, to compensate for the extra effort. The advanced reproduction types’ main unifying factor might be to have you start the next generation with a more complete organism.

I personally believe this should always be the major factor.

Might be difficult to do this in a good way, especially with all the effort that has already gone into displaying all compounds and process in a colony as a unified whole. But in a way, this is similar to Deus’ ideas about size-related costs.

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Tbf I’m pretty sure some cell-spam-y multicellulars and macroscopics still exist irl

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I never expected cell spamming to be real life evolution strategy.

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I mean it hasn’t resulted in extraordinarily complex or successful beings obviously

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Hm, true, but I feel like making it so that it takes a little bit of time for compounds to go from one end of the organism to another would help alot with specilization. Since it would encorage cells that can transport compounds faster, storage cells in areas that can reach most of the colony, and considerations for cells to be in spots where they can reach the food, or to be less resource intesive. Because currently you can just spam cells without worrying about starving any of them.

I don’t know I just think its an intersting idea. I want multicelliur to have a lot of emergant gameplay since you’ll be given a lot more control over the shape and size of your organism.

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I forget where it came up, but I believe it was agreed upon that making compounds take longer to get from one end of the organism to the other is a feature that should wait until Macroscopic.

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Since the distances in multi are still too small to make for a noticable slowdown?

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With the problem being: do these things exist in the category of life that this stage is supposed to represent?

There have been some discussions about having cells also need β€œsurface area” exposed to for example the water to let their processes run optimally.

It’s good to keep in mind that making things too complex is also a concern. Thrive is already not an easy game to learn for many people.

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Since multicellular organisms are supposed to be flat shouldn’t water exposure and surface area stuff not be that much of a hassle?

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Fully realistically, no. But the fact is that we’re constrained by the the 2D nature of the stage. So we could treat the 2 dimensions we have in the way that we would use 3 dimensions in a 3D environment. Just like how in a 2D platformer, we usually ignore that you should be able to walk around objects.

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If a multicellular organism had an enclosed empty area, would cells only connecting to this area still gain some bonus from being connected to the water in there?

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Hm, mostly I was thinking of the rescource thing being unoticable at smaller sizes but being an issue at larger sizes or shapes. Theoreticly a species needs to have somthing to manage that with either the adaptation of cell type or overall body plan

True, I geuss as an active player who reguarly plays with thermosynthesis I wanted to up the resouce management aspect of multicell. Since I noticed that with that build the chalenge completely disapeares. If I want more glucos I just throw on another cell, move 5 inches to the left, and then all my cells start producing. Leaving me with infinite food and nothing to improve. I was thinking that treating the cells a part of your organism a bit more like seperate entities, like that one thrive video I saw ages ago, might give the stage a unique chalenge. Though I understand if it might be to much for new players.

Also side note, is there any plan to add alternate movement to multicell? Personally I think having new ways to move would be a fun adition for motile players and help prepare for new types of locamotion in macroscopic. Also anything that adds considertion for bodyplan would be good as such body plans would be built off of in future stages.

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Too bad we cannot use cilia to generate forward or backward movement, like with ciliates.

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Miofibril is planned on being reintroduced atm

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So far, we’ve mainly aimed at that being a mechanic that kicks in when you go to Macroscopic.

With Multicellular maybe having a cell surface area mechanic mitigated by species design.

Interesting, you don’t need to stay in motion anymore for thermosynthesis? Huh, I guess the β€œtemperature compound” is transferred between cells…?

If it’s a more wildly held opinion, we can probably make that one non-transferable like ATP.

As said, we have plans for β€œmuscle cells”, which would have some specific location mechanics to get maximum use out of them.

I would also like to make things like flagella and cilia only work on β€œouter-most” cells, but I don’t know if that will be feasible.

Also something I would like to do, but other things take priority.

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I thought maybe they meant they completely shifted their multicell organism over to a new spot since even an inch would still be a good distance for the multicellulars.

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